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YssupG0D

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So maybe you guys have played a few games in 1.8/$20addon, i dunno, but maybe you guys have noticed a few things, too.

Like how tiny countries are screwed more than ever by the new rebel mechanics. What i mean by this, is that it is now much, much more difficult to expand as a tiny country. Its not even like a fun kind of difficult, just the kind that really makes the game tedious and railroad-esque. Anytime you take a province from someone now, you are guaranteed all kinds of rebels to spawn unless you keep spending mil points. This by itself is fine, however, when you as a small country are trying to expand and need to keep spending mil points, because if you dont, stacks of rebels as big as your entire force limit will spawn in multiple provinces, even from 1 base tax provinces, it becomes ridiculous and not fun at all.

So please explain to me how one is supposed to have fun as a small country when i cant expand easily, or without making a bunch of vassals, which wont even help fight rebels 2/3 times. And if they do, they only start heading for the stack after you have already engaged it.

HAVING VASSALS SUCKS. they almost NEVER do what you want them to, even with the "new commands and jizzle* that i just paid 20$$ for. It doesnt matter if i can give objectives to my vassals/marches if they dont give a flying fart about what i have to say, even with +200 relations!

My vassal stacks are commiting suicide (like half the size and not even full moral kind of suicide) more than ever before, and I am expected to rely on them more than ever before, because if i take anything for myself im gonna end up with 3-4 stacks of rebels ON TOP of the ones already spawning in my country on a regular basis, even with 3 stab and no war exhaust, full prestige/legitamacy, whatever!

Little countries, just dont have the manpower to deal with these rebel stacks! and whats more, if i have to spend all my nucking military points on harsh treatment, my mil tech because reallly fartty, really fast. i had a 14 stack with manpower to spare and i couldnt even beat a 7 stack from 3 province Brandenburg around 1500 that had been getting pistol whipped by pommerania the entire game. To be fair though, if my vassals could have actually figured out how to get military access and help me fight anyone that isnt directly on my border, maybe i actually would have been able to win that battle.....
 

hajutze

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I conquered Russia + China + Persia as Theodoro ... seriously, I've racked 10s of hours after AoW and I can't see why you guys are having a problem ... The only rules I have are
- if possible - hire theologician
- if possible keep WE at 0 (with dip points ofc.)
- if possible keep stability at 0
- increase autority after conquest
- don't take more than 100% OE worth of provinces.

That's it. That's literally it. The only revolts that I've had we're those that I wanted to happen so the rebels could kill some enemy troops.
 

YssupG0D

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I conquered Russia + China + Persia as Theodoro ... seriously, I've racked 10s of hours after AoW and I can't see why you guys are having a problem ... The only rules I have are
- if possible - hire theologician
- if possible keep WE at 0 (with dip points ofc.)
- if possible keep stability at 0
- increase autority after conquest
- don't take more than 100% OE worth of provinces.

That's it. That's literally it. The only revolts that I've had we're those that I wanted to happen so the rebels could kill some enemy troops.

OK mister PRO gamer, sorry us plebs arent as good as you. you still didnt address any of the real concerns that i have with the game, such as how relying on vassals really sucks, and you conquered easy countries after russia, so mentioning those isnt really helping you.
 

EmiliuS

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OK mister PRO gamer, sorry us plebs arent as good as you. you still didnt address any of the real concerns that i have with the game, such as how relying on vassals really sucks, and you conquered easy countries after russia, so mentioning those isnt really helping you.
He conquered almost all of Asia as theodoro, don't you think he got some insight into rebel problems then? I can just agree with him. Just increase autonomy after conquest. And rebels are so weak now it's not an issue really.
 

hajutze

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- Little countries aren't screwed by the rebel mechanics. Any country with bad internal management is screwed. Anything from that paragraph is totally wrong.
- It's supposed to be a challenge. Nope rebels are easy to handle.
- Having vassals is a blessing. It's literally increasing the total force limits by 75% or so. In other words if you're directly owning the land you'll have a lot less troops. Vassals always join your wars. What you're saying about them is true about your allies AND for your opponents as well. Same AI after all.
Heck you could just use the vassals for zerg purposes - Walk around with one big stack clearing the problematic opposing stacks and let the vassals deplete the opponent's manpower and siege stuff for you.
- The same way the vassals are suiciding - the opponents are too ... same AI after all.
- You don't need the MP to deal with rebels BECAUSE YOU DON'T HAVE TO DEAL WITH REBELS.

I am sorry but if you can't manage your kingdom properly, it's not the vassals fault. It's not the rebels fault too. You are just too lazy to click the "increase autority button".

The only time having problems with rebels is justified is if you've just annexed 1/3 of China in one go. That's about it. And even then shit could hit the fan only if you lack humanism or you were an OPM before getting the above-said 1/3th of China.
 

IIWW

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OK mister PRO gamer, sorry us plebs arent as good as you. you still didnt address any of the real concerns that i have with the game, such as how relying on vassals really sucks, and you conquered easy countries after russia, so mentioning those isnt really helping you.
You want to grumble, thats all? Cause hajutze gave You an exact solution to Your problem, yet You treated him like he was mocking You. Seriously, if You con't seak nothing constuctive, then that's not the place.
 

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So maybe you guys have played a few games in 1.8/$20addon, i dunno, but maybe you guys have noticed a few things, too.

Like how tiny countries are screwed more than ever by the new rebel mechanics. What i mean by this, is that it is now much, much more difficult to expand as a tiny country. Its not even like a fun kind of difficult, just the kind that really makes the game tedious and railroad-esque. Anytime you take a province from someone now, you are guaranteed all kinds of rebels to spawn unless you keep spending mil points.

