As it stood in EU2, a DOW was a spontaneous thing, it just showed up on your doorstep one day, like a child in a basket. Other than the highly scientific theory of “having a hunch”, there is really no way to predict whether a nation is going attack you, or will just content itself with saying rude words in the direction of your capital.
It would be really nice if there were some more diplomatic events/options that would happen as nations veer towards war, which both the player and AI could utilize. For example, the first step would be ejecting your potential foes diplomats, followed by a diplomatic offensive in neighboring nations to sway opinion. This could be done in the same way as “insults” and “warnings”, with a variety of options available. The goal here is to simulate the period before a war when it was certain that war would come, and the appropriate preparations made.
You may ask “why?” but there are many reasons why this makes sense. First, it enables the player/ai to either start preparation for the coming war, or send out the diplomats in a last ditch effort to avert war. This would add a ton a of suspence to the diplomatic and to a lesser extent, the military aspect of the game. Imagine the stress as you try and avert war with France, or as you pray that your border defenders will be trained in time.
Another purpose of this feature would be reducing stab/bb cost for wars in which the proper process is observed, to reflect that both your people and neighboring countries wouldn’t be caught off guard by the invasion. The player (or AI) could still DOW with no warning to catch their opponent off guard, but it would cost more in terms of stability and international relations (or prestige, if a similar system is added)
It would be really nice if there were some more diplomatic events/options that would happen as nations veer towards war, which both the player and AI could utilize. For example, the first step would be ejecting your potential foes diplomats, followed by a diplomatic offensive in neighboring nations to sway opinion. This could be done in the same way as “insults” and “warnings”, with a variety of options available. The goal here is to simulate the period before a war when it was certain that war would come, and the appropriate preparations made.
You may ask “why?” but there are many reasons why this makes sense. First, it enables the player/ai to either start preparation for the coming war, or send out the diplomats in a last ditch effort to avert war. This would add a ton a of suspence to the diplomatic and to a lesser extent, the military aspect of the game. Imagine the stress as you try and avert war with France, or as you pray that your border defenders will be trained in time.
Another purpose of this feature would be reducing stab/bb cost for wars in which the proper process is observed, to reflect that both your people and neighboring countries wouldn’t be caught off guard by the invasion. The player (or AI) could still DOW with no warning to catch their opponent off guard, but it would cost more in terms of stability and international relations (or prestige, if a similar system is added)