- Dec 14, 1999
- 19.180
- 78.644
Need 1.03 or 1.03b previously installed.
- You can no longer deploy troops in provinces with enemy troops present.
- The Education Modifier now modifies RP gain correctly.
- Pops in colonies now only get half the income compared to homeprovince pops.
- Income assigned to pops off "non-accepted cultures" are now scaled depending on the minority policies of the ruling party.
- Capitalists and Aristocrat bonuses are now capped at 50%.
- Only level 1 factories will get burned down from random events now.
- Pops in colonies will not vote unless you have full citizenship.
- Newly created countries now get full cores.
- Forced disarmament now removes the entire mobilization pool for the target.
- All navalunits with shorebombardment attributes can now shore-bombard.
- Barrels and Infantry exploits should now work.
- Gas is now a lethal thing on the battlefield, especially if the opponent does not have any protection (+50% combatmod)
- You do not get nationalism in core-provinces after you conquer them.
- Corruption buildings are now checked each day.
- Immigrants will ignore reforms in countries with a debt.
- Reforms/Democratic quality of a country is now modified by that nations plurality when an immigrant selects country.
- Fixed quite a few bugs with tariff and subsidies calculation.
- Fixed a loophole which allowed cheats in multiplayer.
- The Add_pop event-command should now work with all cultures.
- It is no longer possible to trade for technologies which you do not have the prerequisites for.
- Inserted the Revolutions Mod into the game.
- "Slavery Hotly Debated In xxx" events will no longer appear after the Civil War.
- "Bleeding Kansas" will not happen after the ACW.
- "Lincoln Assassinated" can happen even if he was not elected, and "Reconstruction" fires assuming the ACW event was fired and the USA and CSA are not currently at war.
- "Malthusian Thought" now increases colonial migration by 50%, not decreasing it as before.
- 1836: Corrected the spelling in the Zulu and Mexico OOB's.
- You can no longer deploy troops in provinces with enemy troops present.
- The Education Modifier now modifies RP gain correctly.
- Pops in colonies now only get half the income compared to homeprovince pops.
- Income assigned to pops off "non-accepted cultures" are now scaled depending on the minority policies of the ruling party.
- Capitalists and Aristocrat bonuses are now capped at 50%.
- Only level 1 factories will get burned down from random events now.
- Pops in colonies will not vote unless you have full citizenship.
- Newly created countries now get full cores.
- Forced disarmament now removes the entire mobilization pool for the target.
- All navalunits with shorebombardment attributes can now shore-bombard.
- Barrels and Infantry exploits should now work.
- Gas is now a lethal thing on the battlefield, especially if the opponent does not have any protection (+50% combatmod)
- You do not get nationalism in core-provinces after you conquer them.
- Corruption buildings are now checked each day.
- Immigrants will ignore reforms in countries with a debt.
- Reforms/Democratic quality of a country is now modified by that nations plurality when an immigrant selects country.
- Fixed quite a few bugs with tariff and subsidies calculation.
- Fixed a loophole which allowed cheats in multiplayer.
- The Add_pop event-command should now work with all cultures.
- It is no longer possible to trade for technologies which you do not have the prerequisites for.
- Inserted the Revolutions Mod into the game.
- "Slavery Hotly Debated In xxx" events will no longer appear after the Civil War.
- "Bleeding Kansas" will not happen after the ACW.
- "Lincoln Assassinated" can happen even if he was not elected, and "Reconstruction" fires assuming the ACW event was fired and the USA and CSA are not currently at war.
- "Malthusian Thought" now increases colonial migration by 50%, not decreasing it as before.
- 1836: Corrected the spelling in the Zulu and Mexico OOB's.
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