Was one of those decisions Admin efficiency?![]()
No, that one isn't self-inconsistent the way the stated reasons for move-lock, initial implementation of corruption, and especially primitive ship nerf were. Same for pre-cossack horde changes (though that was probably just $$$ moves to set up DLC
They actually put some effort into making corruption an interactable mechanic since then. Move lock works, even though it didn't do what they said and never could have. New world starts remain hosed for several years now, in the worst kind of way (they made it easier to play them, but with nearly-guaranteed more waiting around. Why? No idea).
The criteria depend from mechanic to mechanic.
No, that's exactly how you lead to self-inconsistent rationale. If you're establishing some criteria for how to approach history vs gameplay, it needs to be self-consistent. You don't get good mechanics by saying that x needs to be perfectly historical, y needs to be somewhat historical, then z is fantasy all "because RAISINS". That's not how effective logic works
I made a proposal for that already. Make Absolutist governments more fragile, like they were in history. You don't even read my posts man...
That's not an actual mechanic interaction. It doesn't even come with obvious anticipated consequences. How do players play around it? No idea, because there's no mechanic there.
Coalitions did exist during the EU timeframe, during the Napoleonic wars.
0 historical examples of how coalitions work in-game. That's what I said, and it is objective fact. Napoleonic coalitions did things you can't do in the game outright.
That places is in perfectly identical territory to WC: didn't happen, and game interacts inconsistently with how nations in history did. If you're fine with one and not the other, you need a good reason why to build a convincing argument...not to pretend otherwise.
It is one thing to make a large empire, it is another when you take half of Ming in a single war and not make the entire world want to rip your guts out because of late game mechanics.
Calm your ego.
So are you saying that you should be able to take half of Ming w/o a big coalition? You have to be, right? That doesn't seem to fit your dialogue to this point though...
There are many ways that large empires can be nerfed without overhauling the engine
Same for other mechanics, which you're STILL not giving differentiating criteria by the way.
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