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unmerged(7024)

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While fighting a war against England recently, I noticed that blockade ships off their colonies will affect their imports and exports (slightly). Destroying the Royal Navy (such of it as will come out and play, anyway) and blockading England seems to affect their shipping not at all, though. The daily trade values didn't change a bit.

Am I missing some subtle effect, or is the game simply ignoring the blockade? I feel like I'm sailing over the Chunnel for all the good it's doing me.
 

OriginalRafiki

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Blockades only stop goods from getting from overseas colonies to the country's stockpile. They have no effect on the goods the country sell to/purchase from the world market.

Which is not quite how I would like it to work, but that is possibly a whole other stiory ;)

:) Rafiki
 

Spruce

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yeah, it's a pitty that the blockading is so lame,

perhaps they did for gamebalancing reasons (CSA), but then it's anyhow a missed opportunity, there could have been an event where the USA decides early in the conflict to build a massive fleet or decided to go for land armies,

in civil war game sumter to appotomax, you ship cotton and trade it for supplies in the Englisch or French colonies. These supplies are used to build or purchase other goods, the blockading is one of the essential parts of that game,
 

OriginalRafiki

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The world market is pretty abstract in Victoria, so where would the computer send those convoys? I liked the convoy system in HOI too, but it becomes a bit like apples and oranges when applied to Vicky, since units overseas don't need materials to stay in supply.

Come to think of it; you didn't need convoys in HOI either to send stuff to the world market, so maybe it's a bit like apples and.... slightly different apples. ;)

:) Rafiki
 

Spruce

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blockading like I see it =

each country can upgrade their port capacity, it costs money and resources like 20 steel, 40 cement and 10 lumber to "grand port" status,

a grand port increases revenues, some bonus or whatever,

the bonus effect has a cap, like f.e. there's no more bonus after the 3'd grand port,

when there's a war, an enemy can blockade a grand port. The blockading effect depends on the amount of blockading ships (they need to stay there). There's never 100% trading effectiveness, let's say max. 80%,

each blockaded grand port will put "a" penalty on imported goods and will bring a moderate bonus for exported goods - if these goods are scarce on the WM, otherwise they are treated like normal goods,

the penalty is small if there are many grand ports and only one is blockaded, but the penalty will get severe when nearly all grand ports are blockaded or when the enemy has only few grand ports,

it's an old idea and allows for blockading, even for the civil war. F.e. the CSA have 6 grand ports. The USA have blockaded 1 of the grand ports in an effective way, the penalty is low. When they blockade 5 grand ports, the penalty will be severe,
 

daedalus

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Spruce said:
blockading like I see it =

each country can upgrade their port capacity, it costs money and resources like 20 steel, 40 cement and 10 lumber to "grand port" status,

a grand port increases revenues, some bonus or whatever,

the bonus effect has a cap, like f.e. there's no more bonus after the 3'd grand port,

when there's a war, an enemy can blockade a grand port. The blockading effect depends on the amount of blockading ships (they need to stay there). There's never 100% trading effectiveness, let's say max. 80%,

each blockaded grand port will put "a" penalty on imported goods and will bring a moderate bonus for exported goods - if these goods are scarce on the WM, otherwise they are treated like normal goods,

the penalty is small if there are many grand ports and only one is blockaded, but the penalty will get severe when nearly all grand ports are blockaded or when the enemy has only few grand ports,

it's an old idea and allows for blockading, even for the civil war. F.e. the CSA have 6 grand ports. The USA have blockaded 1 of the grand ports in an effective way, the penalty is low. When they blockade 5 grand ports, the penalty will be severe,
What about austria then? or russia?
 

Spruce

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daedalus said:
What about austria then? or russia?

a grand port is a port with adequate port capacity. Austria can build a port near Venice, Russia can build ports in the black sea - at St. Petersburg, etc,

it's not my intention to penalise the landlocked nations (f.e. Swiss). However having ports is always lucrative, the bonus from having this port would be limited. Let's say each great power in Victoria will have at least one,

it's to allow for more effective blockading. A country building 10 grand ports (like UK, France or USA) are indeed difficult to blockade. However investing heavely in blockaders as the USA did during civil war will render the blockade effective at some point in time.

Blockades are always progressive and never immediate,
 

unmerged(7024)

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Barring World War I, it wasn't really an era for blowing away merchant ships. You might fire on them if they tried to run the blockade; but otherwise you would just wave ships off or sieze contraband (as circumstances dictated).

As far as keeping goods from the country stockpile; from experience, blockading England keeps nothing from the stockpile. The exports don't decline at all. On the other hand, blockading or conquering colonies does cut down on the flow to the stockpile; exports go down. So if I want to starve England out, all I have to do is blockade the rest of the world. This sounds a bit like a bug to me...