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Risk Battle Mod 5 update

Risk Battle Mod 5 update:

Have assembled list of Urban (centers) world-wide and capitols of the 55 starting nations.

With this, continued to tweak various IC levels and IC/MP distribution in Australia, Empire of Siam, India, two Chinas, Greater Korea and Japan. Whew done with game-board!! Again. :eek: done. Find some cement already. :eek:

Am working on the list of revolters and varying conditions. For test purposes I will set up at least a dozen revolters under maybe three different set of conditions before launching to complicated and running up the numbers. About three times as many as first time.

Test games continue to run fine. And the lock of one AI command "claim_acceptance" which I wish would work as an AI swap; but will only load once and then remains a constant. Darn, hard to work around, even resorted to dividing AI's up a little then settled on removing it from loading and then it is 'switched in' at two different settings but here it is a lock. I wonder if there are any other AI settings that will not 'switch once loaded'?

Ever onward.
:D

Oh by the way there are now 123 Urban provinces world-wide. I bet no other mod sports that!! :eek: Er, or cares too. ;)
 
Urban Warfare Galore :eek:
 
GeneralHannibal said:
So, any updates?

Hi, been working on flags, shields and counters. Looking to swap out most nations (not all) to Imperial Powers. Then also needed a slew of new ones for all the new nations coming in.

GeneralHannibal, could you look for a niffty base flag that would depict Napoleon? In this mod Napoleon's House retains power through to 1930. Also will influence Iberia, Italy, Flanders, Scandinavia, Greater Quebec and maybe even Germany. Even perhaps Austria-Hungary and North Afrikan Alliance whose name could change as well. Also a even a few revolutionary nations like Lousiana as Imperial influenced French.

Kind of like the way people place the Soviet hammer and sickle on other nations flags to demostrate going communist in those respective nations. However, in this case maybe Napoleon's 'N' symbol instead?
 
If anyone else having interest to support some more and do a little work for the mod, I will post some requests.
:D

Same theme above of some of the 'major Noble Houses of England'. England is slated to 'return' in various conditions as a further game theme development.

This includes having them come back to power in England proper if Flanders or France fails to control the area. Also can be triggered if Scotland falters and Ireland rebels.

Also a nation called Norseland can come to power if Scotland falters in their control of Norway.

There is more across the world, some I have good 'flag' choices for others maybe some help. If anyone playing Beta4 have a favorite nation or theme that fits and would like to see it, please mention again or firstly now.

Many Thanks.
 
New Carthage in Tunisia?

Kurdistan?
Israel?
Armenia? (would be most of Caucasus Mts.)
New England?
Baltic Union?
Pakistan?
Bengal?
Burma?
USSR (like Fascist France), for civil wars since Russia is usually very powerful?



Just some ideas for countries. I'll look for a good flag.
 
Update:

Update:

Got some graphics picked out for a few nations and posted on the Graphics Request Thread.

Please look them over and see what you think?
 
GeneralHannibal said:
New Carthage in Tunisia?
Kurdistan?
Israel?
Armenia? (would be most of Caucasus Mts.)
New England?
Baltic Union?
Pakistan?
Bengal?
Burma?
USSR (like Fascist France), for civil wars since Russia is usually very powerful?

Just some ideas for countries. I'll look for a good flag.

I like swapping out North Afrikan Alliance to New Carthage, though will need flag etc for same. And a major House name or two.

I also like Baltic Union as a third wave 'Republic' triggered by Guild control of the area.
 
My old avatar was a cool flag. I'll try to find it :cool:.
 
Irian Papua New Guinea? (Papua + New Guinea + West Papua + Irian Jaya + probably the solomons). That whole island/island chain? Because it does have a lot of IC.

-EDIT- On Napoleonic symbols... they really did use the tricolour most always :\.
However here's the coat of arms if you wanted to splice it.

Golden Horde Revolter? Greater Bulgaria? Greater Somalia? I had the Free Baltic Union flag i pulled out of my arse somewhere. Caucasian Union. England. Gaelic Federation (Combine all of the former Ibero-Briton-Gauls... Wales, Ireland, Scotland, Cornwall, Britanny, Basque, Portugal)
 
Last edited:
Tribolute said:
Irian Papua New Guinea? (Papua + New Guinea + West Papua + Irian Jaya + probably the solomons). That whole island/island chain? Because it does have a lot of IC.

