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Nikolai

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To: Chief Precentor Halaema Agayous
From: Agent Beleg Cúthalion
Topic: #TOP SECRET# Interstellar Dominion

My Lady, the wheels are in motion. We will expand, cheaper and easier than before. We will be ready when the time comes. How? It doesn't matter. It will be done.

hao7Vhf.png


--------------------------

Advisor note: There should also be noted the economy is getting geared for armament, as per request from you, my Lady. When the time comes, we will be ready.
 

stnylan

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Yes, Interstellar Dominion is such a powerful perk. It annoys me in a sense, precisely because of that.
 

Tom D.

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I wonder if the +10% research speed is the best option from the get go to take as a first AP, some people say it's barely a bonus while some say it's very good. Same counts for taking Expansion, I always took Expansion first but basically once you reach the end you end up with Discovery as last one which is by then worthless as everything is already explored so I'm like coming back from that and tend to take Discovery first (3 times unity when finishing tech sounds pretty good too!). Also, no word still about the obviously very secret colonisation of 3 worlds already ;)?
 

Nikolai

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Yes, Interstellar Dominion is such a powerful perk. It annoys me in a sense, precisely because of that.
It sure enables me to quickly fill the gaps. :)

I wonder if the +10% research speed is the best option from the get go to take as a first AP, some people say it's barely a bonus while some say it's very good. Same counts for taking Expansion, I always took Expansion first but basically once you reach the end you end up with Discovery as last one which is by then worthless as everything is already explored so I'm like coming back from that and tend to take Discovery first (3 times unity when finishing tech sounds pretty good too!). Also, no word still about the obviously very secret colonisation of 3 worlds already ;)?
I often take the 10%, but this time I was racing against time. Not long after I discovered *REDACTED*, which made the choice of target easy, but in any case I needed to take as many systems as possible. :) In the south I already got a choke point, but in the north there are no less than two potential choke points I need to secure if possible.

As for the colonization... Well, I said I wouldn't cover every single event that happened, no? ;)
 

stnylan

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I wonder if the +10% research speed is the best option from the get go to take as a first AP, some people say it's barely a bonus while some say it's very good. Same counts for taking Expansion, I always took Expansion first but basically once you reach the end you end up with Discovery as last one which is by then worthless as everything is already explored so I'm like coming back from that and tend to take Discovery first (3 times unity when finishing tech sounds pretty good too!). Also, no word still about the obviously very secret colonisation of 3 worlds already ;)?

It sure enables me to quickly fill the gaps. :)


I often take the 10%, but this time I was racing against time. Not long after I discovered *REDACTED*, which made the choice of target easy, but in any case I needed to take as many systems as possible. :) In the south I already got a choke point, but in the north there are no less than two potential choke points I need to secure if possible.

As for the colonization... Well, I said I wouldn't cover every single event that happened, no? ;)
I don't think there is a "better" one of the two - the reality is both Discovery and Expansion are very good, but their effectiveness decreases further into the game they are taken.

I mean, looking at Discovery:
Adoption: +20% Anomaly chance - only useful whilst still exploring
Science Division: +1 Research alternative - "nice" but hardly essential
To Boldly Go: Increased survey speed and disengagement chance - more useful earlier game
Databank Uplinks: allows assisted research - more useful later game when science ships have less to do
Polytechnic Education: Increased leader experience gain - useful throughout the game
Faith in Science: Unity gain with techs - useful throughout the game. Opportunity cost for taking it later
Completion: +10% Research speed - useful throughout the game. Oportunity cost for taking it later.

Then look at Expansion:
Adoption: +50% Colony development speed - more useful at beginning of game when energy is more precious and another colony is a greater proportion of your assets
Colonisation Fever: Extra unity for capital buildings - useful throughout game, opportunity cost for taking it later.
Reach for the Stars: -10% Starbase influence cost - Much more useful early game when actively expanding via building starbases. Becomes progressively less useful from mid-game
A New Life: +1 Pop on newly colonised worlds - More useful early game when the extra pop is more significant, but not bad throughout
Courier Network: -20% tradition cost from stations - useful throughout game, opportunity cost for taking it later.
Galactic Ambition: -20% starbase upkeep - useful throughout game, opportunity cost for taking it later.
Completion: +2 Core Sector systems - useful throughout game, opportunity cost for taking it later.

