[BFD] Blitzkrieg for Dummies, Game 3 - Military Intelligence

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ThunderHawk3

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I'm sorry, but are minefields meant to be invisible through the fog of war? I always thought they were represented by a black 'x', like everything else.

Yes, minefields are meant to be represented by a black X if they're unknown. They're not totally invisible.

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War Phase - Turn 1 // Gen. Marshall

Highlights:

Gen. Marshall's elite armor crushes Canadian_95_RTS' garrison at 11.01, taking 5 damage in the process.

It's still Gen. Marshall's turn.
 

Gen. Marshall

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Nah, not really. Technically speaking, a Blitzkrieg token extends a turn, and so the record is probably like 15ish from one of my armors in the first game. Also, that minefield wasn't on any of the previous maps (check 13.04), so it wasn't there even before you ran into it.

The minefield was at 13.05; a typo by TH I assume.

And don't worry, I'll break that one ;)
 

ThunderHawk3

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The minefield was at 13.05; a typo by TH I assume.

And don't worry, I'll break that one ;)

Yes, the minefield was at 13.05, my apologies. The airborne couldn't have attacked if it hit a minefield before that. Will fix in the report.
 

ThunderHawk3

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War Phase - Turn 1 // Gen. Marshall

Highlights:

Gen. Marshall's armor destroys Canadian_95_RTS' garrison at 09.02, taking 5 damage in the process, though this damage is healed as the armor captures the supply cache the garrison was guarding.

It's still Gen. Marshall's turn.
 

ThunderHawk3

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War Phase - Turn 1 // Gen. Marshall

Highlights:

Gen. Marshall's armor destroys Canadian_95_RTS' artillery at 10.02.
 

ThunderHawk3

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War Phase - Turn 1 // Gen. Marshall

Highlights:

Gen. Marshall's elite armor staggers Canadian_95_RTS' armor at 11.02. Canadian_95_RTS' armor takes 13 damage and retreats, while Gen. Marshall's armor takes 10 damage.

It's still Gen. Marshall's turn.
 

ThunderHawk3

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War Phase - Turn 1 // Gen. Marshall

Highlights:

Gen. Marshall's elite armor at 11.01 is restored to full strength.

Gen. Marshall's armor at 12.00 breaks the back of Canadian_95_RTS' garrison at 13.00 and captures the supply cache it's guarding.

Canadian_95_RTS is defeated.

It's still Gen. Marshall's turn.
 

Gen. Marshall

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Well fought, Canadian. It took surprising effort to take you down, considering that I had 100 dollars more to attack you from the flank.

Move 08.04 to 12.05 through 09.03 and attack 13.05
Move 10.05 to 13.04 and attack 13.05
Move 11.01 to 13.05 through 13.02 and attack 12.06

Move 12.00 to 12.01
Move 04.02 to 02.03 and lay minefield
Move 05.02 to 03.03 and lay minefield
Move 05.00 to 04.02 through 04.01
Move 05.03 to 07.04
 

ThunderHawk3

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War Phase - Turn 1 // Gen. Marshall

Highlights:

Gen. Marshall's armor attacks barkardes' elite garrison at 13.05, dealing it 10 damage while taking 6 damage.

Gen. Marshall's armor at 13.04 finishes off barkardes' battered elite garrison at 13.05, destroying it while taking 1 damage.

Gen. Marshall's elite armor at 13.05 seizes barkardes' industrial center at 12.06 after destroying his elite garrison there. It takes 8 damage.

It's still Gen. Marshall's turn.

(PS: Gen. Marshall of course gained another blitzkrieg token by defeating Canadian_95_RTS)
 

ThunderHawk3

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War Phase - Turn 1 // Gen. Marshall

(barkardes is not defeated)

Highlights:

Barkardes' elite garrison at 14.06 stands like a stone wall in the face of Gen. Marshall's elite armor's attack on it. The garrison takes 11 damage and deals 8 to Gen. Marshall's armor.

It's still Gen. Marshall's turn.
 

ThunderHawk3

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War Phase - Turn 1 // Gen. Marshall

Highlights:

Gen. Marshall's armor at 13.04 moves to 13.05 and seizes the supply cache at 14.06, defeating the elite garrison defending it.

Barkardes is defeated. Gen. Marshall gains another blitzkrieg token.

It's still Gen. Marshall's turn. (I need a formal end turn.)
 

ThunderHawk3

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Gen. Marshall has communicated an end turn instruction to me. Barkardes and Canadian_95_RTS have been defeated. (Come on guys, this is why we can't have nice things. :( )

It's Haresus' turn.

War Phase - Turn 1 // Haresus

@Haresus - it's your turn
 

barkardes

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Well played,Marshal.I didn't expect this.You was trying to make me think you would attack from the south right?

If you didn't finish me this turn you would be nearly defeated.Your 3 tanks would be destroyed and I would try an offensive on your supply cache using my paratrooper.It wouldn't succeed though.

But you finished me :D .Well played.
 

Gen. Marshall

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Well played,Marshal.I didn't expect this.You was trying to make me think you would attack from the south right?

If you didn't finish me this turn you would be nearly defeated.Your 3 tanks would be destroyed and I would try an offensive on your supply cache using my paratrooper.

But you finished me :D .Well played.

Yes, I was engaging in a bit of technically not lying when I said I'd attack you right away :D

Your setup ended up being completely symmetrical though, I think, so my plan didn't quite work out as expected - though I'll take the close victory. But you also had paratroopers? Nice to see that apparently that unit is useful enough now to be picked even though it's horribly cost-ineffective.
 

barkardes

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Yes, I was engaging in a bit of technically not lying when I said I'd attack you right away :D

Your setup ended up being completely symmetrical though, I think, so my plan didn't quite work out as expected - though I'll take the close victory. But you also had paratroopers? Nice to see that apparently that unit is useful enough now to be picked even though it's horribly cost-ineffective.
Yeah I prepared to war on all sides because blue was near enough to destroy me.I thought 2 line of elite garrisons would be enough.it seems it isn't :D.I should have placed supply caches instead of mines.

I think paratroopers are mostly useful for cutting enemies supply.You can attack on enemies base with tons of paratroopers but it's not cost effective.Even you had hard time to defeat an 200$ worth defence,so I dont think paratroopers would be enough to do this.But your position is an exception.Someone can take you out with three paratroopers,considering you are likely choosed elite garrison to hold it.And there is an industrial center in there,which can heal units.It would work against you.I think you have some more paratroopers to hold an assault though.