Armour 03.12 move 04.12.
Armour 08.13 move 09.12
Infantry 07.09 move 08.10. Move 09.10.
End Turn.
Armour 08.13 move 09.12
Infantry 07.09 move 08.10. Move 09.10.
End Turn.
Move 4.04 to 3.02 and 3.02 to 4.02.
Deploy militia at 8.03, attack 10.03.
Deploy militia at 8.04, attack 10.04.
Drat. OK, in that case, skip the militia, build a scout at 6.04 and move him to 9.03.Unfortunately, reinforcements can only be deployed at an industrial center you control from the start of your turn.
Unfortunately, reinforcements can only be deployed at an industrial center you control from the start of your turn.
I stand corrected. Apparently that rule has been added in BFD #3 and I completely missed it, my apologies.
EDIT: Does anyone recall why that rule was changed?
No, 4.04 is meant to go to 4.02. Nothing should be at 3.02.![]()
War Phase - Turn 1 // Rovsea
Highlights:
03.02 and 04.04 switch places.
It is still Rovsea's turn.
No, 4.04 is meant to go to 4.02. Nothing should be at 3.02.