Unfortuately I don't think Stellaris has really slipped the leash that is the "bane" of all 4x games - going wide is almost always better than going tall. I mean, take my current EU4 game where I am Great Power #6 despite only having territory in and immediately adjoining the Low Countries. But development allows me to play tall very effectively, and synchronises well with Quality and whatnot. The beneifts of playing tall in Stellaris are more to do with comparatively smaller tech and unity costs - which is actually pretty similar to how tech used to work in the EU series prior to EU4, and whilst it does work "better" than in EU2, for exmaple, I am not sure it works well.
 

Nikolai

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If you can get an economy that supports building mega structures, tall is viable enough for me tbh. :)

BTW, we were talking about the AP, not the policies. ;)
 

stnylan

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If you can get an economy that supports building mega structures, tall is viable enough for me tbh. :)

BTW, we were talking about the AP, not the policies. ;)
@Tom D. mentioned the paths as well :)

That is the trick though - tall is only viable once you have megastructures, for which you need an economy of a certain size, which speaks to a certain width.
 

stnylan

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Did I mention something I wasn't aware of o_O? I thought I only mentioned the APs?
It's because you mentioned Discovery and Expansion, which I took to be traditions, rather than the perks Interstellar Dominion and Technological Ascendancy.
 

Tom D.

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It's because you mentioned Discovery and Expansion, which I took to be traditions, rather than the perks Interstellar Dominion and Technological Ascendancy.
Oh woops, somehow I totally missed that when rereading my own message *facepalm*.
 

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To: Department of Health
From: Doctor Caranthir Felur
Topic: The Infection

Sir, the infectious disease is spreading like wildfire! The newly built hospital will hopefully be enough, but time is of the essence! I humbly ask for more resources to treat the patients and move the infected into secure and protected areas.

AtOwzaQ.png

7u2ByE9.png

L7jtifM.png

viRUbVk.png


------------------

Advisor note: The choice between faith and science, as presented by some radicals, are a false dictomy. The gods have given us science, and science, as provided by the gods, have now cured all patients on Sherlys. May we never see such a disease again.
 

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Not too many pops lost to the infection, one trusts.
 

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Not too many pops lost to the infection, one trusts.
Actually none. I got one hospital from the event, and initially only one pop got infected. That pop was luckily healed before it was lost. I guess the RND was on my side.
 

Nikolai

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Nice event, I wonder now how bad it would have gone if you choose to just pray. Basically the whole conflict between science and religion is put in this one event :eek:.
Haha yes.:p Indeed it is.
 

Nikolai

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To: Department of State
From: General Cirdan Nōwē
Topic: Policy Adjustments

Dear Sir/Madam,
As per requested, I've made a couple suggestions on the topic of new policies in preparation of the war to come.

Firstly: We need to stockpile food. Much food. I suggest we increase from the current 200 to 5000 food units. Stockpiling will take time, but it will secure our population from starvation in case of a prolonged and costly war.

Secondly: We need to adhere to our humanist principles. And to appear better in the eyes of our neighbours. As such, I suggest we allow all refugees a home in our space. Not only citizens, but all - aliens as well as Sithrandir.

7sdewAM.png

5Jbv9eC.png


----------------------

Advisor note: These are sound suggestions. We should follow them at the earliest possible date.
 

Tom D.

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Is going from 200 straight to 5000 a good idea though? When I want to stockpile more, I go to 1000 first, and once that's full I wait probably until mid-game or so to go to 5000. As you don't gain any additional growth pop when you don't have max amount of food.
 

Nikolai

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Is going from 200 straight to 5000 a good idea though? When I want to stockpile more, I go to 1000 first, and once that's full I wait probably until mid-game or so to go to 5000. As you don't gain any additional growth pop when you don't have max amount of food.
Probably correct. It might have been wiser. At the time the RNG refused to give me tile blocker techs and my planets were almost full though, so I thought it a good idea. :oops:
 

stnylan

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So Elvendom becomes a Refuge. Quite appropriate really

Probably correct. It might have been wiser. At the time the RNG refused to give me tile blocker techs and my planets were almost full though, so I thought it a good idea. :oops:
One can only play the hand the game gives you, after all.
 

Nikolai

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To: Departmen of Defence
From: Head Scientist Olwë Alqualondë
Topic: Destroyers

Dear Sir/Madam,
The construction of the first of many destroyers in our fleet are underway! The gods have seen it fit to bless us with the technological knowhow to build these, and soon our enemies will learn to fear them! And us.

ni57MS8.png


------------------------

Advisor note: Five destroyers have been ordered constructed as of now. These mighty beasts of war will benefit us greatly.