Also the thing I noticed when looking at my current 2.2.0 game - The AI paves the planet with precincts even when the real problem isn't so much crime as such as stability, and could have been better solved by building up jobs, housing, etc, rather than precincts.
Yet, all it sees is the high crime, and it ends up with a precinct-paved planets that rebel anyway. (and then are crippled by precincts in the same way.)
The planet in the screenshot once belonged to the starting AI, then it had an AI uprising of rogue servitors (which I just for fun supported with trade deals, then outright cheated to give it victory, to see what happens.) Servitors, even with my helicopter drops, didn't build domes, so I again cheated, and built some on some of their planets. This was one of those planets where I didn't...
They had 2 rebellions so far, one that freed them from the RS empire, and one against the former rebels... While fun to watch, it's obvious that that's not what a good AI should have done.