WCing before 1600 is essentially eliminating the endgame blobbing tools like abso / tech adm eff, it is the effective equivalent of conquering ~60k+ dev in 1700-1821.
It also requires perfect micro and econ and internal management - funnily enough the thing people care about in ~anti blob style~
Its funny you compare this to speedrunning, as both require countless hours practicing execution. But of course with speedrunning too there is always the crowd of idiots in the youtube comments claiming that playing the game at such a level requires no skill, only big hack.
You're the one telling the truth. The challenge is to get the horde on its feet. THat may be challenging. NOTHING ELSE. Oh well, yeah, a timing challenge, WC before the end date. A gamey challenge. I was talking about real challenges based on real world problems, not arcade challenges about time records and stuff xd. Yeah it can be a challenge to world conquer before end games. What I meant its that it isnt challenging go for WC once you've get the horde on its feet. Its just keep conquering. What I meant was a "historical" or realistic, based on real world challenge. You have no actual limitation other than time xd If I used extended timeline ther would be NO challenge whatsoever for WC I'd probably finish it before 1200 as a matter of fact.. Its stupid. And again, if you want to go for that arcade gamey play style fine, go grab a mod. But a game that prides itself to be a Grand Strategy SO SUPERIOR to the others should have world conquest as its core or else change the name of the game to "Risk" The Computer Game.
go back to your MEIOU ghetto where you can cling to your delusions that you understand more than a typical 100 hr+ player.
Terrible because it nerfs your favourite playstyle.
I wasn't the one who started this thread.
Talk to ya in a couple of hours, test is starting.
Generally these suggestions end up:
1) Ineffective due to bad game mechanic understanding (this is where most of these suggestions fall under)
2) Dealing a lot of collateral damage to people who aren't blobbing, also due to poor game mechanic misunderstanding
3) Being entirely clunky or easily gamed, because of poor game mechanic misunderstanding. Kind of like 1 but in particular applicable to the suggestions that aim to apply hard caps.
here's the thing, I would be able to make more effective suggestions at nerfing blobbing playstyle, because hey, I actually understand why certain snowballing tactics actually work (think about things like trade monopolization, trade companies, coalition mechanics that promote extermination of whole religious groups, the fact that the AI often makes poor alliances). Unfortunately, most of the ways you would fix this is making the AI play better, which is clearly what certain players dreadfully fear.
But there are other things as well, for example you could look at trade mechanics which strongly promote monopolization. If you want the immersion you should look at a way to rework trade mechanics such that not killing everyone within 1-2 trade nodes is the sure path to riches, and even leaving people alive might be beneficial to trade income. But currently its not (even small things like trade steering not being applied from highest to lowest make a big difference to this).