Whilst the ability to control your provinces is relatively well done at this point in time, I think that a greater detail is required in the provincial system. Historically, towns and villages would serve to the greatest city in their province (this is a simplified way to look at it) and so in EUIV, I think it would be a great improvement if we could micromanage provinces more. For example, if instead of just a basic side bar (which could still be available) maybe a more in-depth screen could be used to control provinces, with each province containing tiny town provinces within it and the main city, of which you could control the building and recruitment in in all of these places. With an aspect like this, a population scale could be utilised in accordance with the base tax system, to allow for the economic and industrial growth of a province through construction of infrastructure, new buildings and single province policy enactment. The UI interface could take a more 3D perspective in this part of the game, giving a nice appearance to the province you are controlling. The army(ies) in the province could then also be controlled, and to avoid attrition could be split up into several regions and parts of it garrisoned into visible fortresses, which you can develop and improve in your provinces. Harbours and ports could be individual entities, slightly outside of cities as they were in history with great defensive and productive abilities.
Anyhow, this is just an idea that I thought would make EUIV more fun
As it would of course be quite a large addition to the game with many new features, please feel free to post ideas related to it in reply
Anyhow, this is just an idea that I thought would make EUIV more fun
As it would of course be quite a large addition to the game with many new features, please feel free to post ideas related to it in reply
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