I am not by any means even vaguely an expert at EUIV, but rebellions are much, much easier to plan for or deal with in 1.8, from what I've seen so far. There's two simple steps to follow:
1) Don't get huge amounts of Overextension by annexing loads of provinces, and core what you take ASAP.
2) Raise autonomy on newly-conquered stuff if it will otherwise quickly rebel.

If you do that, then most of the time you'll be absolutely fine.

And if you're using Harsh Treatment as anything other than a last resort, you are absolutely definitely doing it wrong.
 

Pickle_mole

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I conquered Russia + China + Persia as Theodoro ... seriously, I've racked 10s of hours after AoW and I can't see why you guys are having a problem ... The only rules I have are
- if possible - hire theologician
- if possible keep WE at 0 (with dip points ofc.)
- if possible keep stability at 0
- increase autority after conquest
- don't take more than 100% OE worth of provinces.

That's it. That's literally it. The only revolts that I've had we're those that I wanted to happen so the rebels could kill some enemy troops.
You meant increase autonomy right? Not trying to be a grammar nazi, just curious on the best strategies.
 

Illianor123

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Don't waste your time with the troll. All of this has been pointed out to him many times in numerous threads and he still deliberately refuses to listen.

Conquer provinces. Raise autonomy. No more rebel problems.
 

Hirron

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I really like the new rebel mechanics. As

A.) I can actually do something about rebels without just throwing MP at it.
B.) There isn't rebels 2 months after I annex a province
C.) WE doesn't result in instant rebellions across empire during war. In my recent Qing campaign there were multiple occasions where I had to suck up Ming occupying provinces while I built up money to buy mercenaries by looting Ming. As rebels grew close to revolt I used repression on small groups and ended up accepting demands of peasent rebels. Before 1.8 I would have had an unworkable morass of rebels popping up in provinces everywhere.
 

YssupG0D

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Don't waste your time with the troll. All of this has been pointed out to him many times in numerous threads and he still deliberately refuses to listen.

Conquer provinces. Raise autonomy. No more rebel problems.

listen to what? i never posted anything before about any of this, and i have never been a troll. However, it pleases me that you have nothing to say other than things about the past.

Raising autonomy is lame, anyway. im from the streets, why would i give them autonomy after conquering them??? if some nerdy poo poos out there want to raise autonomy, thats fine, but im trying to conquer the world with some style.... Why is there only one viable option, hmmmm???
 
Last edited:

FreeSoc

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i have never been a troll.

im from the streets, why would i give them autonomy after conquering them??? if some nerdy poo poos out there want to raise autonomy, thats fine, but im trying to conquer the world with some style

I'll just leave this here.

For the moment, however, I will pretend that you're being sincere, and just state that it's logical that you need to raise autonomy after conquering somewhere which isn't a core, because if you don't give the locals autonomy then they'll get angry and rise up against people they view as being conquerors and oppressors. Harsh treatment cows people, but eventually their anger exceeds their fear and they rebel. It is basically a logical system, and one that's very easy to deal with if you think logically.
 

Sabotage13

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So please explain to me how one is supposed to have fun as a small country when i cant expand easily, or without making a bunch of vassals, which wont even help fight rebels 2/3 times. And if they do, they only start heading for the stack after you have already engaged it.

You're not. You're expected to play one of the 8 major European powers in a multiplayer game.
 

Xinkc

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listen to what? i never posted anything before about any of this, and i have never been a troll. However, it pleases me that you have nothing to say other than things about the past.

Raising autonomy is lame, anyway. im from the streets, why would i give them autonomy after conquering them??? if some nerdy poo poos out there want to raise autonomy, thats fine, but im trying to conquer the world with some style.... Why is there only one viable option, hmmmm???

There isn't just one viable option. Besides increasing autonomy one can hire a theologian, conquer a bit slower so as not to get too much overextension, buy down war exhaustion with Diplo points, station troops on the provinces that are a problem until cored, get Humanist ideas (since they lower the years of Nationalism, lower base unrest, and decrease threshold for accepted cultures), have a government type that lowers unrest, keep stability high, and there are some religious-based decisions that give you -1 unrest.

Increasing local autonomy is just the one that does the most to help unrest. It's not the only means, I've had games where I've had little rebel problems just by following some of these other methods. You can learn more from the wiki. http://www.eu4wiki.com/Unrest
 
Last edited:

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You're kidding right? It's WAY easier to deal with rebels as a small country now. You can just literally prevent rebels from ever spawning if you're small enough using harsh treatment and local autonomy.
 

Illianor123

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Make a mod where the country you are playing has -30 revolt risk.
Then you can conquer territory and reduce the local autonomy and not have to actually deal with rebels.

If you don't want to mod then then are three options for dealing without revolt risk.
1. Spend mil points to harsh treatment the rebels.
2. Kill the rebels with your army when they revolt
3. Reduce the revolt risk. Autonomy being the cheapest and easiest way.
 

Santoes

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If you can't deal with the rebels you are the problem. It isn't rocket science to go into the rebel screen and see how many years it will be before a revolt will take place. If the area would revolt before nationalism would dwindle you need to push a button. Before you had to pray to an rng that your opm didn't get revolted on before it grew large enough.
 

DominusNovus

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Not to be disrespectful to this conqueror from the streets (oh my), but I actually absolutely love the new rebel mechanics. Its both more manageable, more logical, and, simultaneously, more dangerous, should your nation ever rack up enough trouble around your empire (and, by your nation, I clearly mean your neighbors who have to deal with insane war exhaustion).