After playing a few games with 1.5B to 3B GDP as France, Italy, Prussia, India, Persia, Japan, China, Russia, I have singled out (like other did before) 3 major problem in my opinion.
1. Internal Migration
Internal migration definitely needs a buff. It's very noticeable when you have a massive population and/or late game. POP are supposed to move to a province with jobs and/or free arable lands, but at one point you won't have any arable lands left and you can't really build more industry in some province because there is no raw resource left anyway.
Internal migration in my opinion should aim at having roughly the same unemployed POP ratio everywhere. Right now you can have one province with 10k unemployed and one with 1 millions and no internal migration will happen between them translating to having always a very low pool of unemployed pop in the province where the player is actively building.
2. AI dont build raw ressources
It is mind boggling that the AI can't or won't build mines even when you have them in a customs union and you are down -30k on iron or coal.
We need to be able to build in puppet/dominion asap, I know it's coming but we need it badly. The AI also needs a build priority update I am not a Paradox modder so I don't know how the AI work, but as a TW modder I assume it must be something similar to the CAI and how the AI sees what and how he needs to build. Right now, having protectorate is worthless.
3. Multiculturalism kills the game performance.
I never really realise how true it is before I finally made a game with multiculturalism as France in 1880 my game was running as bad as India with a lot bigger population in 1930. Maybe buffing assimilation by a LOT for low number POP would help and make sense, but something needs to be done.
1. Internal Migration
Internal migration definitely needs a buff. It's very noticeable when you have a massive population and/or late game. POP are supposed to move to a province with jobs and/or free arable lands, but at one point you won't have any arable lands left and you can't really build more industry in some province because there is no raw resource left anyway.
Internal migration in my opinion should aim at having roughly the same unemployed POP ratio everywhere. Right now you can have one province with 10k unemployed and one with 1 millions and no internal migration will happen between them translating to having always a very low pool of unemployed pop in the province where the player is actively building.
2. AI dont build raw ressources
It is mind boggling that the AI can't or won't build mines even when you have them in a customs union and you are down -30k on iron or coal.
We need to be able to build in puppet/dominion asap, I know it's coming but we need it badly. The AI also needs a build priority update I am not a Paradox modder so I don't know how the AI work, but as a TW modder I assume it must be something similar to the CAI and how the AI sees what and how he needs to build. Right now, having protectorate is worthless.
3. Multiculturalism kills the game performance.
I never really realise how true it is before I finally made a game with multiculturalism as France in 1880 my game was running as bad as India with a lot bigger population in 1930. Maybe buffing assimilation by a LOT for low number POP would help and make sense, but something needs to be done.
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