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unmerged(48708)

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Sep 18, 2005
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After getting to a point where I felt comfortable with CK 1.04 I installed the latest patch hoping for this "better gameplay" people kept referring to. And it was there after figuring out what the traits did now. I liked the building, crusade, revolt changes and the wartime vassals signing up according to tiers. The easy checking of duchy/kingdom in territories is wonderfull.
BUT. After playing for while I have decided to go back to vanilla. The courtier events fire like crazy. Each child will get a handfull ending up with a dozen traits all canceling each other out bat resulting in trait events. I get spammed to the point where I am becomming arbitrary just clicking randomly to get on with the game, and I am considdering not giving my niece any gidt for her upcomming christening because that can only lead to damnation.
It annoys me that all my courtiers read like 1.04 schizos and it completely changes the game as I played it from realm strategy to middeval SIMS.
And the same goes for the endless "choise trigger new event". After the innitial merriment of headlines and description they become a pain: Pope wants pagan ousted 3 choises all bad, I choose kill courtier -> how to kill courtier with 4 choises all bad ->how to burry courtier 3 choises all bad ->write obit in 500 words or more.
It seems to me that the constant nitpicking on what trait should do what has led to them all balancing each other and an all to frequent trigger. I do like the roleplaying to a certain point but CK played like a realm game to me in 1.04 otherwise I would never have bothered.
Would it be possible to have it both ways: players wanting the traitgame could build a province improvement ie. loonybin and go there for the fun. The rest of us could play on?
 

Zebedee

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Delete the events you dislike?

It's a beta and things are still being tinkered with. There are things I dislike a lot so have altered them/deleted them for the moment. I'd imagine most do the same thing too after trying the latest beta for a few games.
 

unmerged(48708)

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Sep 18, 2005
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jordarkelf said:
There is a DIY fix thread where you can learn how to disable the childhood events for courtier kids.

Thanks. I had read of that and might try it out. But playing as king of Denmark I start out with loads of my own kids. Still better than my Hungary experiment, a married underage king with 1 in diplo. Not the cheriest prospect.
And I also know I could delete as many events as I like, but some events now and again are OK. It is the constant barrage due to multible traits that annoy me. A bastard son event for a lusfull king is fine, but not on top of the ones he gets for being chaste and temperate.
It is a good thing that initial stats change, but they all seem to even out, leaving you with only the mah jong of traits to annoy all of your vassals on at least one point.
My point, altho rambling and snide, is that I fear for the direction of the game overall if this latest beta is the trend for future patches or hopefully a CK2.
 

unmerged(48100)

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Aug 30, 2005
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SadGit said:
Thanks. I had read of that and might try it out. But playing as king of Denmark I start out with loads of my own kids. Still better than my Hungary experiment, a married underage king with 1 in diplo. Not the cheriest prospect.
And I also know I could delete as many events as I like, but some events now and again are OK. It is the constant barrage due to multible traits that annoy me. A bastard son event for a lusfull king is fine, but not on top of the ones he gets for being chaste and temperate.
It is a good thing that initial stats change, but they all seem to even out, leaving you with only the mah jong of traits to annoy all of your vassals on at least one point.
My point, altho rambling and snide, is that I fear for the direction of the game overall if this latest beta is the trend for future patches or hopefully a CK2.
especially because he has 0 fertility (i.e. can't get kids)
 
May 31, 2004
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I find the amount of 'spam' varies a lot from game to game. I've had MP games where my co-players keep cursing me for pausing every 5 minutes or so, but its the only sensible option to deal with, say, 4-5 event windows triggering in very short succession. Quite a few times, without pausing, its caused me to click on an option for a window that literally *just* appeared, thus making me choose a random decision for something I can only discover by looking in the log. In other games, I've only had a few events every year, despite having a comparably large court.

If the frequency of the childhood events (or any events) are bothering you then dig up their relevant file and search for MTTH throughout. In case you're not aware, MTTH = mean time to happen (normally in months), so the higher the value the less likely the event is to occur. If you, say, double all of the MTTH values in the file then the childhood events will fire with 50% of their current frequency but, importantly, will still fire.
 

Paul Roberts

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I wish I knew enough about event editing to answer my own question, but alas...

Does the AI undergo the various education and childhood events for its own children (both rulers' and courtiers' kids)?

If so, is there a way to change events so that the player only has to make choices for his own children, while the player's courtier's kids get handled by the AI? I'm looking for a way to limit the number of childhood events I have to handle, while still allowing my courtiers' children to develop just as the AI's (presumably) do.

Thanks for any advice!
 

Gaute65

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Paul Roberts said:
I wish I knew enough about event editing to answer my own question, but alas...

Does the AI undergo the various education and childhood events for its own children (both rulers' and courtiers' kids)?

If so, is there a way to change events so that the player only has to make choices for his own children, while the player's courtier's kids get handled by the AI? I'm looking for a way to limit the number of childhood events I have to handle, while still allowing my courtiers' children to develop just as the AI's (presumably) do.

