Hej
I could have posted this as a reply to another thread but I want to include a sincere compliment and feared that a mere reply wouldn't do it right.
Firstly the compliment then. I noticed the black hole redesign subject and this reminded me of earlier similar interactions between PDS and the community ( although i dont remember an example right now). In short I find it amazing and wonderful how the deep interaction Paradox has with its community leads to meaningful alterations to the game design. Especially the way in which PDS acknowledges " hmm yes that is a good idea, why didn't we have that" shows their respect for us. When working on a complex project like this game I imagine you overlook details that the community WILL pick up.
Now to the point. The new design of black holes is beautiful and far more impressive than the original design, even though its pure speculation what they actually should look like. What we do know about black holes is that they are generally actually quite small (as in space they occupy). For a star to collapse into a black hole it needs a star 20 times more massive than our Sun. Thats pretty heavy, but what remains after the collapse is an extreme dense point. What we see in the game is black holes the size of normal stars. While some might have consumed enough matter to grow to such a size most would probably be a lot smaller. So therefore I suggest that black holes be depicted significantly smaller on the system view. On the overview map I understand they need to be big out of practicality. And there is artistic freedom, but that is not an argument to ignore all aspects of an object.
Disclaimer, im not a scientist ( well not an astrophysicist anyway) so I could be wrong, if so inform me by all means.
Paradox continue to be the most brilliant game studio out there.
Blue
I could have posted this as a reply to another thread but I want to include a sincere compliment and feared that a mere reply wouldn't do it right.
Firstly the compliment then. I noticed the black hole redesign subject and this reminded me of earlier similar interactions between PDS and the community ( although i dont remember an example right now). In short I find it amazing and wonderful how the deep interaction Paradox has with its community leads to meaningful alterations to the game design. Especially the way in which PDS acknowledges " hmm yes that is a good idea, why didn't we have that" shows their respect for us. When working on a complex project like this game I imagine you overlook details that the community WILL pick up.
Now to the point. The new design of black holes is beautiful and far more impressive than the original design, even though its pure speculation what they actually should look like. What we do know about black holes is that they are generally actually quite small (as in space they occupy). For a star to collapse into a black hole it needs a star 20 times more massive than our Sun. Thats pretty heavy, but what remains after the collapse is an extreme dense point. What we see in the game is black holes the size of normal stars. While some might have consumed enough matter to grow to such a size most would probably be a lot smaller. So therefore I suggest that black holes be depicted significantly smaller on the system view. On the overview map I understand they need to be big out of practicality. And there is artistic freedom, but that is not an argument to ignore all aspects of an object.
Disclaimer, im not a scientist ( well not an astrophysicist anyway) so I could be wrong, if so inform me by all means.
Paradox continue to be the most brilliant game studio out there.
Blue
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