RISK BATTLE MOD_BETA5
Yep, that's right the announcement has arrived!!
Risk Battle Mod_Beta5
For those who have for a length of time been active supporters as either player/beta testers or lurkers I am presenting this outline. Future players will simply ‘inherit’ that which is accomplished.
Some background:
Risk Battle Mod is built upon HOI2_1.3a; there ‘exists’ two compelling reasons why I did not migrate to DD. One, I modified the province.csv file to such an extent I found myself resistant to the work that would be required to move my changes to DD. Second DD is built ‘primarily’ upon the mystique of playing under the ‘fog of war’, hence emphasis on spy’s etc. Where I have ‘never’ played any strategy game in anything but ‘no fog’. If this not possible I quickly lost interest.
That disclosed, I realize most seem to play in ‘fog of war’, no matter however I do not. With this I want the AI’s to beat a human even when the human player can see it coming at them! I am sure this attitude drives me to bring the AI’s to better combat estate.
Change_Log so far for Beta5 (as per remembering <smiles>)
~Tech files for ½ the 55 starting countries have been updated
~Many land connections are added
~All id conflicts have been eliminated. Please note, I did this by literally inventoring with a spreadsheet every single instance of use I could access, events, tech, ministers, leaders and country inc. There were at least 50 id conflicts found (and the game still runs stable); half were of my doing, half are vanilla errors. It seems in vanilla they run the id numbers from 1 to 500,000 not once but three times! Leader files, minister and tech file conflicts were the most prevalent. Most of the id conflicts I contributed to came from using dormant or minor countries as I found them in vanilla and then expanded leader/tech files.
~Result, Beta5 is extremely solid. (As a note of record, I have from time to time found anomalies in the vanilla province.csv file and corrected them as well.)
~Removed 50 ‘mountain’ provinces and generally made hills. This to speed game play. Mostly affecting the greater Chinese area, some Central America and Ottoman/Persia.
~Added 65 ‘urban’ provinces worldwide. (This also ties into new stuff coming)
~Changed thirteen OOB
Highlights:
~~Nat. China added 18 locked garrisons
~~Japan added 9 locked garrisons
~~Reduced Tibet by 12 inf divisions
~~Egypt now 26 inf/28 cav instead of the standard 50 inf/4 cav
~~Finland reduced overall by 12 div. and changed to 14 inf/ 28 mtn or HA instead of the game OOB standard of 4 mountain or heavy assault.
~~Iberia reduced by 12 inf divisions
~~Kazakia changed to 14 inf/ 40 cav
~~Mongol Empire changed to 26 inf/ 28 cav
~~North African Alliance changed to 26 inf/ 28 cav
~~Persia changed to 26 inf/ 28 cav
~~Russia now has the largest land OOB totaling 136 to the average 91. This includes 41 garrisons instead of 20 and 74 inf instead of 50 inf.
~~Saudi Arabia changed to 26 inf/ 28 cav
~~Turkmenistan reduced by 12 inf and changed to 26 inf/ 16 cav
~Made a certain kind of ‘combat’ protocol changes (which I will not explain here, you will instead experience the surprise
) However, the effect is at least a 25% more effective combat AI all around, this improvement is also available to the human, but I suspect the AI will manage it better overall. I like these kinds of changes.
Now there are lot of beta tester suggestions that are also to be addressed that I just consolidated and am going over in detail. A nice long list which I am sure will further improve Beta5 game play.
However, these changes are mostly that which I did while beta4 was in motion and those suggestions were then collecting on the Beta4 thread.
So Beta5 also includes a lot of testing which I mostly kept ‘under wraps’ thus far and for which some of the changes above will tie into. Much of which is event driven, AI switching etc. I will unfold more it as we go.
But some of it includes these changes thus far as done:
~AI alliances are no longer for one point in time, which I believe is spring 1935 in Beta4, (which is game year 5) and here it happens to over half plus of those AI’s still remaining in game.
~Now AI alliances occur from summer 1930 at the same rate throughout the game. This rate being 1 to 2 small alliances per year average. In later years this could also mean earlier alliances simply add a new country in. Also it will be very difficult but not impossible for the human to know when a country will be receptive to alliance as they will change their ‘posture’ often. In other words the ‘window’ of opportunity could only last for a week or two once or twice a year with first a few countries here and then some other countries there. And from game to game, this will always be different.
~Next big change is ‘claims’ which, by and large occurred frequently first two months then became ‘rare’ at best. Also there were definite repeating patterns which were occurring often.
~Now ‘claims’ occur in a sprinkled manner for the duration of the game generally or at least after the first year, not so rarely. But they are completely random game to game, so you will see it thoroughly different game to game and with the added benefit that the same country will get two or three claims against all neighbors if possible or the same country gives into to two or three neighbors one game and the next refuses everyone. Also with this some odd claims that beta’s early on pointed out were corrected.
These changes all together already bring Beta5 to a higher level of polish and challenge.