-EDIT- On Napoleonic symbols... they really did use the tricolour most always :\.
However here's the coat of arms if you wanted to splice it.

Golden Horde Revolter? Greater Bulgaria? Greater Somalia? I had the Free Baltic Union flag i pulled out of my arse somewhere. Caucasian Union. England. Gaelic Federation (Combine all of the former Ibero-Briton-Gauls... Wales, Ireland, Scotland, Cornwall, Britanny, Basque, Portugal)

I got that Coat of Arms thanks!! And yes it does seem they simply used the tricolor flag. How boring? Anyway things are pulling together and developing.

All ideas are good, they mature and lead to more ideas.
:)


I like 'Irian Papua New Guinea' as that area needs some fresh thinking.

Baltic is good especially if you find that flag. England is returning, a big part of the game plot now.

I like Gaelic Federation too.
:D
 
Yeah, Gaelic Federation would be a hard one to play as, disjoined like that lol.

This was the flag i had for the baltic union... i tried quite hard to make something with one colour of each that didn't look horrible and this is what i got, Estonia + Lithuania + Estonia.
baltuflag.jpg


Likewise, i could not find a single flag that would represent the Cantonese. I was thinking maybe like having Hong Kong and Macau's flags spliced... even if it has absolutely no meaning.
 
Thanks got the flag.
:)
 
A little update:

A little update:

I am doing more than I am yet talking about as I want to show pictures. :cool:

However, I am also with that theming the world to Imperial Nations as generally dominate with a few exceptions for theme.

I need some 'Emperor' pictures. Anyone care to put forward an acceptable mug shot for a Napoleon the IX?
:D
 
Most wonderful news!

Most wonderful news!!

I decided to revisit getting the AI's to use paratroopers and I wanted them used in a big way.

Having made a lot of AI changes I thought maybe just maybe I had now a better climate for their use by the AI's.

So I set up a test in North America. I gave Republic of America, Texas, Mexico and Confederate State each 20 paratroopers and ten transport planes with carry compassity set at 2 each. Each were also given an additional 10 escorts. They peeled off the escorts and used them round about but generally kept the transport planes and paratroopers in the capitol.

Well only 6 weeks into wars, Mexico had to use hers, on the ground only to deal with a large amphibious invasion from Columbia and the Republic of America started to peel off a few via 'redeployment' out west. CSA is still at peace.

Then, the big hammer hit, Texas dropped all twenty paratroopers right smack down on the Republic of America's capitol and started an all fight for it. And Republic of America still has almost as many troops there.

Yeah, I know I am not the first to get them to work, but gosh I think I am on to something here.
:D
 
I keep at it replaying from July 1, 1930. Twice now Texas has screwed up. It's amphibious landing was off by one day and that was fatal. What is significate though is that Texas did attempt a coordinated amphibious and airborne attack. Next up, Republic of America just landed north of Quebec City with a landing of 17 paratroopers giving them four provinces at the door of Quebec City, the capitol of Greater Quebec; better than landing on Quebec City which is still well defended.

With these settings the AI's can and will make costly mistakes but they also win out. It could make you very wary of leaving any province 'undefended'.
:cool:
 
Well I was able to do three tests making various tweaks each round. Lastly, CSA set down 20 para in undefended north New England and hit the New England coast with 5 more divisions by sea. The amphibious was long and valiant but ultimately failed. CSA smartly kept the Para supplied and marched around a few provinces, lost three para and then pulled 8 beleaguered para back out of North New England and returned them to their capitol in the South. Good for them as they were dealing with amphib's from UPA.

I saved out with 9 CSA para still in New England for who knows what fate.

The good news much works.
:D
 
You know you want to show some pictures ;)


Anyway, sounds amazing.
 
GeneralHannibal said:
You know you want to show some pictures ;)


Anyway, sounds amazing.

I have the whole story in pictures and will post.
:D