Wow! It's physically possible to live there. Surely this translates to thriving colonies of billions of contented beings.
With physics breaking technology it sure is.Wow! It's physically possible to live there. Surely this translates to thriving colonies of billions of contented beings.
It might be, but also not really economical. It is cheaper to build in more temperate climates than in what we would consider extreme ones. Even physics breaking technology would not make colonizing such a planet worth the effort unless there is some lucrative resource you couldn't get anywhere else cheaper.With physics breaking technology it sure is.
Having life bearing planets be entirely one biome is stupid. It leads to a Planet of Hats situation which is a boring and played out trope. You don't have an entire race of jungle dwelling pig men, you have pig men, some of which are jungle dwelling. It is a mistake too many sci-fi universes make where the aliens are all part of on monolith culture.
Pretty sure they mentioned pre-release that they tried iterating on the "multiple biomes per planet" and scrapped it pretty quick because it just wasn't fun due to too much micromanagement (cKnoor said something like 'I don't want to realize only after I've colonized a planet that all of the food I saw is on tiles I can't use'). I can think of some ways to offset this in addition to what you suggest - like mandating a 2-tile radius from the center that has to be the primary biome so it's easier to tell at a glance what you will initially have to work with. But, still more trouble than it's worth.While this is realistically true, it is not a very good idea from a gameplay perspective. Basing habitability on climate makes it easy to distinguish between various planet types without going into too much detail.
What could work would be to move habitability from the planetary level to individual tiles. Small worlds would have very little diversity in climate so you could use most tiles from the start, larger planets may have tiles that are uninhabitable by your species in the beginning, and basically serve as tile blockers (in addition to tile blockers that already exist, although should be somewhat less common).
There are three ways to use tiles with an unsuitable climate. First, either gene mod your species or use a species that is adapted to this climate. Second some early game society techs can make the tiles usable but pops there do have an upkeep cost because they need specialized gear to work there and may be less happy. Third, you can terraform those tiles to your preferred climate if you have the terraforming technology to do so. This option should be very expensive and time consuming, but can make the whole planet usable without having to terraforming it before colonization. The possibility to terraform before colonization should remain as is, as it should be cheaper to terraform an Arctic planet into a continental one instead of starting your colony on the one tile you can use and then terraform each individual tile. Ideally there should be the option to queue up all tiles for terraforming to avoid a clickfest.
As I said in a later post, if they were going to put some work into that, that's a reasonable approach, but the current system works just fine, so I don't expect it happening anytime soon.Pretty sure they mentioned pre-release that they tried iterating on the "multiple biomes per planet" and scrapped it pretty quick because it just wasn't fun due to too much micromanagement (cKnoor said something like 'I don't want to realize only after I've colonized a planet that all of the food I saw is on tiles I can't use'). I can think of some ways to offset this in addition to what you suggest - like mandating a 2-tile radius from the center that has to be the primary biome so it's easier to tell at a glance what you will initially have to work with. But, still more trouble than it's worth.
If we're talking planet types here, I want to be able to "terraform" a planet into an AI planet as a Tech Ascendancy empire. That would be so cool.
probably stellaris already have such technology - terraforming.With physics breaking technology it sure is.
Ew, really? 40K just made me feel so gross, almost everyone lives in grimdark squalor. I mean I guess given some people's playstyles that would fit in quite well, but still.I want to make megacity planets too :/ like 40k Hive cities.
also at OP, it's like this because the game is Space opera memes come to life.