- Apr 29, 2012
Well then. I'm curious to see how Rovsea is going to use his two Blitzkrieg tokens to guarantee a third.
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This is more or less what I did both to determine my targets, and it's actually very powerful. Blue and Green have been the hardest to plan for (blue especially) because they both have most, if not all, of their money stationed away from the border. Both gray and yellow, simply by putting their troops within spotting distance, have made planning their downfalls a lot easier. FOr instance, I am reasonably sure that aside form his frontline, yellow has two depots with garrisons stationed on them, supported on each side by infantry. And now that I've actually run into the green units (I had assumed there'd be minefields as well), I'm thinking that there's probably artillery sitting on supply depots behind his front line, with flank armor, because artillery or supply depots there seems too easily exploited.Yeah, there is a lot of information to be gained from unit cost analysis. We know now that Rovsea got 7 Panzer divisions. That is 210 dollars. He also got 4 roads, another 20 dollars. He probably got 2 depots, which explains his two "unknown" units, 20 dollars again. 250 dollars in total. A Blitzkrieg token costs the remaining 50, and explains the maneuver. Only alternative is that he got 2 units of paratroopers instead, but then they would have been used already. I think.
When gray is destroyed, Rovsea gets another Blitzkrieg token too. This can go on for some time. We might very well have a total winner by the time that this turn is over.
My suspicion is that chaining blitzkrieg tokens is fine and that, if your opponents had allocated their forces differently, it wouldn't have been a problem. I'll probably allow chaining Blitzkrieg tokens for the next game too.Oh yes, and a last thing. I suspect that chaining Blitzkrieg Tokens like that may be a bit overpowered, although of course the mighty GM is the final determiner of any rules changes he might want to make. I, for one, had a blast, and look forward to potentially playing another game with a less crazy strategy in the future.
In the defence of fixed defences, I would dispute that this proved anything on that subject. The problem was not the existence of fixed defences, but that all the fixed defences were aimed in the wrong direction.Fixed defences are a monument to the stupidity of mankind! Glad to see Rovsea won and proved the effectiveness of blitzing in a game named after Blitzkrieg, though much like in real life, I think that strategy will become less effective (though still powerful) over the coming games as enemies adapt and secure their supply caches, bring out their own mobile armour, etcetera.
It was mostly a Patton quote - but you more or less proved his point. By their very nature, only static defences can face in the wrong direction. If kaisersohaib had used a mobile strategy or even defence in depth, he'd have been able to cut Rovsea right off.In the defence of fixed defences, I would dispute that this proved anything on that subject. The problem was not the existence of fixed defences, but that all the fixed defences were aimed in the wrong direction.
Ah, good to hear. Perhaps the lesson to be learned here is not to trust RovseaMarshall, it's interesting that you posted your Grey strategy, because I had planned that exact same arrow-like formation at first too. Rovsea PM'd me and notified me of a Yellow attack and so on, which I trusted to an extent, considering I was Yellow's most logical target. Looking back, my lack of in depth planning and naïveness seems stupid and embarrassing. But anyways, I'll try better next time.