Yet much more is cooking, much more…
What is beyond this however, I am going to first confer with a few long-time Risk Battle Mod supporters by PM.
Yep, that's right the announcement has arrived!!
Risk Battle Mod_Beta5
For those who have for a length of time been active supporters as either player/beta testers or lurkers I am presenting this outline. Future players will simply ‘inherit’ that which is accomplished.
Some background:
Risk Battle Mod is built upon HOI2_1.3a; there ‘exists’ two compelling reasons why I did not migrate to DD. One, I modified the province.csv file to such an extent I found myself resistant to the work that would be required to move my changes to DD. Second DD is built ‘primarily’ upon the mystique of playing under the ‘fog of war’, hence emphasis on spy’s etc. Where I have ‘never’ played any strategy game in anything but ‘no fog’. If this not possible I quickly lost interest.
That disclosed, I realize most seem to play in ‘fog of war’, no matter however I do not. With this I want the AI’s to beat a human even when the human player can see it coming at them! I am sure this attitude drives me to bring the AI’s to better combat estate.
Change_Log so far for Beta5 (as per remembering <smiles>)
~Tech files for ½ the 55 starting countries have been updated
~Many land connections are added
~All id conflicts have been eliminated. Please note, I did this by literally inventoring with a spreadsheet every single instance of use I could access, events, tech, ministers, leaders and country inc. There were at least 50 id conflicts found (and the game still runs stable); half were of my doing, half are vanilla errors. It seems in vanilla they run the id numbers from 1 to 500,000 not once but three times! Leader files, minister and tech file conflicts were the most prevalent. Most of the id conflicts I contributed to came from using dormant or minor countries as I found them in vanilla and then expanded leader/tech files.
~Result, Beta5 is extremely solid. (As a note of record, I have from time to time found anomalies in the vanilla province.csv file and corrected them as well.)
~Removed 50 ‘mountain’ provinces and generally made hills. This to speed game play. Mostly affecting the greater Chinese area, some Central America and Ottoman/Persia.
~Added 65 ‘urban’ provinces worldwide. (This also ties into new stuff coming)
~Changed thirteen OOB
Highlights:
~~Nat. China added 18 locked garrisons
~~Japan added 9 locked garrisons
~~Reduced Tibet by 12 inf divisions
~~Egypt now 26 inf/28 cav instead of the standard 50 inf/4 cav
~~Finland reduced overall by 12 div. and changed to 14 inf/ 28 mtn or HA instead of the game OOB standard of 4 mountain or heavy assault.
~~Iberia reduced by 12 inf divisions
~~Kazakia changed to 14 inf/ 40 cav
~~Mongol Empire changed to 26 inf/ 28 cav
~~North African Alliance changed to 26 inf/ 28 cav
~~Persia changed to 26 inf/ 28 cav
~~Russia now has the largest land OOB totaling 136 to the average 91. This includes 41 garrisons instead of 20 and 74 inf instead of 50 inf.
~~Saudi Arabia changed to 26 inf/ 28 cav
~~Turkmenistan reduced by 12 inf and changed to 26 inf/ 16 cav
~Made a certain kind of ‘combat’ protocol changes (which I will not explain here, you will instead experience the surprise
Now there are lot of beta tester suggestions that are also to be addressed that I just consolidated and am going over in detail. A nice long list which I am sure will further improve Beta5 game play.
However, these changes are mostly that which I did while beta4 was in motion and those suggestions were then collecting on the Beta4 thread.
So Beta5 also includes a lot of testing which I mostly kept ‘under wraps’ thus far and for which some of the changes above will tie into. Much of which is event driven, AI switching etc. I will unfold more it as we go.
But some of it includes these changes thus far as done:
~AI alliances are no longer for one point in time, which I believe is spring 1935 in Beta4, (which is game year 5) and here it happens to over half plus of those AI’s still remaining in game.
~Now AI alliances occur from summer 1930 at the same rate throughout the game. This rate being 1 to 2 small alliances per year average. In later years this could also mean earlier alliances simply add a new country in. Also it will be very difficult but not impossible for the human to know when a country will be receptive to alliance as they will change their ‘posture’ often. In other words the ‘window’ of opportunity could only last for a week or two once or twice a year with first a few countries here and then some other countries there. And from game to game, this will always be different.
~Next big change is ‘claims’ which, by and large occurred frequently first two months then became ‘rare’ at best. Also there were definite repeating patterns which were occurring often.
~Now ‘claims’ occur in a sprinkled manner for the duration of the game generally or at least after the first year, not so rarely. But they are completely random game to game, so you will see it thoroughly different game to game and with the added benefit that the same country will get two or three claims against all neighbors if possible or the same country gives into to two or three neighbors one game and the next refuses everyone. Also with this some odd claims that beta’s early on pointed out were corrected.
These changes all together already bring Beta5 to a higher level of polish and challenge.
Yet much more is cooking, much more…
What is beyond this however, I am going to first confer with a few long-time Risk Battle Mod supporters by PM.
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