As a multiplayer map, it causes some issues. Specially for player two.
Those deep water areas that are impassable need to go. Player Two has no real avenues of approach other than direct middle, hard right and hard left. Player one can approach the center island from more directions.
If all areas of the water were passable terrain, it wouldn't be an issue.
Those deep water areas that are impassable need to go. Player Two has no real avenues of approach other than direct middle, hard right and hard left. Player one can approach the center island from more directions.
If all areas of the water were passable terrain, it wouldn't be an issue.
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