I know we have only been given a brief walkthrough of the game so far, but it seems to me that there should be more options to fit ships for various roles? From what I've seen so far, you'll ever only want to fit more and bigger guns to your ships.
What happened to such properties as speed, agility, ECM, stealth, range, RoF and so forth? Should be possible to make a contigent of small agile ECM frigates to mess up the targeting of those huge Battleships, and some stealthy torpedo bombers that could flank the enemy force and apply a very bad case of having a bad day to them.
As it looks now, spacecombat seems reduced to bring a bigger blob of bigger ships than your enemy and try to make sense of the confusion of ships circling eachother in a great big lightshow...
A few other things that could greatly improve this game is more involved/detailed ground combat and espionage.
Despite this I am VERY much looking forward to this game. It looks altogether awesome!
What happened to such properties as speed, agility, ECM, stealth, range, RoF and so forth? Should be possible to make a contigent of small agile ECM frigates to mess up the targeting of those huge Battleships, and some stealthy torpedo bombers that could flank the enemy force and apply a very bad case of having a bad day to them.
As it looks now, spacecombat seems reduced to bring a bigger blob of bigger ships than your enemy and try to make sense of the confusion of ships circling eachother in a great big lightshow...
A few other things that could greatly improve this game is more involved/detailed ground combat and espionage.
Despite this I am VERY much looking forward to this game. It looks altogether awesome!