Bigger nations must have more problems!

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Ixal

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I read what you wrote and I'm sorry if I misinterpreted it. To me it just sounds unreasonable to ask for more challenge and ask for smaller nations at the same time. If you actually want there to be a lot of small and medium sized nations later in the game, how do you imagine they will present you with any kind of challenge?
Ok, sorry that I overreacted. My bad.

What I first and formost want is EU4 still being a challenge after you blobbed. And I do not mean a challenge to beat the timer for a world conquest.
Instead, getting larger should make some things more easy, but other things should become harder. And those things should not be just a nuisance which cost you some time, but real dangers which can damage or destroy your empire if not handled the same way a lot war is damaging.
Instability fits the quasi historical touch of EU4, presents a real danger to the empire and becomes more problematic when you blob which trivializes external threats.

As for the world conquest itself. I fear that as long as world conquest is seen as a goal of EU4 which players should achieve we will never see a mechanic which would pose a challenge to blobs as that would make world conquest too hard for average players.
Paradox should instead implement mechanics to pose challenges to blobs without regard if world conquest is still possible or not. If it still is by very good players its fine. If not then its no loss. But I think that a lot of world conquest players would complain when world conquest would be harder or even impossible based on reactions to suggestions to make blobbing harder or Dev Diaries which introduced such mechanics.
 

bbqftw

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WCing before 1600 is essentially eliminating the endgame blobbing tools like abso / tech adm eff, it is the effective equivalent of conquering ~60k+ dev in 1700-1821.

It also requires perfect micro and econ and internal management - funnily enough the thing people care about in ~anti blob style~

Its funny you compare this to speedrunning, as both require countless hours practicing execution. But of course with speedrunning too there is always the crowd of idiots in the youtube comments claiming that playing the game at such a level requires no skill, only big hack.

You're the one telling the truth. The challenge is to get the horde on its feet. THat may be challenging. NOTHING ELSE. Oh well, yeah, a timing challenge, WC before the end date. A gamey challenge. I was talking about real challenges based on real world problems, not arcade challenges about time records and stuff xd. Yeah it can be a challenge to world conquer before end games. What I meant its that it isnt challenging go for WC once you've get the horde on its feet. Its just keep conquering. What I meant was a "historical" or realistic, based on real world challenge. You have no actual limitation other than time xd If I used extended timeline ther would be NO challenge whatsoever for WC I'd probably finish it before 1200 as a matter of fact.. Its stupid. And again, if you want to go for that arcade gamey play style fine, go grab a mod. But a game that prides itself to be a Grand Strategy SO SUPERIOR to the others should have world conquest as its core or else change the name of the game to "Risk" The Computer Game.
go back to your MEIOU ghetto where you can cling to your delusions that you understand more than a typical 100 hr+ player.

Terrible because it nerfs your favourite playstyle.
I wasn't the one who started this thread.

Talk to ya in a couple of hours, test is starting.
Generally these suggestions end up:
1) Ineffective due to bad game mechanic understanding (this is where most of these suggestions fall under)
2) Dealing a lot of collateral damage to people who aren't blobbing, also due to poor game mechanic misunderstanding
3) Being entirely clunky or easily gamed, because of poor game mechanic misunderstanding. Kind of like 1 but in particular applicable to the suggestions that aim to apply hard caps.

here's the thing, I would be able to make more effective suggestions at nerfing blobbing playstyle, because hey, I actually understand why certain snowballing tactics actually work (think about things like trade monopolization, trade companies, coalition mechanics that promote extermination of whole religious groups, the fact that the AI often makes poor alliances). Unfortunately, most of the ways you would fix this is making the AI play better, which is clearly what certain players dreadfully fear.

But there are other things as well, for example you could look at trade mechanics which strongly promote monopolization. If you want the immersion you should look at a way to rework trade mechanics such that not killing everyone within 1-2 trade nodes is the sure path to riches, and even leaving people alive might be beneficial to trade income. But currently its not (even small things like trade steering not being applied from highest to lowest make a big difference to this).
 
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Howl

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It's sad to see a thread that could have been a productive discussion on how to improve internal politics and solve the insane snowballing problem in EU4, devolve into pages upon pages of "stop liking what I don't like!!".

Pretty much sums up this thread for me. Could have been constructive but is moving further and further away from it with every page.
I would have been genuinely interested in suggestions to make the game interesting without blobbing. I just cannot see how realm management and peacetime mechanics could replace perpetual warfare. In my mind it is just not that kind of game. Which I am actually very happy about, but it would have been interesting nonetheless.
So far 16 pages and not one reasonable suggestion.
 

moscal

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So far 16 pages and not one reasonable suggestion.
Because most posts are de facto spam and quarrels about nothing. Speculation about one sentence and 100 not important questions about this sentence etc.

The barren field will not get yield - barren discussion will not bring any suggestions.

Basis should be change in stabilization, reduce WE, inflation etc. Stupid cooldown for stabilization will be great, because disasters, estates and others mechanics are based on this and fast and magical stabilization causes extremely easy avoidance of problems (eg. 'I can wait with a disaster response until it is loaded up to 95% - *click, click* - disaster is excluded")

If this is changed - only then will we be able to talk about some anti-snowball mechanisms (or antiblobs or collapse-of-empires-in-other-way-than-total-war <EU series is not a TW series>).
 
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Dominion

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So far 16 pages and not one reasonable suggestion.
Not much to talk about tbh.

Players following a certain style telling other players that their style should be nerfed makes no sense. This is SP. Sandbox mode. If you don't like a style, don't follow it.
Asking for buffs for a tall playstyle can make sense, but just throwing out "I don't like what you're doing and I want PDX to make it more difficult for you even though what you're doing has nothing to do with me" is a weird basis for an argument.
 
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