* Symbols of Domination is now available for everyone
* Platypus species portrait and Paradox empire flag is now available for everyone
I can't find the change of Corvette in details.
I believe of course you did! But isn't it in Beta?
Corvette nerf? (Game is really unfun untill this is fixed)
What about bug about POP ethics drifting only to "true neutral"?
Fixed bugs related to Ethics Divergence. Pops should no longer drift to "neutral" ethics. Drift towards empire ethics is slower than drifting away from
Corvette nerf is tied up in the nerf to evasion from new Engine/Thrsuter techs - while this nerfs evasion acorss the board, corvette's gained the most from these before and will be hit the hardest by the change.
* Impulse Thrusters Chance to Evade reduced from +40 to +20
At final tech-tier, the base evasion is now half what it was. Even with defensive combat computers, that's a max of +40 evasion instead of +60, a difference that gets even larger with percentage boosts. Flagellating Movement and an Evasive admiral, for +20, will now have corvettes that only dodge 48% of shots, instead of dodging 72% of them. That's a huge nerf.
They updated the list, it seems.It's there, 2nd from last - I missed it first read through as well
You should make sure to deactivate the research grants before you update since it is impossible to change these policies if you have multiple ones activated, they all stay active.Is it save game compatible?
Individualist changes: good.
Pacifist changes: good.
Xenophobe changes: not sure but probably good enough.
Xenophile changes: not sure. Never played as xenophile.
Militarist changes: I think it's too weak now. Might be good enough once ground combat strength actually matters.
It seems that the bug with the combat computer modifiers has not been fixed in 1.1
A pity, as it still makes the defensive computer the best one to use is all circumstance, since any damage or fire rate bonus from the combat computers is not applied to the actual ships.