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jdrou

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Well it takes a while for Aquileia to culture convert it's eastern provinces to lombard, so if you conquer them quickly enough they'll lose their cores on austrian gorz and krain when you annex them. And since no one else has cores, and they're HRE territory, you're stuck with them until the emperor comes calling.
Personally I mod in cores for Styria on Gorz and Krain from the start so I can release that instead.
 

lordkestrel

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Or put a shortcut to EU3.exe in the steamapp folder directly onto the desktop and bypass Steam altogether.

Steam modifies eu3game.exe (what the eu3.exe launcher calls), so you can't do that. The proper way of playing with the beta patches on Steam is to make a copy of the game like the other poster suggested.
 

Falc

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Steam modifies eu3game.exe (what the eu3.exe launcher calls), so you can't do that. The proper way of playing with the beta patches on Steam is to make a copy of the game like the other poster suggested.

I've been playing the betas by overwriting my normal Steam install AND from a shortcut direct to the EU3 executable. No problems whatsoever.
 

Blastaz

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A consequence of the increase in the volume of trade required to form a new CoT is that the Ottomans can't build a CoT in Thrace in the early 1400's.

What about GB in London? Damn must test that now :)
 

blue sam3

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Steam modifies eu3game.exe (what the eu3.exe launcher calls), so you can't do that. The proper way of playing with the beta patches on Steam is to make a copy of the game like the other poster suggested.

If you turn off automatic updating then install a patch manually, you can de-steamify the game.
 

lordkestrel

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I've been playing the betas by overwriting my normal Steam install AND from a shortcut direct to the EU3 executable. No problems whatsoever.

It works with the betas, but it is completely and utterly not recommended. And if an official patch ever comes out, Steam is just as likely as not to auto-update anyway and break your install.

Please don't ever recommend that people install over their existing Steam directory. You may be capable of doing it and having it work, but many/most people aren't. And they are the ones that read your post, break their game, and then come here complaining that their game doesn't work.
 

timski

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The game will autosplit CoTs (at no monetary cost to the AI nation that gets the new one) if there aren't "enough".

The latest beta makes these magic Centres of Trade far more common. Presumably the "not enough" decision hasn't been adjusted for the fact that increased costs will make genuinely established CoTs less common. Since the CoT magically created are almost never sustainable, they come and go almost at random in the early game. If the player is putting a lot of conquest or Ducat effort into gaining legitimate Centres of Trade, it sucks mightily to have the AI spawn one next to you for free, more often than not causing the players' CoT to go bust.

More generally, if the AI has to cheat, at least try and follow a few game rules: In the latest installment, Zapotec-owned Tarasco gained a Centre of Trade, right next to the Centre of Trade owned by me in Mexico - the prior trading centre was worth less than 800 Ducats, Tarasco was not a national focus, and the new CoT neighboured an existing Centre.
 

jdrou

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More generally, if the AI has to cheat, at least try and follow a few game rules: In the latest installment, Zapotec-owned Tarasco gained a Centre of Trade, right next to the Centre of Trade owned by me in Mexico - the prior trading centre was worth less than 800 Ducats, Tarasco was not a national focus, and the new CoT neighboured an existing Centre.
AFAIK, the automatic CoT creation does not follow the same rules as manual creation and it applies equally to the player and the AI. Manual CoT creation was not even in the original game; it was added in one of the patches/expansions. In the original release all CoTs were created/destroyed dynamically.
 

Atlanteax

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I am wondering if it was intentional that "magic CoTs" will spawn inside a Trading League, which is by all purposes designed to not allow additional CoTs to be created.

Additionally, if we are going to make it higher threshold for AI/players to create their own CoT ... it needs to apply to the "magic CoTs" as well.
 

mlepkows

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I have a database bug to report: dynasty name that can pop up in western slavic countries is "Piastowie". That's an incorrect grammar form when used as it's used in the game - the king would be named "Piast" (like in the Duchy of Masovia), not "Piastowie". It's like a Charles von Habsburgs was the HRE instead of Charles von Habsburg.

Maciek
 

BritNavFan

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I am wondering if it was intentional that "magic CoTs" will spawn inside a Trading League, which is by all purposes designed to not allow additional CoTs to be created.

Additionally, if we are going to make it higher threshold for AI/players to create their own CoT ... it needs to apply to the "magic CoTs" as well.
The autogenerated CoTs are spawned according to a rule in defines.txt:
Code:
	35	#_EDEF_COT_PROVS_PER_CENTER
I.e. there should be at least one CoT per 35 provinces.

Since DW added provinces but I don't think it added CoT's, this rule will spawn more CoT's than it used to.

You can compensate for it by modding defines.txt (e.g. change "35" to "100") or by adding more starting CoT's in the history database. (E.g. it might be reasonable to add a CoT in Guangzhou: certainly a second CoT somewhere in China.)
 

timski

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#_EDEF_COT_PROVS_PER_CENTER ... I.e. there should be at least one CoT per 35 provinces.

...Which explains why these magic Centres of Trade are endemic in the 1400s: At the start of the game even mainland Europe struggles to generate 800 Ducats worth of trade from 35 provences. In America I'm seeing a constant battle between autogeneration code that is intent on having several CoTs (and keeps creating them), and another part of the code that says there is barely enough genuine trade to support one CoT (and keeps destroying them).

As a minimum, #_EDEF_COT_PROVS_PER_CENTER needs rebalancing. But consider removing it completely and teaching the AI to actually build new Centres of Trade like a player.
 

Me_

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I have a database bug to report: dynasty name that can pop up in western slavic countries is "Piastowie". That's an incorrect grammar form when used as it's used in the game - the king would be named "Piast" (like in the Duchy of Masovia), not "Piastowie". It's like a Charles von Habsburgs was the HRE instead of Charles von Habsburg.

Maciek

This belongs to the bug reports forum.
 

JCFast

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Brabant is NOT a Netherlands core. Is this WAD?

would it be possible to have an "abandon colony" button?

I would also love an 'abandon colony' button. Really frustrating to get that colonial company event when you don't want any extra land.
 
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