Better Armies - Complete Combat, Retinue, & Building Overhaul (CK2+ & Vanilla Submod)
Better Armies - Complete Combat, Retinue, & Building Overhaul (Submod)
-Vanilla version compatible with 1.13 The Old Gods
-Compatible with CK2+ and integrated along with Millenium Mod, CV's Fixes, into CK2Plus: Kitchen Sink Edition
DESCRIPTION
The Better Armies mod seeks to be the comprehensive answer certain combat and army composition issues with CK2. This mod addresses problems such as over-sized armies, overpowered retinues, unbalanced combat, and lack of diversity in buildings.
MAJOR FEATURES
*New combat system that rewards high martial generals, and punishes generals with poor martial skill. Unique combat tactics for every culture.*
*3 unique retinues for each culture, no more generic retinues. Smaller, more expensive retinues.*
*Completely new building system, with mutually-exclusive branching trees. Build your fief how you like it.*
*Smaller, more diverse armies. Armies of different nations will now no longer be carbon copies of each other.*
Changelog
DOWNLOAD
CK2Plus: Kitchen Sink Edition 1.24 (Includes CK2Plus, Millennium Mod, CV's Fixes, and Better Armies) Alternate Download
Better Armies v1.24 Vanilla Alternate Download
PLEASE NOTE: The latest version of CK2Plus is built into CK2Plus: Kitchen Sink Edition, you do not need to download and enable it separately!
INSTALL:
1)Download Better Armies version of your choice (CK2Plus or Vanilla)
2)Delete any previous version of Better Armies
3)Unzip into your "Crusader Kings 2/mod" folder
TO PLAY:
1)Enable "[Required]CK2Plus KS" or "[Required] Better Armies Vanilla"
2) Enable any CK2Plus modules that you like
3)Enjoy!
KNOWN ISSUES: (Not all character/title history from 1000-1066 hasn been checked, there may be weirdness and errors)
-Playing as Venice between 1050-1065 crashes the game for unknown reasons
-Pisa is missing some Patrician families between 1060-1065
-Amalfi Republic is temporarily not a trade republic from 1039-1050, not sure if this is historically correct or not
-Anacona Trade Republic ain't quite right
UNFINISHED PLANNED FEATURES
-Localization for languages other than English/French
-Overhaul of combat trait system
CREDITS
Wiz - CK2Plus
Althacor - Millennium Mod
Caesarvincens - CV's Fixes
Six Gun South - Better Armies
If you have any questions or problems please feel free to post or send me a PM and I will do my best to help. Thanks for your interest!
See the second post for a comprehensive explanation of changes.
Better Armies - Complete Combat, Retinue, & Building Overhaul (Submod)
-Vanilla version compatible with 1.13 The Old Gods
-Compatible with CK2+ and integrated along with Millenium Mod, CV's Fixes, into CK2Plus: Kitchen Sink Edition
DESCRIPTION
The Better Armies mod seeks to be the comprehensive answer certain combat and army composition issues with CK2. This mod addresses problems such as over-sized armies, overpowered retinues, unbalanced combat, and lack of diversity in buildings.
MAJOR FEATURES
*New combat system that rewards high martial generals, and punishes generals with poor martial skill. Unique combat tactics for every culture.*
*3 unique retinues for each culture, no more generic retinues. Smaller, more expensive retinues.*
*Completely new building system, with mutually-exclusive branching trees. Build your fief how you like it.*
*Smaller, more diverse armies. Armies of different nations will now no longer be carbon copies of each other.*
Changelog
Version 1.24
-Implemented Battle Bunny's Conversion changes
-Updated to CV Fixes V5
-Fixed a bunch of random errors
-Removed levy size bonuses from city and temple buildings
CK2Plus Kitchen Sink Edition
Version 1.23
-Integrated CK2Plus 2.01.2, Millenium Mod, CV Fixes, and Better Armies into one file
-Made years 1000 thru 1066 playable
-Made compatible with patch 1.13
-Fixed a number of localisation errors
-Corrected a number of title/character problems that were preventing Trade Republics from working properly
-Fixed the most conspicuous major errors between years 1000 thru 1066
-Corrected some Combat Tactic errors
Version 1.22
-Made compatible with patch 1.12
-Added tax penalty to pagan rulers, reinstated levy bonus
-Removed pagan specific building chains
-Incorporated CaesarVincens CK2+ Fixes for CK2+ into Better Armies CK2Plus
Version 1.21
-Made compatible with 1.11 patch
-Added CK2+ compatible version
Version 1.2 - Vanilla only
-Made compatible with 1.10 patch & The Old Gods DLC
-Tweaked combat tactics to utilize the new 'steppe' terrain type
-Tweaked looting to be slower
-Fixed some retinue bugs and made compatible with new version
-Duct-taped building system onto new technology system (works for now, will need to go back and rework some things in the future)
-Removed Tengri & Norse levy size bonuses until I figure out how to implement a negative tax modifier on those religions to balance them out
-Shrunk Magyar starting army, removed bonus troops they receive after forming Hungary, and made starting stack non-inheritable. Once the starting King dies they disband, should keep Hungary from going hog-wild
