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hopefully the stand alone Bigger Drops gets an update that will return its functionality in FPs.
some folks like myself really enjoy cranking things up.
but the last update to BD removed that ability.
Is possible to use BD in FP ?
I tried but the second lance is always locked.
 
I don't know if this problem is on BiggerDrops or MissionControl, but time and again some mechs of the extra lance are dropped in places that they can't move if they don't have JJ.
 
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I found it - yes, is possible to use BD in FP with the latest version. You need to change several variables from true to false in missioncontrol and biggerdrops, but works.
like - disableflashpointcontract and limitflashpointdrop.
 
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I found it - yes, is possible to use BD in FP with the latest version. You need to change several variables from true to false in missioncontrol and biggerdrops, but works.
like - disableflashpointcontract and limitflashpointdrop.

ya version 1.10 of BD returns the option to have extra mechs in FPs.
which was just released a couple days ago( didnt realize new version was out )
the version prior to that which gave it 1.9 game functionality didnt
 
ya version 1.10 of BD returns the option to have extra mechs in FPs.
which was just released a couple days ago( didnt realize new version was out )
the version prior to that which gave it 1.9 game functionality didnt
Yeah, I was in the code anyways so I fixed a few things
 
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Just for fun...
In one of the Attack and defend (?) missions in the field you see:
my two lances
the pirate lance that i'm helping defending a base
the enemy attackers lance
the enemy defenders lance
So
5 full lances, 20 mechs from lights to assaults in a nice brawl. From Locust and Stingers to Phoenix Hawks and Wolverines to Marauders and Warhammers to Cyclops and Bull Sharks.
Thank god, i finished that before the extra(!) lances start to arrive.
BTW, rock-solid and barely slowing down - in my machine at least.
Real fun times.
Btw, in this kind of confusion, the Cyclops Z proves is value.
 
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