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cityrailsaints

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Mar 19, 2020
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CS2 should have better technology. For example, if I want to report a bug through CS1, it's a really complicated process. Where as with CS2, there should be a report bug button in the settings menu which automatically provides you with a list of mods, the game reference and anything else needed that can then be easily imported and/or copy/pasted onto this forum (with safeguards in places to stop people from uploading by mistake).

CS2 should also be upgradable and downgradable, so when CS3 is finally released, CS2 will have the ability to easily transition. Further, if CS3, for example, is less favourable than CS2, then it should he easy for players to downgrade back to CS2. Likewise, this will also help DLCs be compatible across different iterations of CS. (e.g. DLC XYZ works on CS2 through to 5).

It should be easier for people who don't code to create mods.

Further, people should be able to share their cities on public database (by choice, of coarse), so that real life city planners and othet players can appreciate them and learn from them
 
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akeela84

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with CS2, there should be a report bug button in the settings menu which automatically provides you with a list of mods, the game reference and anything else needed that can then be easily imported and/or copy/pasted onto this forum (with safeguards in places to stop people from uploading by mistake).
Sounds fair. However the current logfiles are also not to difficult to find. If ever this should be implemented into the current launcher.
CS2 should also be upgradable and downgradable, so when CS3 is finally released, CS2 will have the ability to easily transition. Further, if CS3, for example, is less favourable than CS2, then it should he easy for players to downgrade back to CS2. Likewise, this will also help DLCs be compatible across different iterations of CS. (e.g. DLC XYZ works on CS2 through to 5).
What would be the point of this? As of now we do not even know if CS2 is going to take the throne from CS1.
Further, people should be able to share their cities on public database (by choice, of coarse), so that real life city planners and othet players can appreciate them and learn from them
Not sure how difficult you believe it is to share through the Steam Workshop but this is what it is being used for right now. Anyone can download a city there.
 
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Czecherboard

Second Lieutenant
May 3, 2022
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CS2 should also be upgradable and downgradable, so when CS3 is finally released, CS2 will have the ability to easily transition. Further, if CS3, for example, is less favourable than CS2, then it should he easy for players to downgrade back to CS2. Likewise, this will also help DLCs be compatible across different iterations of CS. (e.g. DLC XYZ works on CS2 through to 5).
When the next iteration releases, it works on a completely different system. That's also why they are making C:S II, because C:S is very old and running into many technical limitations. You have to think of II like a separate, different game, not just an update. Therefore, it would be very hard/impossible to do some transitions. Take Console Remastered - different system, though technically the same game, but still, saves are not compatible.

Also about the DLCs, it may be possible that II will contain them in the base game, or at least something of them. Because think of it - when they made the base game, they didn't have to have all 10 DLCs planned in the future, maybe they just thought of them later, and added them in DLCs.
 
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