therev said:
If you were to double starting OOB - and had no Infantry in the build queue - what would the AI default to then? Cav? or Militia?
Seems like an impasse
Well not an impasse but I have just returned home and while away ran yet another test. In this test Infantry que build via the AI was set to ZERO Infantry, however by 1934 all larger countries built many of them.
Get these results.
The AI build has a unit build CAP on all ground units EXCEPT Infantry and Militia.
Can you BELIEVE that ??!!!
So what was happening is that WHEN the AI que'd in a build that would add up to 30 when the build was completed, it rolled the next que to Infantry builds. And every time this was happening with the larger countries earlier and always with all larger countries as the game went into the third year onwards.
So it will only build 30 mountain troops, 30 Armor, 30 Light Armor etc.
So having AI's with 300 divisions will ALWAYS mean piles and piles of Infantry or Militia or both.
Not an impasse, just the facts of game limits.
The question is what do we do with this information. If I give them anymore mountain troops up front in the starting OOB that will simply cut builds down for mountain troops after the game gets going and that que for mountain troops will switch over to Infantry. The only thing that will matter is upgrade, unit loss, repair and experience for everything but Infantry.
We could just give everyone the limit for Mountain, armor, marines etc. and only have the AI build infantry or air or sea units. Just move the build percentages down to battleships for instance.
But I am not done testing as this limit is only
one build que; remember there
are three AI build que and I had shut down two of them. So now I will go back reset the other two and observe yet again, for I know before the AI's did build beyond 30 per catagory, cause I especially tracked Armor builds.
The next test may prove results that are well enough, yet new ideas can considered.