BHM suggestions 3: an interface idea re. titular titles, also a petition for more Rum

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Me_

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As I pondered the lack of Rum in this game (more on that later) an old though came to me: back in the days of old one of the devs said something more or less like: we don’t like using titular titles because they are kind of hidden and benefit mostly those in-the-known. My, and no doubt also yours, first thought at this is: well, why then not make the information about the titular titles more easily available. For a long time I forgot about this but recently I thought about how many historical nations (like Rum) can never be appear because they are titular titles with missing creation conditions or a NEVER in the creation conditions.
And so I suggest the following: for titular kingdoms and empires make their CoA visible if one clicks on the capital of said title. The icons would show up left to the de jure kingdom and when hovered over a tooltip would explain what a titular title is and how it works. Also, in the de-jure kingdoms and empires map mode make the capital provinces stand out by adding a coloured border (e.g. gold or bright red).
Since pictures can explain things more clearly here’s what I mean (map mode is de jure kingdoms).
Normal:
View attachment 67258
Improved:
View attachment 67259

Back on the topic of Rum: am I the only one missing a strong Muslim nation occasionally emerging in Anatolia? In my games the only strong Muslims in the region are either Seljuks or Fatimids. I wish that every once in a while I could see the name of Rum on the map, but sadly no balance changes can ever make it happen because Rum is a titular kingdom that cannot be formed. Perhaps a decision could be added for any strong Anatolian Muslim duke in control of most of de jure Anatolia to form the Sultanate of Rum.
 

Nuril

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Can't see any real downside in adding an icon for it. Doubt 6 different Titular titles would share a capital to clog it up, but if that was the case you could just have a button for Titular ones that opens a pop-up listing them along with their conditions, like opening the Factions window.
 

Ciccillo Rre

Alluccate: "Viva 'o Rre!!!"
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The problem with titular kingdoms is that they "float around" in an ugly way messing up things. With the exception of the pope which is pretty much unattackable by Catholics this may give rise to weird outcomes (e.g. the de jure kingdom of Cyprus based off the duchy of Carinthia). If it were for me, I would get rid of all titular kingdoms and de jure drift could not cancel the last duchy of a kingdom.

One can use the gain_effect option in landed titles to make titular titles gain de jure land on creation. This is how I sorted out the Rum problem (it doesn't form very often yet though). However, that means then whenever those kingdoms are usurped, the trigger applies again potentially causing problems with de jure drift. So use it cautiosly.
 

Ols

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I get frustrated when I can't destroy titular titles when they only remain far outside where they should be. If there was some kind of way to denounce the legitimacy of Rum by reconquering Anatolia from them and make it dissolve into Beylerbeyliks, then I'd support titles like it being easier to form.