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CaptainChiatrol

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When I was getting all of the eastern roman empire as the papal state early on I found it was better to either demand someone vassalizes under me so I can integrate them smoothly for diplo points with no over extension or if I have rebels get into a war so one of my large allies will walk in and fight my rebellion for me.

Mil points saved and not autonomy raising done. admin points saved also because those are made of gold.
 

Illianor123

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Annexed vassals have a higher autonomy than simply conquering the lands though.

But it is still one of the better strategies. No nationalism. Spends diplo instead of admin. They burn their manpower singeing provinces for you etcetera etcetera...
 

CaptainChiatrol

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Annexed vassals have a higher autonomy than simply conquering the lands though.

But it is still one of the better strategies. No nationalism. Spends diplo instead of admin. They burn their manpower singeing provinces for you etcetera etcetera...

but with their higher autonomy if your -revolt is good enough you can manually give it a good sized lowering and you don't have to wait because you just raised it. it's a preference for where my flexibility for changes will be.
 

Elfryc

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im from the streets, why would i give them autonomy after conquering them??? if some nerdy poo poos out there want to raise autonomy, thats fine, but im trying to conquer the world with some style....

Nope.

You're trying to conquer the world, and can't manage to do it, according to your first post.

No need to speak about style here, you're just not a conqueror. At all.
 

zodium

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FYI, your vassals will fight rebels when you are at war (they'll consider them a hostile stack and hit them with their hunter-killer), but otherwise not, which is kind of weird.
 

Aries666

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So maybe you guys have played a few games in 1.8/$20addon, i dunno, but maybe you guys have noticed a few things, too.

Like how tiny countries are screwed more than ever by the new rebel mechanics. What i mean by this, is that it is now much, much more difficult to expand as a tiny country. Its not even like a fun kind of difficult, just the kind that really makes the game tedious and railroad-esque. Anytime you take a province from someone now, you are guaranteed all kinds of rebels to spawn unless you keep spending mil points. This by itself is fine, however, when you as a small country are trying to expand and need to keep spending mil points, because if you dont, stacks of rebels as big as your entire force limit will spawn in multiple provinces, even from 1 base tax provinces, it becomes ridiculous and not fun at all.

So please explain to me how one is supposed to have fun as a small country when i cant expand easily, or without making a bunch of vassals, which wont even help fight rebels 2/3 times. And if they do, they only start heading for the stack after you have already engaged it.

HAVING VASSALS SUCKS. they almost NEVER do what you want them to, even with the "new commands and jizzle* that i just paid 20$$ for. It doesnt matter if i can give objectives to my vassals/marches if they dont give a flying fart about what i have to say, even with +200 relations!

My vassal stacks are commiting suicide (like half the size and not even full moral kind of suicide) more than ever before, and I am expected to rely on them more than ever before, because if i take anything for myself im gonna end up with 3-4 stacks of rebels ON TOP of the ones already spawning in my country on a regular basis, even with 3 stab and no war exhaust, full prestige/legitamacy, whatever!

Little countries, just dont have the manpower to deal with these rebel stacks! and whats more, if i have to spend all my nucking military points on harsh treatment, my mil tech because reallly fartty, really fast. i had a 14 stack with manpower to spare and i couldnt even beat a 7 stack from 3 province Brandenburg around 1500 that had been getting pistol whipped by pommerania the entire game. To be fair though, if my vassals could have actually figured out how to get military access and help me fight anyone that isnt directly on my border, maybe i actually would have been able to win that battle.....

Heavy reliance on vassals not a problem
7Llk5tM.png


Starting small and going on a mass conquest not a problem
z43cJkB.png


If you are small and weak dont waste mil points on harsh treatment if there is >20% unrest for that rebel type, you will only delay the rebellion 1-2 years, increase autonomy. As you get bigger only increase autonomy of low BT provinces. Consider taking idea groups that manage unrest, if you get you national unrest below -10 you never need to increase autonomy on taking provinces.

In short anything can be done, it's just a case of finding the best ways to get there.
 

zodium

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Vassals are great if you yourself are big enough to make them big, but they're pretty useless if you're in the 5-30 BT range.
 

DominusNovus

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You gave the Levant to Brazil?
 

Aries666

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You gave the Levant to Brazil?

Yes, it was to get the Venetian sea achievement, originally Mentese held Anatolia, and Syria held the middle east/Egypt but I just couldn't get to 90% trade power with vassals holding the land. It looked a lot nicer before I sold most of my empire to Lombard Brazil!
 

bbqftw

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that's a clever way of doing Venetian Sea

anyways, all I have to say is that the new system is a strict improvement over the old one. Maybe the numbers could be tweaked a little bit, but you have a number of tools to control rebellions, they aren't random, and action outcomes are very transparent.
 

Musthavename

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If you can't handle the rebels, increase autonomy or use vassals. The only annoyance about small nations is because you end up conquering high autonomy provinces, you can't increase your force limits as quickly if you annex everything, but to be honest, what's the problem with that?

Honestly the rebel system is so much better than it was. Yes it's not perfect by a long way, but the system is controlled and transparent.
 

ahyangyi

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Honestly spending military points to deal with your rebel problems is probably the worst thing you can do in relation to rebels.

Well, it's quite useful when you have a rebal at 95% score but you have already solved the root cause of that rebel (say you just finished coring the provinces).
And it's quite cheap when you only use it in this way too.
 

Denkt

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Vassals are great if you yourself are big enough to make them big, but they're pretty useless if you're in the 5-30 BT range.

Not true because they still allow you to expand many times faster without rebels or overextension problems.
It also allow conquest outside of coring range which help alot for some nations.
 

ahyangyi

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Raising autonomy is lame, anyway. im from the streets, why would i give them autonomy after conquering them??? if some nerdy poo poos out there want to raise autonomy, thats fine, but im trying to conquer the world with some style.... Why is there only one viable option, hmmmm???

Fighting the rebels is a viable option. Hire some 60k mercenaries, beat the rebels to death. That's probably the style you want. And I am pretty sure it's viable as long as you can afford enough mercenaries.

What, you can't afford them? That's your own problem...
 

zodium

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Not true because they still allow you to expand many times faster without rebels or overextension problems.
It also allow conquest outside of coring range which help alot for some nations.

Useful core incubators, maybe.