First of all, I would like to give a big THANK YOU to all the paradox members and especially the Crusader Kings 3 devs. You are really making the game of my dreams and I am extremely happy for that.
There is one little thing, that I haven't seen discussed or pinpointed and that kept me thinking about. That being a Knight's entourage and how it is used during wars and specifically during civil wars as seen in the second dev stream.
From what we have been told, knights are now those powerfull entities, that decide the outcome of battles. Bring forth more knights and you have the quality advantage over your opponent. Knights in shining armour are those paragons of glory, that slay tens of men in single battle. And I very much like this approach, as it is very role play friendly and thus immersive.
With that off the table, let us do some math. We all enjoyed how, oblivous and naive, the devs entered a state of civil war standing alone against the might of Vitale, deposed child king.
I have counted 1 duke and 6 counts on the side of rebels and 6 counts remaining loyal. So simply put it, half of the country rebeled.
Alfonso's troops were recovering from the war with Navarre and many of his vassals didn't like him, so that would explain why the rebel's army was twice as big as royal army.
The first battle ensued in Miranda de Ebro, where loyal forces engaded with the host of Amaya. Alfonso had large numerical advantage so this battle was onesided plain and simple. Both sides had 5 knights however even though one was a royal army and second was a single county army.
That trend repeated during a battle of Cuellar, when royal forces engaged larger rebel force contained of several counties. This time around rebels crushed loyalist. Royal army had around 500 more troops however rebelious army had 19 knights from three counties and their army quality was 2 ranks higher (5 against 3). Not even Navarran allies with their late addition of 9 other knights and 1000 troops were able to turn the battle around.
So during a civil strife, this seems to put a defender/loyalist into disadvantage, as they can use only their personal knight's entourage, but each of their rebelious vassals brings their own entourage seperately into war. It is fully possible, that rebels under Vitale had around 50 knights fielded against 5 of those of Alfonso at the time. So it is either serious quality disadvantage for the defender's armies or the knights won't be that overpowered. That could make defending monarch solely dependent on outside allies or mercenaries. Or am I wrong? Was there something devs missed?
Anyway, I don't want to sound negative, rather assertively constructive. This game is shaping up to be something really special. I have preordered royal edition and I am nervously awaiting September 1 so I can finally delve myself into the intrigue of medieval noble court.
I will see you in the Holy Land, brothers
Yours faithfully
Martinian
There is one little thing, that I haven't seen discussed or pinpointed and that kept me thinking about. That being a Knight's entourage and how it is used during wars and specifically during civil wars as seen in the second dev stream.
From what we have been told, knights are now those powerfull entities, that decide the outcome of battles. Bring forth more knights and you have the quality advantage over your opponent. Knights in shining armour are those paragons of glory, that slay tens of men in single battle. And I very much like this approach, as it is very role play friendly and thus immersive.
With that off the table, let us do some math. We all enjoyed how, oblivous and naive, the devs entered a state of civil war standing alone against the might of Vitale, deposed child king.
I have counted 1 duke and 6 counts on the side of rebels and 6 counts remaining loyal. So simply put it, half of the country rebeled.
Alfonso's troops were recovering from the war with Navarre and many of his vassals didn't like him, so that would explain why the rebel's army was twice as big as royal army.
The first battle ensued in Miranda de Ebro, where loyal forces engaded with the host of Amaya. Alfonso had large numerical advantage so this battle was onesided plain and simple. Both sides had 5 knights however even though one was a royal army and second was a single county army.
That trend repeated during a battle of Cuellar, when royal forces engaged larger rebel force contained of several counties. This time around rebels crushed loyalist. Royal army had around 500 more troops however rebelious army had 19 knights from three counties and their army quality was 2 ranks higher (5 against 3). Not even Navarran allies with their late addition of 9 other knights and 1000 troops were able to turn the battle around.
So during a civil strife, this seems to put a defender/loyalist into disadvantage, as they can use only their personal knight's entourage, but each of their rebelious vassals brings their own entourage seperately into war. It is fully possible, that rebels under Vitale had around 50 knights fielded against 5 of those of Alfonso at the time. So it is either serious quality disadvantage for the defender's armies or the knights won't be that overpowered. That could make defending monarch solely dependent on outside allies or mercenaries. Or am I wrong? Was there something devs missed?
Anyway, I don't want to sound negative, rather assertively constructive. This game is shaping up to be something really special. I have preordered royal edition and I am nervously awaiting September 1 so I can finally delve myself into the intrigue of medieval noble court.
I will see you in the Holy Land, brothers
Yours faithfully
Martinian
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