And she returns with her usual style and grace
I suppose we should be thankful she didn't land the dropship on us.
And she returns with her usual style and grace
Unfortunately the TT game license holders are trying to jam in some mechanics from video games because so many people have played MWO and thought that's where it all started.
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The customization system in Strat Ops is the current canon as to how customization is been done, and supersedes older rules. It is not trying to shoehorn video game mechanics into the TT game. It is an expansion and replacement of the previous rules (from the mercenary handbook:3055* which I have not read but is somewhat similar from what I gather, though less complex) to in theory add more depth and complexity (your mileage may vary on this part). This is something that is normal progression in tt where many rules have been overhauled and expanded upon over the years.Okay, let's take one book that came out 20 years, and modified customization rules, when for 20 years it was never a problem, but whatever.
What is in a factory that a decent mech bay won't have to do any sort of custom swap of a weapon of one type to another? I'm talking a conversion of say a catapult to a k2 let's say, or a hunchback to a sway back.
What sort of tools would be required that a decent mech bay won't have?
I'll accept your thoughts on that, but I still believe that hardpoints came about strictly as a video game mechanic because some people in MW 3 multiplayer kept seeing the same sort of laser/gun boats as the favored meta build. They created them in MW 4 to counter some of that, and I'd have to check timelines (later since I'm at work and it's difficult on only a phone to do in depth research), but I'm willing to bet that stategic ops came out after MW4. So it came up with a mechanic to narrow down how customization could be done. Just my thoughts on why CGL added in that particular mechanic.
Bringing it back to refit kits though, I still think their existence proves hardpoints don't exist based on the previous lore and rules, and that they can magically change one theoretical set of hardpoints into another. See above with the hard drive analogy. The hard way can be done without any sort of manufacturing facility at all, just a soldering iron, a bit of knowledge, and a skilled hand. The sata adapter would be the equivalent of a refit kit, and simplifying the process of converting one connector (hardpoint if you will) to another. Ugh I keep getting interrupted with customers this morning and losing my train of thought...hell a complete derailment with casualties it feels like.
DE QUEEN
And she returns with her usual style and grace![]()
PRINCESS!!! In both the positive strong, independent and caring Disney way
Did some family research and found out that its something I can actually pursue. Its a lot of work for something that doesn't mean anything anymore other than the novelty of being called 'Lady Hatchy'. But its still kinda cool.
details!
Yes please, gotta know if weums needs ta bow or curtsie or pavaine.and by any chance do you get a haunted castle out of the deal? I hear those are fun.
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Its only @Timaeus I would force to call me 'Lady Hatchy'. To everyone else I would still be known as 'That Crazy Shut-In'.
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TREASON!!!!!And you would bow to me. Lower than you would the Queen.
still haven't seen your builds, post them so we can have a look. Always easy to nitpickVictory conditions are not combat mechanics.
link to build pleaseI think the engine on the Treb is a little wasteful for a PvE LRM boat. I don't think the AI is dynamic enough to threaten the LRM boats in the rear. I am planning on using the Centurion.
still haven't seen your builds, post them so we can have a look. Always easy to nitpick
the fact that you just keep yapping but don't provide anything of your own to compare withWhat exactly do my "builds" have to do with victory conditions or combat mechanics?