Welcome to the Risk Battle Mod Beta3 test thread !
Beta3 is proving to be very exciting though admittedly I am the only one who has seen it.
I am running AI game test series 59 as I type away.
Risk Battle Mod has matured greatly via beta and has taken great strides forward. Of the issues 'uncovered' I have addressed the following:
-Unit balance; build, use and maintain.
-AI panic builds and corrections
-And most importantly, one thing I was very determined to eliminate, over large armies and IC build up. What will not be seen anymore are 500 plus division armies, with the possible exception of a consolidated China by one of the three Chinas. This menace remains for game play purposes. If you can build and maintain a 500 division army it should be only because you have ALREADY conquered the world !!
I have countered many a human gameplay move that I observed during beta. I will not elaborate too much in order to better see how this pans out yet again. I been feeling like my AI's are my munskins and have been taking too much of a beating...
Anyway, to conquer and be conquered...
There are added two new models of militia.
There are added a line of four new models of brigades
Some more highlights;
The mod runs faster, the AI's can drop off like flies as others grow to large estate. Or they might just duke it out.
Manpower pool is 'reworked'. You start with a large pool, that once is gone will most likely be gone forever, unless you get big very fast or you consolidate China as a China. Yet manpower is not stingy, I like building what I want and not starve out, unless I screw up badly. Same will generally go with the AI's. Stay at war expanding and you will not get into MP trouble. But it is far more tightly curbed, it needed to be, I was giving it out like candy before.
The mod remainds three-phased and I believe now the AI's are better positioned to challenge all along the way.
There is more I am sure but I wanted to get this posted.
Happy gaming !!
Oh I forgot to mention that I have been beefing up the starting OOB. All land divisions now start with brigades.
Beta3 is proving to be very exciting though admittedly I am the only one who has seen it.
I am running AI game test series 59 as I type away.
Risk Battle Mod has matured greatly via beta and has taken great strides forward. Of the issues 'uncovered' I have addressed the following:
-Unit balance; build, use and maintain.
-AI panic builds and corrections
-And most importantly, one thing I was very determined to eliminate, over large armies and IC build up. What will not be seen anymore are 500 plus division armies, with the possible exception of a consolidated China by one of the three Chinas. This menace remains for game play purposes. If you can build and maintain a 500 division army it should be only because you have ALREADY conquered the world !!
I have countered many a human gameplay move that I observed during beta. I will not elaborate too much in order to better see how this pans out yet again. I been feeling like my AI's are my munskins and have been taking too much of a beating...
Anyway, to conquer and be conquered...
There are added two new models of militia.
There are added a line of four new models of brigades
Some more highlights;
The mod runs faster, the AI's can drop off like flies as others grow to large estate. Or they might just duke it out.
Manpower pool is 'reworked'. You start with a large pool, that once is gone will most likely be gone forever, unless you get big very fast or you consolidate China as a China. Yet manpower is not stingy, I like building what I want and not starve out, unless I screw up badly. Same will generally go with the AI's. Stay at war expanding and you will not get into MP trouble. But it is far more tightly curbed, it needed to be, I was giving it out like candy before.
The mod remainds three-phased and I believe now the AI's are better positioned to challenge all along the way.
There is more I am sure but I wanted to get this posted.
Happy gaming !!
Oh I forgot to mention that I have been beefing up the starting OOB. All land divisions now start with brigades.