[BFD] Blitzkrieg for Dummies, Game 7 - So You Think You Can Blitz

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ThunderHawk3

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War Phase - Turn 1 // Rovsea

Highlights:
Aedan777's elite armor guarding an industrial center at 15.12 obliterates ((destroys completely)) Rovsea's attacking tank unit. The defending elite armor takes 13 damage.

It's still Rovsea's turn.

EDIT: I just had another heart attack when I thought I posted the map with all the units revealed for a second. Fortunately, I didn't.
 

Rovsea

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Drop Paratrooper at 14.15, attack 14.16.
Move 11.09 to 14.12, and attack the elite armor twice.
Pause for updated map.
 

ThunderHawk3

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War Phase - Turn 1 // Rovsea

Highlights:
Aedan777's elite armor guarding an industrial center at 15.12 barely endures an assault from Rovsea's armor. Rovsea's armor takes 13 damage while Aedan's takes 16.

Rovsea's paratroopers at 14.15 mount an unsuccessful assault on Aedan's garrison at 14.16. Both units take 5 damage.

It's still Rovsea's turn.
 

Rovsea

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Deploy Paratrooper at 12.15 and attack 11.15.
Move 9.10 to 10.12 and attack 11.12.
pause for update.
 

ThunderHawk3

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War Phase - Turn 1 // Rovsea

Highlights:
Rovsea's paratroopers at 12.15 are beaten back by aedan777's elite garrison guarding an industrial center at 11.15. The elite garrison takes 5 damage while the airborne take 8 damage.

Rovsea's elite infantry at 10.12 destroy a aedan777's militia at 11.12. They take 3 damage, but gain valuable experience from their victory and promote to elite shock troopers.

It's still Rovsea's turn.
 

Rovsea

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I'd also like to point out that, in general, I create my Order PMs with Thunderhawk with a theme name that represents my strategy. When I was playing super defensively in the second game, for instance, I subtitled my Convo "Maginot Line". I'd be interested to see if people could pick out my strategy theme this game.
 

Rovsea

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Move 12.15 to 13.14.
Deploy Paratroopers at 12.15 and 12.16, have both attack 11.15.
Move both 14.11 and 14.12 north 1 hex.
Move 10.11 to 14.12, and attack 15.12.
 

ThunderHawk3

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Move 12.15 to 13.14.
Deploy Paratroopers at 12.15 and 12.16, have both attack 11.15.
Move both 14.11 and 14.12 north 1 hex.
Move 10.11 to 14.12, and attack 15.12.

By my count, 14.11 is out of moves.
 

Gen. Marshall

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I'd also like to point out that, in general, I create my Order PMs with Thunderhawk with a theme name that represents my strategy. When I was playing super defensively in the second game, for instance, I subtitled my Convo "Maginot Line". I'd be interested to see if people could pick out my strategy theme this game.

Market Garden?

Alternatively, Gallipoli? :p
 

Rovsea

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In that case just move 14.12 into the minefield.
 

Rovsea

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aedan777

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They're not all named historically. The first one was "Achtung Panzer!", after all.
The Bible of armoured warfare isn't historical? Uh, ok.

Also moving into a minefield counts as an attack, so you can't move a unit that is out of attacks into a minefield.
 

Rovsea

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The Bible of armoured warfare isn't historical? Uh, ok.

Also moving into a minefield counts as an attack, so you can't move a unit that is out of attacks into a minefield.
Yet another reason to remove the stupid "can't attack through units" clause. Just skip moving the unit over to 14.11 and moving the other units north if that doesn't work.
 

ThunderHawk3

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Yet another reason to remove the stupid "can't attack through units" clause. Just skip moving the unit over to 14.11 and moving the other units north if that doesn't work.

You can move a unit into a revealed minefield as a move. I don't think anyone has ever actually done it before, and it hadn't occurred to me that you might try, but it most certainly can be done. A minefield is a non-unit, which means units can move into its hex if it is revealed even if it is controlled by an enemy.

OHJ3rhq.png


EDIT: posted correct map

War Phase - Turn 1 // Rovsea

Highlights:
Rovsea's paratroopers are beaten back by aedan777's elite garrison at 12.15. Both units take 5 damage.

Rovsea's paratroopers overcome aedan777's elite garrison guarding an industrial center at 12.15. They take 3 damage but through experience gained on assaulting entrenched positions promote to assault pioneers.

Rovsea's armor at 14.12 crushes the remnants of aedan777's garrison at 15.12.

Aedan777 is defeated. His units disappear and his non-units remain (mostly minefields, but a road too). Rovsea gains a blitzkrieg token.

It's still Rovsea's turn.
 

aedan777

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You can move a unit into a revealed minefield as a move. I don't think anyone has ever actually done it before, and it hadn't occurred to me that you might try, but it most certainly can be done. A minefield is a non-unit, which means units can move into its hex if it is revealed even if it is controlled by an enemy.
Madchemist tried to do that last game and Marshall told him he could not. At least I'm pretty that's what happened.
 

aedan777

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Yes, that was indeed the case then.
RuJctGZ.png


War Phase - Turn 5 // Rovsea

Highlights:

Rovsea's elite armour attacks aedan's armour at 05.11, taking 9 damage. It deals 10 damage, causing the armour to retreat.
Fixed error where aedan's units were not displayed despite ending their turn on a border.

I've cut off the orders there as garrisons cannot capture enemy territory anymore.

Still your turn, Rovsea.
madchemist said:
Buy paratrooper, drop on 04.13, move to 02.13, and attack the 03.12 garrison for an easy promotion because why not.
Order the leaders of green to be hanged for war crimes for their unprovoked bombardment of a civilian industrial zone.

Question: if I attack a hex and defeat the unit there, do I automatically gain control of it?
Also, moving into a minefield doesn't technically constitute an attack, so my tanks can try to move in, right?
If answers to both my questions are favorable, 12.12 to 11.12
12.11 to 12.12 and attack 12.13

Will consider other orders, pending results of my questions.
Gen. Marshall said:
barkardes is right, you can't buy paras as reinforcements.

As for your other questions; no and no. You need to move into a hex to take it and moving into a minefield constitutes an attack.
 

ThunderHawk3

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Madchemist tried to do that last game and Marshall told him he could not. At least I'm pretty that's what happened.

Yes, that was indeed the case then.

Okay, well, I'm sorry that happened and if I'd been watching more closely as I spectated I probably would have said something. However, I have to say that you definitely can move into a minefield. Moving over a revealed non-unit does not constitute an attack. Supply caches, industrial centers, roads, and minefields are all non-units and you can move over them AND capture them without attacking them.

While I'm not sure that this has ever come up for a minefield before, I've said this many times.

I think the point of confusion is that if the non-unit is NOT revealed, ie: if it is an unknown on the map, then it must be attacked. However, if it is revealed, you're more than welcome to roll right over it.

For absolute clarity, where it says in the rules:

A unit that strikes an enemy minefield (attacks or attempts to move through) [...]

This means either attacking or attempting to move through the minefield. You do not have to attack a revealed minefield. You can move onto its hex without attacking.

EDIT: Of course, you can ALSO capture a supply cache or an IC by attacking it instead of moving onto it. It is difficult to envision a circumstance where you'd want to do the same for a minefield or a road, so I'll defer judgment as to whether that is possible.
 
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Rovsea

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ThunderHawk3

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War Phase - Turn 1 // barkades

Highlights:
(None)

@barkardes - it's your turn

EDIT: There are $30 in your treasury, as you probably already know.
 
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