After getting to a point where I felt comfortable with CK 1.04 I installed the latest patch hoping for this "better gameplay" people kept referring to. And it was there after figuring out what the traits did now. I liked the building, crusade, revolt changes and the wartime vassals signing up according to tiers. The easy checking of duchy/kingdom in territories is wonderfull.
BUT. After playing for while I have decided to go back to vanilla. The courtier events fire like crazy. Each child will get a handfull ending up with a dozen traits all canceling each other out bat resulting in trait events. I get spammed to the point where I am becomming arbitrary just clicking randomly to get on with the game, and I am considdering not giving my niece any gidt for her upcomming christening because that can only lead to damnation.
It annoys me that all my courtiers read like 1.04 schizos and it completely changes the game as I played it from realm strategy to middeval SIMS.
And the same goes for the endless "choise trigger new event". After the innitial merriment of headlines and description they become a pain: Pope wants pagan ousted 3 choises all bad, I choose kill courtier -> how to kill courtier with 4 choises all bad ->how to burry courtier 3 choises all bad ->write obit in 500 words or more.
It seems to me that the constant nitpicking on what trait should do what has led to them all balancing each other and an all to frequent trigger. I do like the roleplaying to a certain point but CK played like a realm game to me in 1.04 otherwise I would never have bothered.
Would it be possible to have it both ways: players wanting the traitgame could build a province improvement ie. loonybin and go there for the fun. The rest of us could play on?
BUT. After playing for while I have decided to go back to vanilla. The courtier events fire like crazy. Each child will get a handfull ending up with a dozen traits all canceling each other out bat resulting in trait events. I get spammed to the point where I am becomming arbitrary just clicking randomly to get on with the game, and I am considdering not giving my niece any gidt for her upcomming christening because that can only lead to damnation.
It annoys me that all my courtiers read like 1.04 schizos and it completely changes the game as I played it from realm strategy to middeval SIMS.
And the same goes for the endless "choise trigger new event". After the innitial merriment of headlines and description they become a pain: Pope wants pagan ousted 3 choises all bad, I choose kill courtier -> how to kill courtier with 4 choises all bad ->how to burry courtier 3 choises all bad ->write obit in 500 words or more.
It seems to me that the constant nitpicking on what trait should do what has led to them all balancing each other and an all to frequent trigger. I do like the roleplaying to a certain point but CK played like a realm game to me in 1.04 otherwise I would never have bothered.
Would it be possible to have it both ways: players wanting the traitgame could build a province improvement ie. loonybin and go there for the fun. The rest of us could play on?