So I've been playing the DLC quite a bit now and something that is frequently getting on my nerves is the Investment Foci.
Whilst I've yet to try Bulgaria, I find Turkey's investment decision miles better than the Greek as they are not quite as frustrating.
So for the Greek ones, you gamble your PP, as far as I can tell you have a <=20% chance of success to get 1 building slot or 1 civ. Fail and you get -5% stab and a partial refund. Or the options with Italy and I think the Soviets as well (correct me if I'm wrong) you can gamble 100/150 and have a chance of 2 mils but as far as I can tell these have no real drawback other than a temporary 10% consumer goods.
So here's the problem, is there any point even in trying for the ones with the -% stability ones? They seem just so damn inconsistent and frustrating to deal with where you can easily gamble away over 1k PP plus >20% stability for absolutely nothing? Even after forming Byzantium you're still relatively weak economically as at best Turkey tends to only have a handful of factories themselves as well, so on average after eating them it seems you have only around two dozen civs and mils on average. And then having a war with a major most likely coming up soon, either facing down Italy or the Allies with such a small industry base you'd really want to industrialize fast. Yet well.. the options for doing so is just plain unreliable and frustrating due to the inconistency and sheer lack of transparency.
As for Turkey. I find they're in a better spot due to being less punishing, as well as more transparent by showing you the odds of receiving 1/2/3 factories, but on the other hand you can only get mils as far as I can tell, yet early on I mostly feel like I'm suffering from the lack of civs (I mean sure, the 180d investment ones are a thing but those are incredibly slow to complete) but on the other hand if one of the nations asked refuse, it seems you're now permanently locked from asking them again? Seems just a little unfair to me.
So, now I'm just curious, what's everybody else's thoughts on this subject? What would you change to make this system less frustrating to interact with?
Whilst I've yet to try Bulgaria, I find Turkey's investment decision miles better than the Greek as they are not quite as frustrating.
So for the Greek ones, you gamble your PP, as far as I can tell you have a <=20% chance of success to get 1 building slot or 1 civ. Fail and you get -5% stab and a partial refund. Or the options with Italy and I think the Soviets as well (correct me if I'm wrong) you can gamble 100/150 and have a chance of 2 mils but as far as I can tell these have no real drawback other than a temporary 10% consumer goods.
So here's the problem, is there any point even in trying for the ones with the -% stability ones? They seem just so damn inconsistent and frustrating to deal with where you can easily gamble away over 1k PP plus >20% stability for absolutely nothing? Even after forming Byzantium you're still relatively weak economically as at best Turkey tends to only have a handful of factories themselves as well, so on average after eating them it seems you have only around two dozen civs and mils on average. And then having a war with a major most likely coming up soon, either facing down Italy or the Allies with such a small industry base you'd really want to industrialize fast. Yet well.. the options for doing so is just plain unreliable and frustrating due to the inconistency and sheer lack of transparency.
As for Turkey. I find they're in a better spot due to being less punishing, as well as more transparent by showing you the odds of receiving 1/2/3 factories, but on the other hand you can only get mils as far as I can tell, yet early on I mostly feel like I'm suffering from the lack of civs (I mean sure, the 180d investment ones are a thing but those are incredibly slow to complete) but on the other hand if one of the nations asked refuse, it seems you're now permanently locked from asking them again? Seems just a little unfair to me.
So, now I'm just curious, what's everybody else's thoughts on this subject? What would you change to make this system less frustrating to interact with?