I was specifically responding to the suggestion that everyone agrees Majesty 2 ought to be 3D. I don't agree. I never said there were no advantages to 3D, because clearly there are some. You can see that from Paradox's EUIII engine, which allows easy changes of screen resolution and easy zooming in and out.
Now I'll give you an example of a game that was ruined by switching to 3D: Baldur's Gate. Neverwinter Nights was utterly horrible compared to the Baldur's Gate games. Yes, a few things were improved by moving to 3D, but the cost was appalling. BG had beautifully-rendered backgrounds to every area. They were so good that several times when I entered a new area for the first time I said to myself, "Wow, that is cool!" Neverwinter Nights traded that experience for crappy, blocky, ugly, ugly, ugly, repetative 3D graphics. When I entered a new area in NWN I said, "Wow, every area in this game looks exactly the same." That game took years of patching and improving before it was even playable - not because it's hard to make a good CRPG, but because the 3D implementation came with so many teething problems and limitations that the heart of it - the story - was placed on the back burner. Without all the user-made mods it would still be rubbish.
My first choice for Majesty 2 would be an isometric hybrid 3D-2D system along the lines of the one used by Temple of Elemental Evil. Beautiful game, ToEE (and tragic, but that's another story).
Changing the camera angle makes a huge difference. It makes the game feel very different.
Ultimately, moving to 3D qualifies as fixing something that wasn't broken. I'd rather see the broken things fixed, especially since - I assume - the budget for Majesty 2 isn't earth-shattering. It's one thing for a giant studio to pour millions into making a flashy, cutting-edge, 3D engine, and quite another for a smaller company to attempt the same thing.
I'm holding out hope that Majesty 2 will be a good game. There's no reason it can't be a good game. I just don't like "improvements" that make it less like the good parts of Majesty 1. When I play Majesty today, I never say to myself, "This game would be really good if only the graphics were 3D."
Now I'll give you an example of a game that was ruined by switching to 3D: Baldur's Gate. Neverwinter Nights was utterly horrible compared to the Baldur's Gate games. Yes, a few things were improved by moving to 3D, but the cost was appalling. BG had beautifully-rendered backgrounds to every area. They were so good that several times when I entered a new area for the first time I said to myself, "Wow, that is cool!" Neverwinter Nights traded that experience for crappy, blocky, ugly, ugly, ugly, repetative 3D graphics. When I entered a new area in NWN I said, "Wow, every area in this game looks exactly the same." That game took years of patching and improving before it was even playable - not because it's hard to make a good CRPG, but because the 3D implementation came with so many teething problems and limitations that the heart of it - the story - was placed on the back burner. Without all the user-made mods it would still be rubbish.
My first choice for Majesty 2 would be an isometric hybrid 3D-2D system along the lines of the one used by Temple of Elemental Evil. Beautiful game, ToEE (and tragic, but that's another story).
Changing the camera angle makes a huge difference. It makes the game feel very different.
Ultimately, moving to 3D qualifies as fixing something that wasn't broken. I'd rather see the broken things fixed, especially since - I assume - the budget for Majesty 2 isn't earth-shattering. It's one thing for a giant studio to pour millions into making a flashy, cutting-edge, 3D engine, and quite another for a smaller company to attempt the same thing.
I'm holding out hope that Majesty 2 will be a good game. There's no reason it can't be a good game. I just don't like "improvements" that make it less like the good parts of Majesty 1. When I play Majesty today, I never say to myself, "This game would be really good if only the graphics were 3D."
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