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Admiral

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Why do blockades give more warscore than actually taking planets? You get 7.5 for blockading a planet vs 6 for taking one. As if we needed another reason for warfare to revolve entirely around naval power.
 

Admiral

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Yes and this will change in 1.5 so that blockades no longer give war score.
Thank you for telling me this. The idea of losing warscore after taking a planet is just absurd.
 

Rios_

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Why remove totally? Blocade is still a victory of sorts. Lessen, yes, like from 7.5 to 2.5, but why remove?
There are a few cheesy things you can do later on in the game with blockades giving warscore, namely with a little scouting it lets you win most wars in a month or two without any real battles happening. Having to bombard and land troops slows the process down enough to allow the enemy fleets time to react.
 

Slynx

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The idea of losing warscore after taking a planet is just absurd.
not entirely. your fleet will be able to leave and capture more planets.
though no ticking warscore for occupation in vanilla(without mods) may sometimes lead to eternal war.
Why remove totally?
so you could blockade til they all are dead :D (edit: in truth i guess it's to prevent cheesy insta-wining wars tactics)
 
Last edited:

Accrsd

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are battles going to be harder to win now to i hope? i mean right now it's just a matter of sending out 12 units and hoping your enemies aren't strong and resilient. I definitely think that there should be a random chance of an uprising in places where you've pulled out your invasion army.. I kinda really don't like how easy it is to just keep an occupation so long as no one drops on that planet while you're gone.. would also be nice to move defensive armies but meh
 

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are battles going to be harder to win now to i hope? i mean right now it's just a matter of sending out 12 units and hoping your enemies aren't strong and resilient. I definitely think that there should be a random chance of an uprising in places where you've pulled out your invasion army.. I kinda really don't like how easy it is to just keep an occupation so long as no one drops on that planet while you're gone.. would also be nice to move defensive armies but meh
It gets even more absurd with high powered armies like titanic, psionic & space muhrines. Because then you can just drop the proverbial doomstack of armies regardless of the level of enemy fortifications and beat the defenders without suffering any non-recoverable casualties, meaning immediately after you pull the attacking troops out you get nice set of garrison armies together with full strength fortifications and your army doomstack is free to trample another patch of dirt and will heal all 'wounds' while in flight.

Requirement that you would need to leave occupying troops (and no getting free set of garrison armies to occupied planets) together with uprisings would work wonders there to slow down the blitz. As would some sort of logistic system for example depicted by the need to get the troops back to a friendly world in order to heal their wounds (though that would require some sort of automation since micromanaging large stacks of armies is PITA) instead of 99% destroyed armies returning to full strength after a month long travel in enemy space.
 

Accrsd

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It gets even more absurd with high powered armies like titanic, psionic & space muhrines. Because then you can just drop the proverbial doomstack of armies regardless of the level of enemy fortifications and beat the defenders without suffering any non-recoverable casualties, meaning immediately after you pull the attacking troops out you get nice set of garrison armies together with full strength fortifications and your army doomstack is free to trample another patch of dirt and will heal all 'wounds' while in flight.

Requirement that you would need to leave occupying troops (and no getting free set of garrison armies to occupied planets) together with uprisings would work wonders there to slow down the blitz. As would some sort of logistic system for example depicted by the need to get the troops back to a friendly world in order to heal their wounds (though that would require some sort of automation since micromanaging large stacks of armies is PITA) instead of 99% destroyed armies returning to full strength after a month long travel in enemy space.
I don't really mind armies getting a Regen while on hostile planets but a reduced recovery rate would be nice.. but i do agree that no inflight restoration would have to be a must. Maybe have the option to add an attachment of Medical corps that will increase regeneration on occupied worlds? meh a man can dream
 

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I don't really mind armies getting a Regen while on hostile planets but a reduced recovery rate would be nice.. but i do agree that no inflight restoration would have to be a must. Maybe have the option to add an attachment of Medical corps that will increase regeneration on occupied worlds? meh a man can dream
Perhaps having the pops opinions towards the occupier & habitability of the occupied planet affect the regen rate... With totally hostile worlds it would be 0 to 'simulate' the attrition due to hostile natives and/or inhospitable conditions and so forth. Liberated slaves would on the other hand be happy and not 'damage' the regen rate all that much and so on... Just throwing ideas around.
 

Ifreann

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I don't really mind armies getting a Regen while on hostile planets but a reduced recovery rate would be nice.. but i do agree that no inflight restoration would have to be a must. Maybe have the option to add an attachment of Medical corps that will increase regeneration on occupied worlds? meh a man can dream
Why would armies in space not heal? It doesn't make sense that troops would stay injured, potentially forever, unless they land on a planet.
 

ISitOnGnomes

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Why would armies in space not heal? It doesn't make sense that troops would stay injured, potentially forever, unless they land on a planet.

Armies used to only heal on planets, but it was changed in the first patch. If you had more than a dozen or so armies orbiting one world you would need to do a weird shuffle of getting the full health ones into orbit and the hurt ones onto the ground. It was deemed to micro intensive, and now we get troops just using the presumed medical facilities on board their transports.
 

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If you imagine that the army consist of just a single soldier then the healing makes sense. However if you imagine that an army consists of an actual army of troops then it would be somewhat difficult to 'heal' lost soldiers on transports. What i mean is that it seems to me like the healing of armies ought to seen more like depleted armies receiving reinforcements and being resupplied rather than being 'healed' from wounds.
 

Slynx

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However if you imagine that an army consists of an actual army of troops then it would be somewhat difficult to 'heal' lost soldiers on transports.
why? the news of your purging, changed policies or even food\energy\minerals travels instantly. even population resettlement is almost instant no matter what distance it it.
so getting new recruits fits this world of stellaris.

when you recruit the army you don't actually bother with troops. you need to build a magic transpot that fill feed them til they die and bring reinforcement when needed :D
 

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True, but then again armies do not instantly teleport across the universe and neither do the fleets. You could even make armies behave kinda like ships with health regen, meaning while in space they would regen only when 'idle'.
 

Slynx

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don't know about you...but my ships usually regen almost constantly. they've removed healing auras... but regenerative hull and living matter (and admirals) are still there
also i don't think such a huge debuff to the armies is necessary. right now you hardly want to use armies anyway (bombarding potentially can wipe the whole planet and gives more score), unless you want to end it fast and without casualties(strange idea, but...meh)
and when bombardment's warscore in 1/5 will be gone...depending on implementation there may be no reason to build armies at all...maybe just to counter unrest.