Version 1.14
-Implemented terrain weighting to combat tactics. Now the terrain affects the chance that a commander will select certain tactics. (Ex. cavalry charges more likely on flat terrain). Cultural tactics have been weighted to their terrain of their homelands, so you will tend to roll better tactics in your native terrain, and worse tactics in different terrain
-Fixed Nestorian conversion bug for Mongols that converted far too many provinces to Nestorian religion
-Fixed other various Mongol bugs
-Fixed localisation errors
-Fixed a Sicilian melting pot error that caused too many buildings to be available for construction
-Buffed William the Bastard's starting army to give him a better chance at success in the Invasion of England
-Fixed some minor combat and retinue errors
Version 1.131 CK2+ Hotfix
-Fixed discrepancies between CK2Plus & Better Armies province files
Version 1.13
-Added compatibility with new CK2Plus version
-Frontloaded Pagan 'Raiding' buildings a bit more so they have more troops earlier
-Fixed some building errors relating to melting-pot decisions
Version 1.12
-Added compatibility with new CK2Plus version
-Added French localization thanks to Brune24
-Scattered some noble females throughout the Pagan lands so early-game rulers have marriage/alliance options
-Enabled Pagans as playable for Vanilla version
Version 1.11
-Added compatibility with new CK2Plus version
-Fixed some localisation errors
-Added Raiding economy buildings to Norse provinces
-Fixed some errors with Baltic Raiding buildings
Version 1.1 Vanilla
-Released vanilla compatible version of mod.
Version 1.1
-Made compatible with CK2Plus 1.33.20
-Reverted troop levels of holdings to CK2Plus levels to aid compatibility and increase early-game army sizes
-Added retinues and cultural buildings for Aztec and Outremer cultures
-Replaced "Warrior Cult" building with "Raiding" and "Steppe" economic chains for pagans that provide large amounts of troops but fairly low income
-Created separate building files for each culture, allowing the different AI building priorities for each culture
-AI will now build along historical guidelines for greater army variety between cultures
-Changing province culture (aside from melting pot events) will now destroy all buildings in that province
Version 1.03
-Made compatible with CK2 version 1.092
-Made compatible with CK2Plus version 1.33.18
-Reworked modules to fit new CK2Plus pattern (see below)
Version 1.02
-Lowered size of horde spawns 30-50% to compensate for smaller armies in general
-Fixed bug with Eastern African retinues
-Added No Assault, No Drift optional modules
Version 1.01
-Added tooltips to new buildings explaining what bonuses they provide and which chains they will lock out
-Fixed various minor bugs and localisation errors
Version 1.0
- Added unique tactics for each culture
- Added "good" and bad" version of each tactic, for a base total of 12 skirmish tactics, 3 charge tactics, and 12 melee tactics
- Weighted tactics by martial skill
- Removed generic retinues
- Added 3 unique retinues for each culture
- Reduced size of retinues to 300 from 500
- Increased gold cost of building retinues
- Rebalanced base levies from holdings
- Replaced all feudal buildings with building chains for Economy, Defense, and Army
- Tweaked unique cultural buildings to provide a larger percent of a nations army
- Added cultural buildings to cultures who lacked one
- Increased skirmish attack values for light cavalry and light infantry to make them more versatile
-Implemented Battle Bunny's Conversion changes
-Updated to CV Fixes V5
-Fixed a bunch of random errors
-Removed levy size bonuses from city and temple buildings
CK2Plus Kitchen Sink Edition
Version 1.23
-Integrated CK2Plus 2.01.2, Millenium Mod, CV Fixes, and Better Armies into one file
-Made years 1000 thru 1066 playable
-Made compatible with patch 1.13
-Fixed a number of localisation errors
-Corrected a number of title/character problems that were preventing Trade Republics from working properly
-Fixed the most conspicuous major errors between years 1000 thru 1066
-Corrected some Combat Tactic errors
Version 1.22
-Made compatible with patch 1.12
-Added tax penalty to pagan rulers, reinstated levy bonus
-Removed pagan specific building chains
-Incorporated CaesarVincens CK2+ Fixes for CK2+ into Better Armies CK2Plus
Version 1.21
-Made compatible with 1.11 patch
-Added CK2+ compatible version
Version 1.2 - Vanilla only
-Made compatible with 1.10 patch & The Old Gods DLC
-Tweaked combat tactics to utilize the new 'steppe' terrain type
-Tweaked looting to be slower
-Fixed some retinue bugs and made compatible with new version
-Duct-taped building system onto new technology system (works for now, will need to go back and rework some things in the future)
-Removed Tengri & Norse levy size bonuses until I figure out how to implement a negative tax modifier on those religions to balance them out
-Shrunk Magyar starting army, removed bonus troops they receive after forming Hungary, and made starting stack non-inheritable. Once the starting King dies they disband, should keep Hungary from going hog-wild
