Makes me think of Candy Crush.
Exactly! What the heck is "gameplay > all" (in my most condescending and mocking voice) supposed to mean anyway?
Paradox used to be (IMHO) a bastion against the "easy way", against the "dumbing down", against the idea that people didn't want games that accurately represented history. Either I was always wrong, or those times have passed.
If you think that Vic2 is a dumbing down of Vicky and Ricky, or EU4 is a dumbing down of EU3, EU2, or EU, or that CK2 is a dumbing down of the original CK, then you either never played them or you are remembering the past through rose colored glasses.
All of these games have gone through iterations where the games get more complex in every version. Candy Crush is not only the wrong way to think of it, but it's blatantly absurd. I would also say that they've gotten more realistic in every iteration. But none of Paradox's games I've played have ever been hyper realistic. There have always been compromises in the name of making gameplay rational and intelligible.
Hell, I remember when Johan was having to defend the original EU from charges that it did not follow the board game accurately. Back in 2001-2002, the response was the same: we made these changes because it makes the game play better (in that case, because EU was more or less real time, while the board game was not).
Without having access to HOI4, I cannot say if it is actually going to be more realistic/an improvement over HOI3. But let's not pretend that there was some Golden Age of Paradox gaming where the developers never worried about short circuiting history in the name of gameplay. If you want, I can dig up threads about Badboy or the Librum Veto event series from the original EU and EU2. Or the ever popular "Crimean War Event Chain" in Vicky/Ricky. Talk about arguing about history versus gameplay. "But I just got a peace treaty with the Russians, and now the Crimean War is firing! WTF!"
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