BETA Patch 1.13 - Checksum ac14 (updated 15/07/01)

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happymix91

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Oh I saw that AI Hungary with full provinces was beaten by normal Serbia many times. Hungary had many troops but there were just thousands of troops in its provinces.. Though I can't tell whether Hungary couldn't find way to move exiled troops or simply couldn't get military access. I erased file so it won't help..
 

Sindai

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I've seen plenty of large coalitions against big AI nations. Especially France, they once again tend to get coalitioned by the western half of the HRE if they get fiesty.

AI Ottomans usually inadvertently avoid it by being so spread out they're saved by the distance modifier.
 

PeterCorless

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An uncompressed EU4 save is larger than our individual upload quota (and even a compressed one is pushing it). I believe the correct procedure is to put it on a reputable file-sharing site and send a link.

Okay. Then here's the link for the file: Switzerland1572_03_16.eu4

And you can see from this screen shot of 30 Dec 1573, over a year later, how they are still sitting in the same spot, while his whole home nation is getting wrecked.

Screen%2BShot%2B2015-07-06%2Bat%2B8.02.39%2BAM.png
 

lordgoof

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That would make sense if I was seeing the same kinds of coalition wars against the AI. I did see one coalition against a sizable Burgundy when he took 5 French provinces and another against Liege once each, but otherwise, like i said, Austria can swallow all of Bavaria in a single war -- all HRE provinces -- while he is not the Emperor -- and not see any coalition whatsoever. And Otto can munch all he wants. I've never, ever seen a coalition against Otto. Ever.

If this was an anti-blob mechanism, it isn't working for the biggest AIs. It is nastily effective as a human player limiter.

I am seeing constant AI Coalition wars in my games. Like 1 or 2 every century generally. As in big map changing ones, not The Hansa decided to annex Brandenburg ones. More like Hungary owns Greece, Albania is 3 provinces and Anatolia looks like the HRE style of coalition wars.

wwIYRqm.jpg


Yes Lithuania, that was a bad idea
 

Zeek40

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Is westernization not supposed to switch unit types any more? I just westernized as a zoroastrian Persia and it switched my tech group, but not my unit types.
 

grommile

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Is westernization not supposed to switch unit types any more? I just westernized as a zoroastrian Persia and it switched my tech group, but not my unit types.
Westernization hasn't changed your unit group for quite a long time now.
 
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PeterCorless

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Venice declares against Hungary to take the coastal province. Hungary's ally, Austria, is brought in on their side.

Switzerland (me) gets called in as an offensive ally by Venice. Crud. Okay. I break my alliance with Austria by being the "good ally," and get into a full-manpower-draining down to 1/8th war.

I get no provinces in the peace deal. Venice takes Lika and Gorz from Austria.

The coalition forms against me.
 

Beagá

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Well that sounds crazy.

You probably had overextension or extreme manpower loss and... AE from previous wars. Could you post screenshot of peace deal? You got no AE from that peace?

Coalition formation also checks how overextended and manpower depleted the country is, IIRC. What I do know is that coalition are impossible if you have zero AE.
 

Wizzington

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Venice declares against Hungary to take the coastal province. Hungary's ally, Austria, is brought in on their side.

Switzerland (me) gets called in as an offensive ally by Venice. Crud. Okay. I break my alliance with Austria by being the "good ally," and get into a full-manpower-draining down to 1/8th war.

I get no provinces in the peace deal. Venice takes Lika and Gorz from Austria.

The coalition forms against me.

Probably you already had AE, and the war made you weak enough for them to make a go at it.
 

Landris

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I really like the idea of getting army tradition for up-to-date maintained forts, but there is an issue when it's tied only to total development: small, very developed nations, even with a fort in every province, can't get the full bonus.
 
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PeterCorless

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Probably you already had AE, and the war made you weak enough for them to make a go at it.

Wiz has it on the nosy. I did have AE from prior wars. I had been sitting and spinning, minding my own business, trying to let it burn down for somewhere over a decade. I still had well over 100 AE with some nations. So when I got called into the war, it triggered "MOAR AE!" on me as an "aggressor."


There hasn't been a coalition war. They just thought "Ooh! Let's pretend that, on a good day, we could take him! Coalition!!!"

Oddly, after beating the crud out of Austria and sieging him into oblivion, he re-upped for an alliance with me, rather than join the coalition against. Go figger.

p.s. Beagá: No OE. I still had about 12k manpower left (out of about 76k). It was all the sitting and spinning on Austrian fortresses that burned me down. I think I had about 3 serious land battles -- all of which I won. That loss was minimal. About 6k per battle. It was the sitting and sieging that decimated me.
 

alpaca

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Imperial Authority gain is much too low in this patch. While I don't mind it being a bit lower than before, getting only about 1 IA per year even if you're constantly fighting wars to restore member states is much too slow (and that is without any heretics, mind). Removing both the bonus for member states being released and then reducing IA monthly gain is too much of an overnerf in my opinion. It also makes freeing member states really, really weak.

Another problem with the HRE is the Italian event. Getting all of the Papacy's and four of Venice's provinces before 1490 is way too hard to be reasonable (I also haven't seen the AI manage, or even attempt, it in any of the 5 games I played).

To add insult to injury, Austria AI never manages to keep the imperial crown for more than a generation or two. The large electors (Bohemia and Brandenburg, sometimes Saxony or the Palatinate if they grow a little) will usually vote for themselves, and the hapless AI doesn't figure it's a good idea to ally Cologne, Mainz and Trier.
 
