This has to be one of the worst diplomatic blunders I've seen the AI make! A minor inconvenience for the mighty Wehrmacht
At first I was like "Oh, shit". However, after the initial shock I approached the issue in a rational way. I came to a conclusion that they only posed a threat to Hungary, because most of Hungarian troops were fighting in the East. Still, because of aggressive and already mobilised Bulgarians they couldn't exploit the situation fully, as my Axis friends threatened their most important VP provinces. Now I have troops in Hungary and I'm massing divisions in northern Romania, so I don't think that they will get much further.
And yeah, the AI should really check who their neighbours are and how powerful various factions are before joining. BTW I can invite Spain, Portugal and Turkey to my alliance, but none of them want to join. Can you believe that? Turkey I can understand, but Iberian countries should definitely be more keen on joining the Axis, especially that I'm not at war with the Allies and that the war in the East is going in my favour (I already control Leningrad and Moscow). If they won't join after the Soviets are done, I will have to invade them and it will be rather implausible, since it's almost natural that those countries would join.
You know, I'm starting to see through your propaganda machine! It might seem like Romania joining the Comintern is only a mild annoyance to the Wehrmacht, but it distracts forces from the Soviet Front. You have logistical problems. Then there are those sneaky counterattacks you are cleverly hiding behind your back! Your manpower situation seems to be alright, but I'm pretty sure the Soviets have ten soldiers waiting to replace the ones you take care of. And you just said yourself that you will stop advancing again for another six months or so. You are already defeated, aren't you?
Yeah, this AAR is filled with my propaganda. It became part of its style with the whole Crusade thing. However, I'm not altering events or changing facts - I just present them in a specific way
You are right in regard to logistics. My supply lines are heavily strained and most of my offensives moves are blocked not by the enemy, but by lack of supplies. This actually feels quite realistic at this point, so I like it
However, it is not true that the Romanians will distract troops from the Eastern Front. Why do I say that? I'm forced to transfer some of my divisions from the East to other regions for logistical reasons - I might as well transfer them to Romania. Most of those divs have low ORG, but they are regenerating it fast when the supply situation is good.
Yes, I have to stop my offensives in the East. There is an established cycle there - in the beginning I strike fast and hard and form many encirclements, then I begin to clear the pockets and finally the lack of supplies and low ORG levels stop my advance.
The Soviets don't lack troops even now, but their IC situation is now much worse than it used to be. Moreover, after I took Moscow they lost their resource, supply and fuel stockpiles. I won't even mention the fact that they are still at war with the Allies, so they have to face the Italians AND the Allies in Persia.
I'm not dead yet - far from it
. I haven't advanced much further in the game, so my posts are up-to-date.
Silly, silly Romanians! While it doesn't appear that you have an 'oil problem' a little extra couldn't hurt. This also will help to secure the 'Axis Eurasian' continent. We will all be watching the reorganization with great interest.
Yeah, the Romanians would have to be taken care of one way or another. Initially I planned to get them into my alliance, but their leftist government spoiled my efforts. Still, I've been supporting friendly parties in Romania for months now, so if they get puppeted, it should help with revolts etc.
In HOI3 you don't really have to worry about the future, but realistically the Axis would definitely want to secure every source of oil within their reach, so excluding Romania would be strange. If I ever start a new AAR, I will probably create custom VCs for everyone. I always felt that this part of the game was poorly designed and the HPP mod didn't improve the situation IMO. In many cases victory conditions should be there to encourage things which are plausible but not necessarily beneficial gameplay-wise. They should also make gamey strategies less viable. Yeah, there is a chance that I will look at them
This is really awesome. I love all the options HPP has in the surrender events compared to vanilla HOI3 or SF.
I couldn't get back to vanilla now