Thanks for any advice!

I think if your court is bigger then 15+ courtiers you only get events for the ruler and his children. If it is so, then you can reduce the number to lets say 5 courtiers. Check the childhood events trait file for more information.
 

Duuk

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Personally, I think all of the childhood events are too common and with too many effects.

For traits, I'd rather go back to vanilla where if your ruler had 1 (non-education) trait, it would be defining for him.

"John the Energetic" is better and more stylish than "John the Energetic Abitrary Just Chaste Wise Inbred Bastard Coward"
 

Lurken

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Gaute65 said:
I think if your court is bigger then 15+ courtiers you only get events for the ruler and his children. If it is so, then you can reduce the number to lets say 5 courtiers. Check the childhood events trait file for more information.

Afraid not, in my current MP game, with a gazillion courtiers, I get educationevents for just about everyone.
 

Paul Roberts

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According to the linked thread above (the one I asked about), we can set "court value = 15" to "court value = 0" for all of these childhood events, and this will stop the appearance of childhood events for courtiers' children.

But will the courtiers' children still get educations and traits? Will the events happen behind the scenes, or not at all?

Thanks again.
 

Veldmaarschalk

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Paul Roberts said:
According to the linked thread above (the one I asked about), we can set "court value = 15" to "court value = 0" for all of these childhood events, and this will stop the appearance of childhood events for courtiers' children.

But will the courtiers' children still get educations and traits? Will the events happen behind the scenes, or not at all?

Thanks again.

You will get 1 event per child, saying what he has become f.e.

'Richard has become a zealous fanatic'
 
May 31, 2004
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Explaining what Veldmaarschalk said in a leetle more detail, there are a set of trait 'bundles' which the AI uses, rather than have every child in every province in all of Europe be handled individually, which would probably bring most processors to a grinding halt.

When you reach the court limit, anyone who is not the son of your current ruler will be assigned a trait bundle at some point in their childhood, which mimics them having had the childhood event popups. Bundles like Fanatic, for example, offer the chance of Zealous, Valorous, Chaste, Crusader, etc, although this is from memory, so don't quote me on that. There's also a healthy amount of randomness attached to exactly which traits are given or not given.

In answer - yes, those childrens courtiers will still get educations and traits behind the scenes (it would be a bit cripplingly unfair on the player if his future courtiers didn't, after all), but they will be completely out of your influence.

Lurken - I seem to recall the requirement is 15 adult male courtiers. I may have got that wrong, but is it possible you have 14 adult males and a gazilion women? I've had no problem with the 15 limit kicking in - generally, its a godsend by that stage to avoid spam.

Also, I have to agree with Duuk. 1-2 traits would be a nice defining slant on a character's personality, with 3-5 traits occuring for those who had led particularly, shall we say, interesting lives. However, given that education and genetics already have a far larger say in a character's strengths and weaknesses than traits, doing so would only sideline them to mild obscurity. Trait effects would really need to be doubled for them to have a comparable worth if you're only expecting one or two.

In fact, I'd rather like that approach. Partly because I still think its mildly cheating to, for example, ensure that your primary heir is destined to be a fairly good all-rounder, selecting traits that will balance him out nicely with perhaps a bit of emphasis on whatever your plans are for his realm, then ensuring that two of his brothers are biased towards being a good marshal and a good diocese bishop, respectively, and then his remaining brothers (or, ideally, sisters) are biased into being a good chancellor, spymaster and steward. The way the education traits appear, its pretty damn easy to do that.

Of course, a couple of generations in, you'll probably be selectively breeding for your court positions from the leftover uncles who were never given land, so that you'd have people with your dynasty name that you could select brides for with appropriately high base stats in whichever field you were using that branch to breed.

I just prefer the feeling in, say, EU2, when you smile evilly when you get a King with decent Admin and Military abilities and prepare for a spree of conquest, and when you get an idiot who can barely count to ten when using his fingers you hold your head in your hands, try to bribe your enemies to stay at bay, make crippling concessions and cross your fingers and hope he dies or shapes up before any powerful political elements believe the time is right to seize the throne out from under you.

In CK? Bad son? Well, either risk killing him or, simply, change the law to suit yourself. Elective law and, to a fair extent, Salic Consanguinity are both easy to rig providing you have a decent sized kingdom and the heir you want holding a disproportionately high amount of duchy titles and vassals. Provided that you can afford to keep a decent number of duchy (or even Kingdom, if its Consanguinity) titles in reserve, you can even counter your ideal heir dying unexpectedly and his idiot firstborn son taking over before you had a chance to rig that branch of the family, since you can then suddenly back the next most able successor.

Ultimately, it comes down to having perfect knowledge of every character. You know full well exactly which character is most suited to be your spymaster - that's right, he's the one with the best intruige score. Ideally with a decent spymaster education as well, but the two normally go hand in hand anyway. Grrrr....

Heh...got a little OT there. Soz.