Hello everyone,
I'm going to take a break from writing bug reports. And finally write my own personal guide to blitzkrieg (Land Combat only for now). I've seen nice threads about the subject. I wanted to bring my own take on it. And also, give nice screenshots with them
I'll be using my invasion of poland as an example. I'll cover the make up of my army. The technology i've researched. And i'll do a battle by battle review(Well the important ones
). I'm going to break this up in a few posts so I don't go insane
But i'm going to write them up fairly quickly, no worries. 
I'm declaring war on Poland on June 9th early morning. A tad early, but we'll manage.
<INFANTRY>
- Solely focused on all Infantry weapons (less on the anti tank ones)
- Researched Artic Warfare Equipment (Why not)
- Should of Researched Desert Warfare (Lending troops to Italy)
- Oh and if you pay attention at the list of current research, you'll see that that the Fuhrer will get some nice toys for his Infantry around christmas
<ARMOUR>
I've put focus on of speed and offensive. I'm going to get 1942 Light Tank Engines on July 39, which is really good to help speed up my Motorised, Armored Car, Mechanized (evantually) and obviously Light Tank brigades. With this i'll be pushing my Light Tank & Mech brigades up to 11kph!
- It's important to notice that Light Tank Engines also affect:
Motorized
Mechanized
Armored Cars
To succesfully blitz speed will be crucial. At one point you might be able to "overun" retreating enemies, thus "destroying" them. From what I remember in HOI 2 if you would overrun a retreating enemy, you would just enter another combat and he would be allowed to retreat again
(Maybe this was adressed, if so, disregard
)
- Same goes with Medium Tank Engines:
Self Propelled Artillery
Self Propelled Rocket Artillery
Tank Destroyers
Obviously you must keep an eye on reliability, which in offense is important. More so then defense. I will even purposely start slowling down the armor research since it does remove speed. If we go fast enough, they'll never attack
<Theory>
Not much to say here except, I haven't encountered supply problems so i'm not tempting fate. The more the better for these techs. Civil Defense is also great to quickly repair allied bombing. And god, do I know a lot of that can happen once France falls. *sighs*
<Land Doctrines>
- Combined Arms (A MUST!) Gives you +10% bonus when operating a division that has between 33% - 66% softness! Put a Panzer Leader on top and ouch!
- Operational Level Organization (A MUST!) Reduces the time your units are down after attacking a division. Can someone say practical?
-Spearhead Doctrine (A MUST!) Lowers the combat width of your amoured divisions. This will factor in during big battles.
- Mobile Warfare (A MUST!) Gives more KPH to your HQ, and speed is always welcomed. Perhaps this won't affect us in poland, but when you are fight in Russia or across wide areas. You'll need your HQ to keep up with your super fast Mech/Armoured Divs
- Superior Firepower (A must, but it can wait). Since this allows you to add up to 5 brigades to a divisions. This will allow you to make lethal divisions, or divisions with varied support brigades. Gives you more flexibility. But early on I don't need them, as you will see in the next part of the guide.
- Grand Battle Plan (Interesting) Gives 5% chance for reinforcements. This is when a division enters an already active combat. They fall in the reserves slot, and this gives you an incresed chance that they will come to the front.
And then i'd suggest trying to balance morale/org for your MOT/MEC/ARM/INF. Perhaps not focus so much on INF, for I believe that with GER, if Fuel permits, you should defiantely focus on MOT/MEC as a base force. This allows you to have great defense/offense and good speed. Then you make a few powerful armored divisions and you can break through hard spots. Although the penalties in urban, hills, mountains... Amours aren't at their best, which is where your MOT/MEC will become highly useful.
PART 2 Is available! Scroll down
PART 3 Is available! Scroll down
PS: I wish it would display your actual tech level on the main view, and the next level in the empahized box at the bottom but hey.
Or if we had the old HOI 2 screen with all your current tech levels and effects.
Cheers,
I'm going to take a break from writing bug reports. And finally write my own personal guide to blitzkrieg (Land Combat only for now). I've seen nice threads about the subject. I wanted to bring my own take on it. And also, give nice screenshots with them
I'll be using my invasion of poland as an example. I'll cover the make up of my army. The technology i've researched. And i'll do a battle by battle review(Well the important ones
I'm declaring war on Poland on June 9th early morning. A tad early, but we'll manage.
Guide to Blitz'ing V0.3.3
(Updated October 17th)
PART 1 - RESEARCH
<INFANTRY>
- Solely focused on all Infantry weapons (less on the anti tank ones)
- Researched Artic Warfare Equipment (Why not)
- Should of Researched Desert Warfare (Lending troops to Italy)
- Oh and if you pay attention at the list of current research, you'll see that that the Fuhrer will get some nice toys for his Infantry around christmas
<ARMOUR>
I've put focus on of speed and offensive. I'm going to get 1942 Light Tank Engines on July 39, which is really good to help speed up my Motorised, Armored Car, Mechanized (evantually) and obviously Light Tank brigades. With this i'll be pushing my Light Tank & Mech brigades up to 11kph!
- It's important to notice that Light Tank Engines also affect:
Motorized
Mechanized
Armored Cars
To succesfully blitz speed will be crucial. At one point you might be able to "overun" retreating enemies, thus "destroying" them. From what I remember in HOI 2 if you would overrun a retreating enemy, you would just enter another combat and he would be allowed to retreat again
- Same goes with Medium Tank Engines:
Self Propelled Artillery
Self Propelled Rocket Artillery
Tank Destroyers
Obviously you must keep an eye on reliability, which in offense is important. More so then defense. I will even purposely start slowling down the armor research since it does remove speed. If we go fast enough, they'll never attack
<Theory>
Not much to say here except, I haven't encountered supply problems so i'm not tempting fate. The more the better for these techs. Civil Defense is also great to quickly repair allied bombing. And god, do I know a lot of that can happen once France falls. *sighs*
<Land Doctrines>
- Combined Arms (A MUST!) Gives you +10% bonus when operating a division that has between 33% - 66% softness! Put a Panzer Leader on top and ouch!
- Operational Level Organization (A MUST!) Reduces the time your units are down after attacking a division. Can someone say practical?
-Spearhead Doctrine (A MUST!) Lowers the combat width of your amoured divisions. This will factor in during big battles.
- Mobile Warfare (A MUST!) Gives more KPH to your HQ, and speed is always welcomed. Perhaps this won't affect us in poland, but when you are fight in Russia or across wide areas. You'll need your HQ to keep up with your super fast Mech/Armoured Divs
- Superior Firepower (A must, but it can wait). Since this allows you to add up to 5 brigades to a divisions. This will allow you to make lethal divisions, or divisions with varied support brigades. Gives you more flexibility. But early on I don't need them, as you will see in the next part of the guide.
- Grand Battle Plan (Interesting) Gives 5% chance for reinforcements. This is when a division enters an already active combat. They fall in the reserves slot, and this gives you an incresed chance that they will come to the front.
And then i'd suggest trying to balance morale/org for your MOT/MEC/ARM/INF. Perhaps not focus so much on INF, for I believe that with GER, if Fuel permits, you should defiantely focus on MOT/MEC as a base force. This allows you to have great defense/offense and good speed. Then you make a few powerful armored divisions and you can break through hard spots. Although the penalties in urban, hills, mountains... Amours aren't at their best, which is where your MOT/MEC will become highly useful.
PART 2 Is available! Scroll down
PART 3 Is available! Scroll down
PS: I wish it would display your actual tech level on the main view, and the next level in the empahized box at the bottom but hey.
Cheers,
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