Version 1.14
-Implemented terrain weighting to combat tactics. Now the terrain affects the chance that a commander will select certain tactics. (Ex. cavalry charges more likely on flat terrain). Cultural tactics have been weighted to their terrain of their homelands, so you will tend to roll better tactics in your native terrain, and worse tactics in different terrain
-Fixed Nestorian conversion bug for Mongols that converted far too many provinces to Nestorian religion
-Fixed other various Mongol bugs
-Fixed localisation errors
-Fixed a Sicilian melting pot error that caused too many buildings to be available for construction
-Buffed William the Bastard's starting army to give him a better chance at success in the Invasion of England
-Fixed some minor combat and retinue errors
Version 1.131 CK2+ Hotfix
-Fixed discrepancies between CK2Plus & Better Armies province files
Version 1.13
-Added compatibility with new CK2Plus version
-Frontloaded Pagan 'Raiding' buildings a bit more so they have more troops earlier
-Fixed some building errors relating to melting-pot decisions
Version 1.12
-Added compatibility with new CK2Plus version
-Added French localization thanks to Brune24
-Scattered some noble females throughout the Pagan lands so early-game rulers have marriage/alliance options
-Enabled Pagans as playable for Vanilla version
Version 1.11
-Added compatibility with new CK2Plus version
-Fixed some localisation errors
-Added Raiding economy buildings to Norse provinces
-Fixed some errors with Baltic Raiding buildings
Version 1.1 Vanilla
-Released vanilla compatible version of mod.
Version 1.1
-Made compatible with CK2Plus 1.33.20
-Reverted troop levels of holdings to CK2Plus levels to aid compatibility and increase early-game army sizes
-Added retinues and cultural buildings for Aztec and Outremer cultures
-Replaced "Warrior Cult" building with "Raiding" and "Steppe" economic chains for pagans that provide large amounts of troops but fairly low income
-Created separate building files for each culture, allowing the different AI building priorities for each culture
-AI will now build along historical guidelines for greater army variety between cultures
-Changing province culture (aside from melting pot events) will now destroy all buildings in that province
Version 1.03
-Made compatible with CK2 version 1.092
-Made compatible with CK2Plus version 1.33.18
-Reworked modules to fit new CK2Plus pattern (see below)
Version 1.02
-Lowered size of horde spawns 30-50% to compensate for smaller armies in general
-Fixed bug with Eastern African retinues
-Added No Assault, No Drift optional modules
Version 1.01
-Added tooltips to new buildings explaining what bonuses they provide and which chains they will lock out
-Fixed various minor bugs and localisation errors
Version 1.0
- Added unique tactics for each culture
- Added "good" and bad" version of each tactic, for a base total of 12 skirmish tactics, 3 charge tactics, and 12 melee tactics
- Weighted tactics by martial skill
- Removed generic retinues
- Added 3 unique retinues for each culture
- Reduced size of retinues to 300 from 500
- Increased gold cost of building retinues
- Rebalanced base levies from holdings
- Replaced all feudal buildings with building chains for Economy, Defense, and Army
- Tweaked unique cultural buildings to provide a larger percent of a nations army
- Added cultural buildings to cultures who lacked one
- Increased skirmish attack values for light cavalry and light infantry to make them more versatile
DOWNLOAD
CK2Plus: Kitchen Sink Edition 1.24 (Includes CK2Plus, Millennium Mod, CV's Fixes, and Better Armies) Alternate Download
Better Armies v1.24 Vanilla Alternate Download
PLEASE NOTE: The latest version of CK2Plus is built into CK2Plus: Kitchen Sink Edition, you do not need to download and enable it separately!
INSTALL:
1)Download Better Armies version of your choice (CK2Plus or Vanilla)
2)Delete any previous version of Better Armies
3)Unzip into your "Crusader Kings 2/mod" folder
TO PLAY:
1)Enable "[Required]CK2Plus KS" or "[Required] Better Armies Vanilla"
2) Enable any CK2Plus modules that you like
3)Enjoy!
KNOWN ISSUES: (Not all character/title history from 1000-1066 hasn been checked, there may be weirdness and errors)
-Playing as Venice between 1050-1065 crashes the game for unknown reasons
-Pisa is missing some Patrician families between 1060-1065
-Amalfi Republic is temporarily not a trade republic from 1039-1050, not sure if this is historically correct or not
-Anacona Trade Republic ain't quite right
UNFINISHED PLANNED FEATURES
-Localization for languages other than English/French
-Overhaul of combat trait system
CREDITS
Wiz - CK2Plus
Althacor - Millennium Mod
Caesarvincens - CV's Fixes
Six Gun South - Better Armies
If you have any questions or problems please feel free to post or send me a PM and I will do my best to help. Thanks for your interest!
See the second post for a comprehensive explanation of changes.
Last edited: