my most active pilot is Glitch and happens to like evasion, is also my least injured pilot. In 98 missions she has a total of 2 injuries. By comparison, my pilots that rely on bulwark are all now 20+ injuries each. Based on this, my new pilots will all have evasion. Need a better balance of pilots.
Not getting hit happens to be a great strategy for not getting injuries. Quite a surprise I know!
My own balance is I tend to have two evasion brawlers for tanking, and one direct fire anchor with one LRM boat who use Bulwark. It's pretty easy to stick your fire support on a nice high mountain with good visuals, then run your brawlers forward while using terrain screens as much as possible till you make contact. At that point you use your fire support to soften them up from outside visual range, using your brawlers as spotters, and send your brawlers in to hit weak flanks or precision shot weak points. To get the most out of your brawlers it is essential that you minimise return fire: evasion is mathematically *better* than Bulwark, but only as long as you use cover and have evasion pips so it's important that you limit the amount of fire that you take as much as possible.
The biggest danger is overextending. Big valleys and ravines are flat-out where you're most likely to do this, so I tend to get worried when I see those on a map and start planning ways to draw the OpFor to me in those cases: easier said than done, because sometimes you have the added threat of the enemy linking up with their reinforcements. If you begin to feel even slightly exposed, pull back towards your fire support and reform your line where you can draw the enemy out again: never allow the enemy to dictate engagement if at all possible.
And that's how I made it through three campaigns only losing two mechwarriors (three if you include getting my CO's Shadowhawk cored on my first campaign).