Better crossing management - It is possible

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

douglasrac

General
25 Badges
Feb 23, 2011
2.249
68
  • Cities in Motion 2
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Cities in Motion
  • Magicka
  • Cities: Skylines - Campus
  • Prison Architect
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Stellaris Sign-up
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Magicka 2
  • Magicka: Wizard Wars Founder Wizard
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Cities: Skylines
There is a project being developed to manage cars that will drive by themselves. It's actually working already. And the below is a system to manage how cars will handle by themselves to cross crossings in roads and even avenues with 6 lanes each side!

And that is what CiM should use to handle it's crossings as for now it's a bit messy.

Visit the website and download the videos. What you see are cars going very close to each other but never crashing and almost zero stop at crossings. It's a big flow of cars and no queues. They also have different speeds to simulate small cars, vans, sedans and SVUs.

Autonomous Intersection Management
http://www.cs.utexas.edu/~aim/?p=video

P.S.: It wouldn't look realistic in CiM, but SURE is a very interesting thing.
Taking the approach to an extreme, you can see what the reservation system enables with 6 lanes in each direction and granularity of 48.

Simulator available. Make your own parameters: http://www.cs.utexas.edu/~aim/oldsim/simulate.cgi
 
Last edited:

giladteller

General
29 Badges
Feb 22, 2011
1.728
2
giladteller.blogspot.com
  • Cities in Motion 2
  • Cities: Skylines Deluxe Edition
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Cities in Motion
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Cities: Skylines - Campus
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
I managed to "break" it...:)
In the first few moments after I started the simulation cars slowed down to a near stop when they approached the intersection. After a few more moments cars comletely stopped just after they appeared, and created a block.
You can see in the screenshot that on every lane there is a row of cars (some of them dark-blue).
View attachment 48579
 

General Baker

Lord High Admiral
71 Badges
Jun 22, 2010
1.653
79
  • Europa Universalis IV: Res Publica
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Cities in Motion
  • Leviathan: Warships
  • Magicka
  • March of the Eagles
  • Naval War: Arctic Circle
  • Heir to the Throne
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Wealth of Nations
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Europa Universalis IV: Call to arms event
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Darkest Hour
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • 500k Club
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV
  • Crusader Kings III: Royal Edition
  • War of the Roses
  • Warlock: Master of the Arcane
  • Europa Universalis III Complete
  • The Showdown Effect
This would be cool in a space-city setting, perhaps, but maybe not in a modern-day human city :p