So a wolf can sell out a cultist and cultist can sell out a wolf....That's why I asked if that meant reis had bonded. The rules seem to make it clear that they start unattached but in contact, but can choose to attach (and presumably make full contact).
Edit:
On the contrary, that fits in just fine with the rules as given in the first post if reis started free and chose to bond.
So a wolf can sell out a cultist and cultist can sell out a wolf....
On the contrary, that fits in just fine with the rules as given in the first post if reis started free and chose to bond.
Bravo!Toto, I've a feeling we're not n-ing Arkansas anymore.
That one shits me off no end as well. Let's lynch him tomorrow.I think n-dropping is a trend started by Panzer Comader.
Could be, I just found it much more likely that a cultist lynched on day two has not found a pack but is instead pack-tied from the very beginning. But I guess we'll find out in due course.
It says that all cultists start off unbonded but in contact with a wolf master. Not a pack, but a wolf. Wouldn't take much to say "Hey, I want in on your pack. Let's bond".
vote Cliges
Reasons, day 1 vote on Narref (who we don't know yet btw), so that's not compelling enough. However second days vote on Panzer was a little bit off for me. Panzer switched votes to GUG, while he could have just kept it on Narref and save GUG. This makes him an unlikely red candidate. Although he could be black or whatever colour the third one is, I'll go with pink, it still made him less likely.
I'll spare everyone the "he's throwing away a vote, WOLF!" comments. If we are close to tie and my vote counts, I will opt to change to the most likely candidate.
He is just trying to lead the votes away from hax and seamus....What? I'm not even sure what the argument you're making is.
What? I'm not even sure what the argument you're making is.
He is just trying to lead the votes away from hax and seamus....
Arguement being you not voting a wolf till now. Also voting on someone that was less likely to be a wolf for no reason.
This is what I like about this game. You are creating a tie; WOLF. You are breaking a tie; WOLF. You are casting a throwaway vote; WOLF. You are joining a bandwagon; WOLF.
Wolfish tell is wolfish... Wolf!This is what I like about this game. You are creating a tie; WOLF. You are breaking a tie; WOLF. You are casting a throwaway vote; WOLF. You are joining a bandwagon; WOLF.
That's a weak argument. Chances are that with 3 packs, each pack only has a few members. Therefore, any given baddie would only have a very small number of players upon whom he wouldn't place a vote. It's still earlier enough that this is even more so when looked at proportionately.
That attitude is annoying and counterproductive: players can have valid reasons for doing many things that can be assumed to be wolf actions.This is what I like about this game. You are creating a tie; WOLF. You are breaking a tie; WOLF. You are casting a throwaway vote; WOLF. You are joining a bandwagon; WOLF.
Wolfish thing to say,Vainglory.Trying to help a packmate?That attitude is annoying and counterproductive: players can have valid reasons for doing many things that can be assumed to be wolf actions.
You vote for a candidate in the middle of the day and bring him closer to the leading candidate - you're a wolf trying to save a packmate, right? Or are you a villager who is keeping the race tight for informational purposes?
You cast a vote on someone who has no other votes - you're throwing your vote away because you're a wolf, right? Or are you a villager who is trying to propose a better target than the others who already have votes?
You place a vote on someone who has already got several votes on him, because you're a wolf just following a convenient leader whom you can denounce later. Or you're a villager who doesn't want to waste their vote.
You get named as a lynch target for the day and furiously deny the validity of the argument - you're a wolf in a panic, right? Or are you a seer, in a panic because you're about to get strung up by your own village? Or just a villager who is invested in the game and hates specious arguments?
It goes on like that. It's all a matter of context and interpretation. Players need to examine behavior for themselves and come to conclusions about why someone did what they did. If someone is more suspicious, regard them as more suspicious, but grade their actions on a scale according to how consistent their behavior would be for a good player or bad player. It's not binary: wolf suspect/non-suspect. There's a continuum with poles of relatively unlikely wolves and highly likely wolves; people need to rate people somewhere on that continuum as to how suspicious they are, based on their own interpretation of actions, rather than simply concluding wolf/not wolf.
Yep, lets toss the votes away....From my short experience I know there is moment in all werewolf games at which euro must die, I think that moment has come.
Vote Euro