The current ingame economy system is pretty simple. You trade for recourses using civilian factories. But I would like to see slightly more complex trading system that uses both the civilian factory system and the consumer goods limited civilian factories.
So every nation has a certain percentage of civilian factories used for consumer goods. Depending on their economy law, this percentage can be 40% to 10%. Instead of just locking your factories, I'd like a system that allows you to build consumer goods much like all the other equipment in the game, place the goods into a stockpile and trade for stuff using the consumer goods. This would make consumer goods the currency of the game instead of just civilian factories. You could for example purchase weapons using consumer goods if you have a lot of civilian factories and only a handful of military factories. Your nation will still of course need consumer goods depending on the economy law. If you don't produce enough consumer goods to sustain your country you could get a penalty to production or manpower.
I get that Paradox is trying to avoid the whole stockpile system that HOI3 had but I still think that this could add a lot of enjoyment to the game without making it too complex. So let me know what you think.
So every nation has a certain percentage of civilian factories used for consumer goods. Depending on their economy law, this percentage can be 40% to 10%. Instead of just locking your factories, I'd like a system that allows you to build consumer goods much like all the other equipment in the game, place the goods into a stockpile and trade for stuff using the consumer goods. This would make consumer goods the currency of the game instead of just civilian factories. You could for example purchase weapons using consumer goods if you have a lot of civilian factories and only a handful of military factories. Your nation will still of course need consumer goods depending on the economy law. If you don't produce enough consumer goods to sustain your country you could get a penalty to production or manpower.
I get that Paradox is trying to avoid the whole stockpile system that HOI3 had but I still think that this could add a lot of enjoyment to the game without making it too complex. So let me know what you think.
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