• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Johan

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Need 1.03 or 1.03b previously installed.

- You can no longer deploy troops in provinces with enemy troops present.
- The Education Modifier now modifies RP gain correctly.
- Pops in colonies now only get half the income compared to homeprovince pops.
- Income assigned to pops off "non-accepted cultures" are now scaled depending on the minority policies of the ruling party.
- Capitalists and Aristocrat bonuses are now capped at 50%.
- Only level 1 factories will get burned down from random events now.
- Pops in colonies will not vote unless you have full citizenship.
- Newly created countries now get full cores.
- Forced disarmament now removes the entire mobilization pool for the target.
- All navalunits with shorebombardment attributes can now shore-bombard.
- Barrels and Infantry exploits should now work.
- Gas is now a lethal thing on the battlefield, especially if the opponent does not have any protection (+50% combatmod)
- You do not get nationalism in core-provinces after you conquer them.
- Corruption buildings are now checked each day.
- Immigrants will ignore reforms in countries with a debt.
- Reforms/Democratic quality of a country is now modified by that nations plurality when an immigrant selects country.
- Fixed quite a few bugs with tariff and subsidies calculation.
- Fixed a loophole which allowed cheats in multiplayer.
- The Add_pop event-command should now work with all cultures.
- It is no longer possible to trade for technologies which you do not have the prerequisites for.
- Inserted the Revolutions Mod into the game.
- "Slavery Hotly Debated In xxx" events will no longer appear after the Civil War.
- "Bleeding Kansas" will not happen after the ACW.
- "Lincoln Assassinated" can happen even if he was not elected, and "Reconstruction" fires assuming the ACW event was fired and the USA and CSA are not currently at war.
- "Malthusian Thought" now increases colonial migration by 50%, not decreasing it as before.
- 1836: Corrected the spelling in the Zulu and Mexico OOB's.
 

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Darkrenown

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Johan said:
- The Education Modifier now modifies RP gain correctly.
So don't use my ed_fix mod anymore ;)

Edit: In fact, only my uni mod is needed now, ACW mod,and revolutions are included.
 

Nightcap

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Johan said:
- All navalunits with shorebombardment attributes can now shore-bombard.
- Barrels and Infantry exploits should now work.
- Gas is now a lethal thing on the battlefield, especially if the opponent does not have any protection (+50% combatmod)
Ouch! :eek:

- Fixed quite a few bugs with tariff and subsidies calculation.
- Fixed a loophole which allowed cheats in multiplayer.
Good good!


Cheers Johan.
 

Lucky

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Ironic. I started a new game yesterday, and it's going so nicely that this patch will have to wait. :p
 

Tuna-Fish

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Now... Since most new recruits just install the patch found on the site and forget about the patch on the forums, thinking that a beta-patch means it doesn't yet work properly, could you please merge the 1.3c into the 1.3 and make it downloadable from the paradoxplaza/downloads&patches site?

This is because 1.3c is undoubtfully a lot more finished and just plain better than 1.3, and quite often we get questions on the forums that can be answered simply by "install the betapatch".
 

General Guisan

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Hurray, hopefully this brings the fun back I missed in the lategame :)
 

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Johan said:
Need 1.03 or 1.03b previously installed.

- Inserted the Revolutions Mod into the game.

.

What does the Revolutions mod do exactly?
 

unmerged(7276)

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Oh yeah, install over a clean 1.03.
I asume u can install over 1.03b right? you just mean not over mods etc, right?
 

CarcassDK

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Looks good, alot of my wishes is acomplished by this...

the new gas modifier sounds BRUTAL :D
 

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gosam said:
what about VIP? is it compatible with 0.3b or not?
Of course not (although, usually the incompatibilities are not all that significant). It's not Paradox's job to ensure compatibility with mods :). Don't worry, though - on those rare occasions when a new Paradox patch is released, the VIP crew usually release a new, compatible version of VIP within a few weeks of the patch's release.
 

Golden_Deliciou

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Quarto said:
Of course not (although, usually the incompatibilities are not all that significant). It's not Paradox's job to ensure compatibility with mods :). Don't worry, though - on those rare occasions when a new Paradox patch is released, the VIP crew usually release a new, compatible version of VIP within a few weeks of the patch's release.
With compatability, it's just a matter of what files it overwrites. So if you uninstall VIP (I believe there's a program to do this), install 1.03c, then reinstall VIP, it should be the same as if you installed VIP on top of 1.03c in the first place.