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Imperial Authority gain is much too low in this patch. While I don't mind it being a bit lower than before, getting only about 1 IA per year even if you're constantly fighting wars to restore member states is much too slow (and that is without any heretics, mind). Removing both the bonus for member states being released and then reducing IA monthly gain is too much of an overnerf in my opinion. It also makes freeing member states really, really weak.

Another problem with the HRE is the Italian event. Getting all of the Papacy's and four of Venice's provinces before 1490 is way too hard to be reasonable (I also haven't seen the AI manage, or even attempt, it in any of the 5 games I played).

To add insult to injury, Austria AI never manages to keep the imperial crown for more than a generation or two. The large electors (Bohemia and Brandenburg, sometimes Saxony or the Palatinate if they grow a little) will usually vote for themselves, and the hapless AI doesn't figure it's a good idea to ally Cologne, Mainz and Trier.

Witnessed the same. It might be interesting if there was a sort of "pushout" of the trigger if there is progress being made towards recovery of the Italian provinces. Some sort of internal "war score" where, if HRE members are taking back provinces, they might get a 5 year extension for each.

Alternately, there should be a stronger "shadow kingdom" mechanic, where the HRE might actually be able to intercede actively in former parts of the empire in Italy. This would reflect the historical HRE propensity to use its clout to kick the Frenchies out. Maybe give the Emperor casus belli here-and-there to intercede in Italian affairs.
 

17blue17

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right now, AI does not build matketplaces where it should, like in CoT or estuaries, beause in Building.txt develepment is the only factor for the AI.

so adding this simple change should make the AI build those trade buildings where it should.


I do not find a trigger named local_trade_power. Should it be something else?
 

17blue17

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Can anyone (Wiz???) confirm the following work so they can be added to the validator tool? ( new items in 1.12 / 1.13 that are not in the patch notes )


Common Rebel File - Nationalist rebels

defection = nation_rebel_tag
independence = nation_rebel_tag

The documentation.txt in the common\rebel folder lists nation_rebel_tag as only valid for area = . The following are listed as valid for defection and independece:

# defection = [culture/culture_group/religion/any/none]
# independence = [culture/culture_group/religion/any/none]

so are the above bugs for the nationalist rebel file or is the documentation.txt in the common rebel folder wrong?

localization codes:

LOOT
DISCOUNT
ALLY
WHO
OPTIONDESC
GARRISON

Thank you
 
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boaster

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I've played at least a half dozen games with the beta patch and thought I'd provide my feedback. First let me say i like many of the changes except the change to only be able to take provinces you can core during a peace deal. I find this one frustrating although it is a reasonable change.

I'm noticing the same as several people here have already mentioned as per the reformation and holy roman emperor. Not once has the reformation fired for me during the usual 1500-1520 range. Every time i have reached this point i'm no where near close to reformation firing, i'm always sitting at 50% to 75% reform desire. Very frustrating for me since i plan my game strategy around being prepared for the reformation at this time as i like to go protestant usually.

As for the emperor, Austria has not once been able to hold onto emperor for more than 20 years from the game start. Also frustrating since i like to ally with Austria to keep the Blue Blob in check and losing emperor severely weakens Austria's manpower.

I'm not sure if there's a problem with the new patch with ironman saves, i seem to have lost some. Might be just bad luck on my part but i noticed when i loaded up an ironman save today it said achievements can not be earned with this save. I checked my connection to steam and all was good, loaded up the save and it turned into a normal one. Could be just bad luck but if it happens again i'll post on here.

Anyway, thanks for all the hard work and this patch looks awesome, looking forward to playing some more especially when its all done. :)
 

Bobby555nc

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Is there a date for the beta patch to get finalized? And can we PLEASE do something about the -40 "neutral attitude towards you" modifier when you have +150 relations from them and to them.
 

OkayDotes

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Black Flag Bug
(I have no idea where to put this or if this is the correct place to post bugs but this happened to me while playing on Patch 1.13)

I was about 30 years into my Scottish campaign and had just won my first war against England (all of their troops were stuck in Sweden) and after the war 8 Swedish troops were black flagged on my capital (with a fort). Fastforward 10 years and the Swedish troops are still there. I declared war on England again and things were going well (England was 2 tech levels behind) but then Sweden landed 1 troop on my capital with their BLACK FLAGGED 8 stack. So my capital began to get sieged, which I thought was weird but disregarded it because things were going well and a rebellion was about to fire near there. The rebellion fires and it kills the non-black flagged single troop and then began to help Sweden siege! I got fed up with it and attacked the province and killed all of the rebels but I couldn't attack the black flagged troops, which continued to siege! The black flagged troops eventually took my capital and were then un-black flagged (because they were now in my own territory). These 8 troops then turned the tide of the war and I started to loose.

TL;DR 8 Black Flagged troops were able to help 1 troop siege. Killed the normal troop, and the black flagged troops were able to finish the siege and were then un-black flagged.
 

Demetrios

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I am seeing constant AI Coalition wars in my games. Like 1 or 2 every century generally. As in big map changing ones, not The Hansa decided to annex Brandenburg ones. More like Hungary owns Greece, Albania is 3 provinces and Anatolia looks like the HRE style of coalition wars.

wwIYRqm.jpg


Yes Lithuania, that was a bad idea

I'm seeing lots of screenshots like these, as well as my own game, where Poland and Lithuania are getting wrecked by the TO and (usually) Muscovy. I think they may have been tuned down a bit too far. Are others seeing this as well?
 
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