There are many little or no so little things I'd change, starting with removing the bounty system because it causes a constant diplomatic spam.
But one of the biggest issues for me is how the game incentivizes rainbow affinities versus mono affinity, thus leading to a decrease in diversity.
Mainly because the early empire skills are often too good to ignore, the late skills are often underwhelming for the cost, and after you complete a skill tree there is no use of extra affinity points. Why not make the rites repeatable at least?
Was this a design decision or an oversight? It limits replayability and diversity.
But one of the biggest issues for me is how the game incentivizes rainbow affinities versus mono affinity, thus leading to a decrease in diversity.
Mainly because the early empire skills are often too good to ignore, the late skills are often underwhelming for the cost, and after you complete a skill tree there is no use of extra affinity points. Why not make the rites repeatable at least?
Was this a design decision or an oversight? It limits replayability and diversity.
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