Hi all.
We've spent the day processing your feedbank on the Banks release and have pushed an optional beta patch, 1.5.1, to address high priority issues. If it is found to be stable over the weekend, we will push it to 100% live early next week.
The beta version of the 1.5.1 (Banks) patch is now available on Steam.
We're happy to receive all feedback and we hope you have a fun weekend playing!
We've spent the day processing your feedbank on the Banks release and have pushed an optional beta patch, 1.5.1, to address high priority issues. If it is found to be stable over the weekend, we will push it to 100% live early next week.
The beta version of the 1.5.1 (Banks) patch is now available on Steam.
- Right-click on Stellaris and choose "Properties"
- Click on "Betas" tab
- Select "1.5.1_beta" (if you can't see it, restart Steam)
- Download update
- Version should be 1.5.1
##############################################################
######################## HOTFIX 1.5.1 ########################
##############################################################
###################
# Bugfix
###################
* Ironman now saves when exiting to main menu
* Ironman games now properly show an icon to mark them as ironman
* Fixed a bug where a hotjoining player without the Utopia DLC could not pick countries that used Utopia features
* Fixed a bug that was causing nerve stapled pops to never be enslaved
* Fixed Philosopher King civic not applying to your starting ruler
* Fixed AI weights for Megastructures
* Fixed: Tooltip for sectors were in wrong order
* Megastructures can no longer be built around planets/stars with Anomalies
* Fixed improper reference to game mechanic (pops) in event texts
* Fixed an issue with movement arrows acting strange when lots of orders had been queued
* Hive Mind will now stop processing pops of other species when they're gene-modded to gain the Hive Mind trait
* Fixed randomized species sometimes being generated with the Uplifted trait
* Players can no longer reform governments to have invalid civics
* Pop faction promotion/suppression modifiers are now removed when the faction is destroyed
* Fixed out-of-sync where killed ships had their movement updated
* Infested planets no longer destroyed
* Fixed missing text for the news feed in the launcher
###################
# Interface
###################
* Fixed overflow bug causing ethic attraction to show wrong values
* Fixed faction demand displaying wrong tooltip
* Fixed missing species class-related descriptors for Robots
* Adjusted AI Citizen Rights tooltip
###################
# AI
###################
* Fixed bug where AI cancelled fleet order to attack hostiles within borders
###################
# Modding
###################
* on_modification_complete is executed after changing the species of all affected pops and after updating the empire's founder species (if applicable). Fix FROM (species) scope of that event not working.
* Fixed an issue where a set_citizenship_type effect missing the country reference
* Fixed an issue where you were not able to override specific defines in the common/defines files
###################
# Performance
###################
* Fixed a memory leak with potential pop factions
######################## HOTFIX 1.5.1 ########################
##############################################################
###################
# Bugfix
###################
* Ironman now saves when exiting to main menu
* Ironman games now properly show an icon to mark them as ironman
* Fixed a bug where a hotjoining player without the Utopia DLC could not pick countries that used Utopia features
* Fixed a bug that was causing nerve stapled pops to never be enslaved
* Fixed Philosopher King civic not applying to your starting ruler
* Fixed AI weights for Megastructures
* Fixed: Tooltip for sectors were in wrong order
* Megastructures can no longer be built around planets/stars with Anomalies
* Fixed improper reference to game mechanic (pops) in event texts
* Fixed an issue with movement arrows acting strange when lots of orders had been queued
* Hive Mind will now stop processing pops of other species when they're gene-modded to gain the Hive Mind trait
* Fixed randomized species sometimes being generated with the Uplifted trait
* Players can no longer reform governments to have invalid civics
* Pop faction promotion/suppression modifiers are now removed when the faction is destroyed
* Fixed out-of-sync where killed ships had their movement updated
* Infested planets no longer destroyed
* Fixed missing text for the news feed in the launcher
###################
# Interface
###################
* Fixed overflow bug causing ethic attraction to show wrong values
* Fixed faction demand displaying wrong tooltip
* Fixed missing species class-related descriptors for Robots
* Adjusted AI Citizen Rights tooltip
###################
# AI
###################
* Fixed bug where AI cancelled fleet order to attack hostiles within borders
###################
# Modding
###################
* on_modification_complete is executed after changing the species of all affected pops and after updating the empire's founder species (if applicable). Fix FROM (species) scope of that event not working.
* Fixed an issue where a set_citizenship_type effect missing the country reference
* Fixed an issue where you were not able to override specific defines in the common/defines files
###################
# Performance
###################
* Fixed a memory leak with potential pop factions
We're happy to receive all feedback and we hope you have a fun weekend playing!