Beta Patch 1.5.1 (Banks) Released - Not For Problem Reports!

Beta Patch 1.5.1 (Banks) Released - Not For Problem Reports!

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Jamor

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Hi all.

We've spent the day processing your feedbank on the Banks release and have pushed an optional beta patch, 1.5.1, to address high priority issues. If it is found to be stable over the weekend, we will push it to 100% live early next week.

The beta version of the 1.5.1 (Banks) patch is now available on Steam.
  1. Right-click on Stellaris and choose "Properties"
  2. Click on "Betas" tab
  3. Select "1.5.1_beta" (if you can't see it, restart Steam)
  4. Download update
  5. Version should be 1.5.1
##############################################################
######################## HOTFIX 1.5.1 ########################
##############################################################

###################
# Bugfix
###################
* Ironman now saves when exiting to main menu
* Ironman games now properly show an icon to mark them as ironman
* Fixed a bug where a hotjoining player without the Utopia DLC could not pick countries that used Utopia features
* Fixed a bug that was causing nerve stapled pops to never be enslaved
* Fixed Philosopher King civic not applying to your starting ruler
* Fixed AI weights for Megastructures
* Fixed: Tooltip for sectors were in wrong order
* Megastructures can no longer be built around planets/stars with Anomalies
* Fixed improper reference to game mechanic (pops) in event texts
* Fixed an issue with movement arrows acting strange when lots of orders had been queued
* Hive Mind will now stop processing pops of other species when they're gene-modded to gain the Hive Mind trait
* Fixed randomized species sometimes being generated with the Uplifted trait
* Players can no longer reform governments to have invalid civics
* Pop faction promotion/suppression modifiers are now removed when the faction is destroyed
* Fixed out-of-sync where killed ships had their movement updated
* Infested planets no longer destroyed
* Fixed missing text for the news feed in the launcher

###################
# Interface
###################
* Fixed overflow bug causing ethic attraction to show wrong values
* Fixed faction demand displaying wrong tooltip
* Fixed missing species class-related descriptors for Robots
* Adjusted AI Citizen Rights tooltip

###################
# AI
###################
* Fixed bug where AI cancelled fleet order to attack hostiles within borders

###################
# Modding
###################
* on_modification_complete is executed after changing the species of all affected pops and after updating the empire's founder species (if applicable). Fix FROM (species) scope of that event not working.
* Fixed an issue where a set_citizenship_type effect missing the country reference
* Fixed an issue where you were not able to override specific defines in the common/defines files

###################
# Performance
###################
* Fixed a memory leak with potential pop factions

We're happy to receive all feedback and we hope you have a fun weekend playing!
 

GC13

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* Fixed randomized species sometimes being generated with the Uplifted trait
I'm not necessarily saying to leave this one in, but... Maybe the idea could be written down and expanded slightly on in 1.6 as a fun little world-building feature? I figured it was an accident, but it's a very interesting accident as far as what it says about galactic history.
 

Serenity84

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I'm not necessarily saying to leave this one in, but... Maybe the idea could be written down and expanded slightly on in 1.6 as a fun little world-building feature
You could make an event out of this where you can have special project to learn more. Probably too much effort for that though
 

Emraldis

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I'm not necessarily saying to leave this one in, but... Maybe the idea could be written down and expanded slightly on in 1.6 as a fun little world-building feature? I figured it was an accident, but it's a very interesting accident as far as what it says about galactic history.
It would be cool to have it happen if you spawned near a fallen empire or advanced start empire.

Also, no mention of the odd issue with the Server ID stuff for MP, hope that gets fixed soon, hot joining is annoying now...
 

Angelic_Daemon

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Has anyone noticed performance issues? I have the War in Heaven and the lag is terrible, first time I've notice lag on this scale.
 

nindustrial

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The Founder

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I'm not necessarily saying to leave this one in, but... Maybe the idea could be written down and expanded slightly on in 1.6 as a fun little world-building feature? I figured it was an accident, but it's a very interesting accident as far as what it says about galactic history.
The problem is how they trigger who the "Uplifter" is. If it triggers on being non-Primary species, such a species would be broken for Migration focussed empires.
But I have not confirmed it that will happen.
 

Darkeus

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I'm not necessarily saying to leave this one in, but... Maybe the idea could be written down and expanded slightly on in 1.6 as a fun little world-building feature? I figured it was an accident, but it's a very interesting accident as far as what it says about galactic history.
Agreed. Races uplifted by precursor races that achieved Space Flight. That is a pretty cool accident I can story up in my head easy.
 

Lavo

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While it's nice to see that the hotfix supposedly fixes the defines issue, what is the format required for it to work? As the classic method does not appear to be working, ex. "NDefines.NGameplay.WORMHOLE_CAPREQ_OUTSIDE_BORDERS = 0".
 

Mythox

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thank you Paradox for all these efforts to make this game better and better
 

Grimhat

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While it's nice to see that the hotfix supposedly fixes the defines issue, what is the format required for it to work? As the classic method does not appear to be working, ex. "NDefines.NGameplay.WORMHOLE_CAPREQ_OUTSIDE_BORDERS = 0".
I second this. I see that the "NDefines" brackets are removed from the 00_defines file, but even removing that has no effect. And the file is still a .txt format.
 

Lavo

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Poked some other modders, I can confirm that the fix does work, the new format is akin to the following:

NShip = {
WARP_WINDDOWN_OUTSIDE_BORDER = 0.0
HYPERLANE_WINDUP_OUTSIDE_BORDER = 0.0
}
 

Teutonizer

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Hope PDX will post "new format" clarification with the official 1.5.1 release
 

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Poked some other modders, I can confirm that the fix does work, the new format is akin to the following:

NShip = {
WARP_WINDDOWN_OUTSIDE_BORDER = 0.0
HYPERLANE_WINDUP_OUTSIDE_BORDER = 0.0
}
Just throwing my hat into the ring to confirm that this method/format is what works.