It seems to me that each of the Ascension Paths could/should have access to unique types of space craft-
Bioships-
Bioships are discussed in lore: you can find the crashed remains of them as anomaly events, and creatures like the Tiyanki and the Scourge prove that purely biological entities can travel through space and achieve faster than light speeds. It would seem fitting that specialists in bio-engineering would be able to replace their fleet of metal ships with biological ships instead. They might use less power and/or minerals than standard ships, consuming food instead for creation/upkeep.
Psicraft-
If you've ever played Escape Velocity Nova you're probably familiar with the Vell-os, psionic humans who can generate spacecraft around themselves using nothing but their own psycho-kinetic powers. Same concept. Psicraft creation would use no minerals at all, using energy instead. Massive forcefield buffs obliterate the need for armor or even hull points: weapons that ignore shields will simply do less/no damage because your ship is only made of shields.
Voidcraft Integration-
This is the full integration of a Migrated/Artificial Intelligence into a spacecraft, so instead of having a pilot the ship would BE the body of the entity operating it, allowing for superior control of the craft. Would probably use the same infrastructure (minerals and energy) as regular spacecraft but would be built faster, would cost less for upkeep (no crew to coddle) and would be generally more effective than normal (better evasion, fire rate, accuracy, etc) due to the more effective control of the integrated operator.
Bioships-
Bioships are discussed in lore: you can find the crashed remains of them as anomaly events, and creatures like the Tiyanki and the Scourge prove that purely biological entities can travel through space and achieve faster than light speeds. It would seem fitting that specialists in bio-engineering would be able to replace their fleet of metal ships with biological ships instead. They might use less power and/or minerals than standard ships, consuming food instead for creation/upkeep.
Psicraft-
If you've ever played Escape Velocity Nova you're probably familiar with the Vell-os, psionic humans who can generate spacecraft around themselves using nothing but their own psycho-kinetic powers. Same concept. Psicraft creation would use no minerals at all, using energy instead. Massive forcefield buffs obliterate the need for armor or even hull points: weapons that ignore shields will simply do less/no damage because your ship is only made of shields.
Voidcraft Integration-
This is the full integration of a Migrated/Artificial Intelligence into a spacecraft, so instead of having a pilot the ship would BE the body of the entity operating it, allowing for superior control of the craft. Would probably use the same infrastructure (minerals and energy) as regular spacecraft but would be built faster, would cost less for upkeep (no crew to coddle) and would be generally more effective than normal (better evasion, fire rate, accuracy, etc) due to the more effective control of the integrated operator.