Did somebody see the master of mint advisor (the one with inflation reduction)? Because I think in the current state he doesn't show up. Didn't see him even once in over 200 years. Could be bad luck though.
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He does appear fine you had bad luckDid somebody see the master of mint advisor (the one with inflation reduction)? Because I think in the current state he doesn't show up. Didn't see him even once in over 200 years. Could be bad luck though.
And in those years, did you tech up at all? I mean, going from 20->200 development costs 28960 (24616 with capital and CoT bonuses) monarch points. If we assume you developed equally in all areas and had 9 MP in each category every month (6/6/6 with 3/3/3 advisors), it would take you 76 years to do that, and that's being generous with numbers. (Disclaimer, back of a handkerchief maths)The development cost change destroyed my game. I had a save in 1700. After the beta,
-capital development from 20 to 200 in dozens of years.
-every single province over 60 development. Every building except for fortress and government building built in every province.
-40 provinces mid-size nation(17th largest), yet more than double income, double manpower than the largest nation Ottoman that is 3 times bigger than my nation.
-400 regiments and 250 ships. 50 large ships.
-150k ducats at 1820 end.
The game's balance is completely broken. My Capital's income went 10 folds in 100 years and my overall income tripled in the same game. Balance wise that's absolutely ridiculous. Being one of 4% who downvoted the original suggestion thread(https://forum.paradoxplaza.com/foru...st-per-development-needs-to-go.864419/page-15), I'm quite angry the change came out preciously as I expected.
I'm not even going to bother making a thread about it against 96% majority. I will just have to wait for people to come to their senses or M&T to fix the problem. Good luck playing with null building system(you can build everything in every province lol) and overflooding income and manpower.
GG.