Copy the EU3 folder from its steamapp folder to somewhere else, then apply the patch. Otherwise steam tries to patch it back to 5.0 somehow...
Or put a shortcut to EU3.exe in the steamapp folder directly onto the desktop and bypass Steam altogether.
Copy the EU3 folder from its steamapp folder to somewhere else, then apply the patch. Otherwise steam tries to patch it back to 5.0 somehow...
Personally I mod in cores for Styria on Gorz and Krain from the start so I can release that instead.Well it takes a while for Aquileia to culture convert it's eastern provinces to lombard, so if you conquer them quickly enough they'll lose their cores on austrian gorz and krain when you annex them. And since no one else has cores, and they're HRE territory, you're stuck with them until the emperor comes calling.
Or put a shortcut to EU3.exe in the steamapp folder directly onto the desktop and bypass Steam altogether.
Steam modifies eu3game.exe (what the eu3.exe launcher calls), so you can't do that. The proper way of playing with the beta patches on Steam is to make a copy of the game like the other poster suggested.
A consequence of the increase in the volume of trade required to form a new CoT is that the Ottomans can't build a CoT in Thrace in the early 1400's.
Steam modifies eu3game.exe (what the eu3.exe launcher calls), so you can't do that. The proper way of playing with the beta patches on Steam is to make a copy of the game like the other poster suggested.
If you turn off automatic updating then install a patch manually, you can de-steamify the game.
I've been playing the betas by overwriting my normal Steam install AND from a shortcut direct to the EU3 executable. No problems whatsoever.
The game will autosplit CoTs (at no monetary cost to the AI nation that gets the new one) if there aren't "enough".
AFAIK, the automatic CoT creation does not follow the same rules as manual creation and it applies equally to the player and the AI. Manual CoT creation was not even in the original game; it was added in one of the patches/expansions. In the original release all CoTs were created/destroyed dynamically.More generally, if the AI has to cheat, at least try and follow a few game rules: In the latest installment, Zapotec-owned Tarasco gained a Centre of Trade, right next to the Centre of Trade owned by me in Mexico - the prior trading centre was worth less than 800 Ducats, Tarasco was not a national focus, and the new CoT neighboured an existing Centre.
The autogenerated CoTs are spawned according to a rule in defines.txt:I am wondering if it was intentional that "magic CoTs" will spawn inside a Trading League, which is by all purposes designed to not allow additional CoTs to be created.
Additionally, if we are going to make it higher threshold for AI/players to create their own CoT ... it needs to apply to the "magic CoTs" as well.
35 #_EDEF_COT_PROVS_PER_CENTER
#_EDEF_COT_PROVS_PER_CENTER ... I.e. there should be at least one CoT per 35 provinces.
I have a database bug to report: dynasty name that can pop up in western slavic countries is "Piastowie". That's an incorrect grammar form when used as it's used in the game - the king would be named "Piast" (like in the Duchy of Masovia), not "Piastowie". It's like a Charles von Habsburgs was the HRE instead of Charles von Habsburg.
Maciek
Brabant is NOT a Netherlands core. Is this WAD?
would it be possible to have an "abandon colony" button?