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Le Creep

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The current ingame economy system is pretty simple. You trade for recourses using civilian factories. But I would like to see slightly more complex trading system that uses both the civilian factory system and the consumer goods limited civilian factories.

So every nation has a certain percentage of civilian factories used for consumer goods. Depending on their economy law, this percentage can be 40% to 10%. Instead of just locking your factories, I'd like a system that allows you to build consumer goods much like all the other equipment in the game, place the goods into a stockpile and trade for stuff using the consumer goods. This would make consumer goods the currency of the game instead of just civilian factories. You could for example purchase weapons using consumer goods if you have a lot of civilian factories and only a handful of military factories. Your nation will still of course need consumer goods depending on the economy law. If you don't produce enough consumer goods to sustain your country you could get a penalty to production or manpower.

I get that Paradox is trying to avoid the whole stockpile system that HOI3 had but I still think that this could add a lot of enjoyment to the game without making it too complex. So let me know what you think. :)
 
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BurdenedWarrior

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The trading of factories for resources is an abstraction. Of resources for consumer goods. The one benifit that your system brings in that I can see is that there is now an incentive to trade your stockpile of weapons for a "resource". I would like the economy in game to be more complex though i do agree with pdx that no stockpiles brings more benefit then having them at this time.
 

Nicolas I

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As making consumer goods requires civilian factories, I don't see any difference between trading directly civilian factories or indirectly consumer goods (EDIT: it just add an unnecessary step), except the need for a stockpile which the developers clearly stated they wanted to avoid.
 
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Zaku

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The current ingame economy system is pretty simple. You trade for recourses using civilian factories. But I would like to see slightly more complex trading system that uses both the civilian factory system and the consumer goods limited civilian factories.

So every nation has a certain percentage of civilian factories used for consumer goods. Depending on their economy law, this percentage can be 40% to 10%. Instead of just locking your factories, I'd like a system that allows you to build consumer goods much like all the other equipment in the game, place the goods into a stockpile and trade for stuff using the consumer goods. This would make consumer goods the currency of the game instead of just civilian factories. You could for example purchase weapons using consumer goods if you have a lot of civilian factories and only a handful of military factories. Your nation will still of course need consumer goods depending on the economy law. If you don't produce enough consumer goods to sustain your country you could get a penalty to production or manpower.

I get that Paradox is trying to avoid the whole stockpile system that HOI3 had but I still think that this could add a lot of enjoyment to the game without making it too complex. So let me know what you think. :)

Money is gone for a good reason. They are not bringing it back.
 

LordOfWar16

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As making consumer goods requires civilian factories, I don't see any difference between trading directly civilian factories or indirectly consumer goods, except the need for a stockpile which the developers clearly stated they wanted to avoid.
This is actually the best argument against his proposal. If you say yourself that you dont see a difference and even know that the developers clearly want to avoid stockpiling of resources, then there is quiet literaly no point in adding it.
 
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Le Creep

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The current system really only works for recourses and doesn't really have any system for buying equipment. Consumer goods would work as a currency for purchases of equipment and recourses for a limited time. The difference between the current system and the idea im proposing is that it would bring a lot more variety to trading. It could also for example represent the large amounts of food and supplies that the UK imported as they couldn't produce enough themselves.
 

LordOfWar16

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The current system really only works for recourses and doesn't really have any system for buying equipment. Consumer goods would work as a currency for purchases of equipment and recourses for a limited time. The difference between the current system and the idea im proposing is that it would bring a lot more variety to trading. It could also for example represent the large amounts of food and supplies that the UK imported as they couldn't produce enough themselves.
the developers got rid of money for a reason and this would basicly just bring it back.
 

Le Creep

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the developers got rid of money for a reason and this would basicly just bring it back.

It wasn't just money they got rid of, and I don't think money was the problem in HOI3. The system I'm proposing wouldn't directly represent money but just make the current trading system a little more practical. Currently you can only trade for resources using civilian factories. My system would just expand this for other things like equipment.
 

LordOfWar16

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It wasn't just money they got rid of, and I don't think money was the problem in HOI3. The system I'm proposing wouldn't directly represent money but just make the current trading system a little more practical. Currently you can only trade for resources using civilian factories. My system would just expand this for other things like equipment.
i highly dislike the idea of selling and buying military equipment. It defeats the purpose of trading for strategic resources, building military factories and lend lease. It would also be impossible to balance.
 
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Zaku

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It wasn't just money they got rid of, and I don't think money was the problem in HOI3. The system I'm proposing wouldn't directly represent money but just make the current trading system a little more practical. Currently you can only trade for resources using civilian factories. My system would just expand this for other things like equipment.

This is exactly the reason they got rid of money. Buying and selling military equipment for a stockpiled currency is something PDS doesn't want in their game. It would be impossible to balance.
 
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Nicolas I

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This is actually the best argument against your proposal. If you say yourself that you dont see a difference and even know that the developers clearly want to avoid stockpiling of resources, then there is quiet literaly no point in adding it.

I think you didn't understand I was making a point against introducing an additional unnecessary step and stockpiles (that devs wanted to avoid) as the OP proposed.

I may have been clearer. For me adding steps and mechanisms that gives the same result in the end is complicating things uselessly.
 
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