Thank you! Is it also possible to make a quick fix to make combat computers work?
I haven't followed this issue, is it the fire rate? If you explain it I'll have a separate fix for that up aswell.
Thank you! Is it also possible to make a quick fix to make combat computers work?
I haven't followed this issue, is it the fire rate? If you explain it I'll have a separate fix for that up aswell.
I mean that "aggressive" combat computer doesn't add any bonuses while "defensive" one does. It was tested several times that there are no damage/ rate of fire improvements while using that combat computer.I haven't followed this issue, is it the fire rate? If you explain it I'll have a separate fix for that up aswell.
Land of Opportunity can speed that up nicely
10% per planet is way too high
10% per planet is way too low
They nerfed the evasion gained for all classes from thrusters. This is effectively a nerf to corvette evasion which should be enough to balance them based upon earlier studies of the problem.Corvette nerf? (Game is really unfun untill this is fixed)
Oh right, let's solve the problem by increasing the difference on every other planet by the exact same amount that it gets decreased by on one planet.
The only reasonable way to get to break-even at a respectable pace is with fanatic xenophile's Legal Aliens, while simultaneously sabotaging the science scaling of other empires.
I haven't followed this issue, is it the fire rate? If you explain it I'll have a separate fix for that up aswell.
I don't like the mechanic on general basis, it is to game focused and makes too little sense. More population = more science as more geniuses are born etc.I really feel we are going somewhere![]()
yes, unhappy bastards dislike you moreHow could I mod ethics convergence to be normal? I already felt it was slow enough, even with conformists. Although they were rather unhappy, does that affect it?
No computer is the best to use once you hit a large fleet. The Aggressive one doesn't work, while the Defensive one causes fleets to bunch up and refuse to advance, allowing the enemy to pick them off.A pity, as it still makes the defensive computer the best one to use is all circumstance, since any damage or fire rate bonus from the combat computers is not applied to the actual ships.